RE: 'Leaders Enhancement', Comments and Bugs
Posted: Tue Mar 26, 2013 4:50 pm
Thanks, Ernie. I am going to attempt to embed a grapic in this post. If it works, I will edit the post to explain the graphic, if it does not, this is just going to be a messy post, that I dont know how to delete, and I apoligise to everybody. Is there a readme somewhere that I ought to look at?

great, seems to have worked! This is a composite graphic, not a screenshot. The 4 jap units belong to Kagawa and are in different hexes. As you can see Kagawa is not very expirenced, and has virtually no staff. I am guessing that he is giving both offensive and defensive bonuses to his rifle and artillery subformations. Note that we are seeing what appears to be an offensive bonus on an enemy unit during my turn. Also note that the amount of bonus differs between the two rifle units. The Rifle II is actually closer to Kagawa than the rifle I, so it isn't that. The two artillery units are colocated, with identical bonuses and differing readyness states, so the bonus is not some sort of composite that includes readyness. All the units are 3 or fewer hexes away from the commander. The bomber is mine. I included it to show the green box in the bottom left. This number changes as I change the number of aircraft at the airfield, so it must be the overcrowding penalty the aircraft will suffer, and have nothing to do with leaders. I made the guess that the red and blue boxes are related to enemy leaders playing handcards (and will be temporary in nature) but am I right? Some of these bonuses are pretty big, and they are going to effect how you go about dealing with the enemy, so you kind of ned to know about them. If any of you have any othyer guesses, or light to shead on the subject, I would love to hear about it. I have this position saved if anybody needs more infirmation.

great, seems to have worked! This is a composite graphic, not a screenshot. The 4 jap units belong to Kagawa and are in different hexes. As you can see Kagawa is not very expirenced, and has virtually no staff. I am guessing that he is giving both offensive and defensive bonuses to his rifle and artillery subformations. Note that we are seeing what appears to be an offensive bonus on an enemy unit during my turn. Also note that the amount of bonus differs between the two rifle units. The Rifle II is actually closer to Kagawa than the rifle I, so it isn't that. The two artillery units are colocated, with identical bonuses and differing readyness states, so the bonus is not some sort of composite that includes readyness. All the units are 3 or fewer hexes away from the commander. The bomber is mine. I included it to show the green box in the bottom left. This number changes as I change the number of aircraft at the airfield, so it must be the overcrowding penalty the aircraft will suffer, and have nothing to do with leaders. I made the guess that the red and blue boxes are related to enemy leaders playing handcards (and will be temporary in nature) but am I right? Some of these bonuses are pretty big, and they are going to effect how you go about dealing with the enemy, so you kind of ned to know about them. If any of you have any othyer guesses, or light to shead on the subject, I would love to hear about it. I have this position saved if anybody needs more infirmation.