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RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Thu Jun 27, 2013 10:05 am
by wodin
Are you going to update the map graphics to edition 2 of the boardgame standard?
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Sun Sep 29, 2013 3:33 pm
by Charly G
ORIGINAL: ericbabe
SOS should be released in Q3 2013.
In terms of the game engine, shared activation would be a variant form of group activation.
Any news for the release of Storms of Steel ?
I don't see a date for it. I hope this serie will continue.
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Wed Nov 06, 2013 12:43 am
by junk2drive
Screenshots look nice. Don't think I could stand moving lots of planes and tanks one hex at a time.
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Wed Nov 06, 2013 4:23 pm
by KEYSTONE07950
Looks good! A automatic purchase for me. Hope Matrix adds "monster tanks" and "wrecks and destruction" to the series.[&o]
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Wed Nov 06, 2013 10:37 pm
by Ratzki
Looking farward to the release. Wonder what new features we might get.
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Thu Nov 07, 2013 7:54 pm
by IronFist00
Looks good and the non-chit graphics look improved. It'll be a first day purchase for me too.
I was curious if there would be the option to play the exact boardgame rules? Currently you can get close but there are still some differences. I have some friends who I could convince if you could duplicate the board game exactly. It would be a nice replacement for VASSAL.
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Sat Nov 09, 2013 7:45 pm
by e_barkmann
I'd probably take another look at the game if the board game's LOS rules were implemented.
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Sat Nov 16, 2013 4:38 pm
by Gerry4321
Hello Chris:
I am curious how is LOS implemented differently in the computer game.
Thanks,
Gerry
RE: Conflict of Heroes:Storms of Steel. Kursk1943
Posted: Wed Nov 20, 2013 12:19 am
by tsnouffer
There's a whole thread on the LOS issue here:
tm.asp?m=3269234#
You'll see example where it differs from the board game and why.