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Posted: Wed Sep 11, 2002 11:51 am
by Capt. Pixel
Originally posted by tracer
Here's two cheap ones that I always buy: GE kubelwagen...recon status, lots of movement, can carry small squads, and if true-troop-cost is on they're only 2 points!! And at that price who cares if you lose them? The other is the Soviet partisan/sapper squads....cheap pickets that can actually cause serious damage.
Beat me to it, Tracer!

Also my two favorite - cheap-but-handy units.
Posted: Wed Sep 11, 2002 3:26 pm
by Vetkin
Gun Teams, just because they look like chariots hehehehe
Seriously though, the German flame HT, I find it faster and better than PzIII flame tanks. The HT has 2 FTs instead of 1 and is faster.
Posted: Sun Sep 15, 2002 10:26 pm
by Irinami
Fricking Motorcycles (or US Cavalry), baby. Bloody fast, and as powerful as a basic rifle squad. The occasional breakdowns are no real problem because... by the time they break down, you're probably there!

Oh, it also seems they're considered wheeled vehicles, meaning the faster you move, the harder it is to hit them. Not positive on this.
US Cav has that pair of BAR's in it that can really pull a boy through. GE MG Motorcycles, though, aren't worth it. They pack the same LMG as the regular MG Motorcycles, and while they can move and fire, they have only three men... making it terribly easy for them to rout and disperse... or be whiped out entirely in one attack.
The scouting abilities of both really add that extra oomph.
Posted: Mon Sep 16, 2002 9:26 am
by Randy
For recon I use the motorcycle squads. They are cheap, and they have great distance for recon. For defense, I like the US quad .50 halftracks. These AFVs are like grass-cutters. I like to keep a couple in reserve to plug any breakthroughs/gaps.
Posted: Mon Sep 16, 2002 5:37 pm
by Irinami
Forgot about that...
When I buy an infantry unit with Halftracks, I tend to replace the MG's with another unit (maybe AT, maybe Mortar, maybe Scout), and use the Halftracks as the unit's MG section. Highly mobile, and it can move AND fire. Sure it can't really sneak as well, but I've got a hard enough time as it is sneaking. Besides, when you finally get those MG's into play, your stealth is probably busted anyway--so I can just keep the HT's behind a near ridge or forest and haul 'em up when the shooting starts.
They DO go *POP!* pretty easily, though...
