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RE: LOS, I am giving up on this game
Posted: Sat Feb 16, 2013 6:31 am
by fentum
Hi VR_Ironfist,
Good diagram, demonstrates the boardgame LOS well. They should have included the case where the line goes through an element of clear terrain in a hex with a building to show that the HEX, not the building itself blocks LOS.
RE: LOS, I am giving up on this game
Posted: Fri Feb 22, 2013 1:34 am
by MillertimeRC
According to that diagram, the los in Ty's previous image post should be clear, since it's traced along the hexsides of building hexes but not into them. That's the same as line A to E in the above diagram, it goes along hexside of B woods but isn't blocked because the adjacent hex is clear.
RE: LOS, I am giving up on this game
Posted: Fri Feb 22, 2013 9:04 am
by e_barkmann
Yes. I would be interested to find out the logic behind such a major discrepancy between the boardgame and computer game. One wonders how the change in LOS engine has affected game balance, for a start.
RE: LOS, I am giving up on this game
Posted: Fri Feb 22, 2013 4:05 pm
by ericbabe
We wanted the engine to be able to handle arbitrary height levels, so that level designers could make maps using USGS data and similar.
RE: LOS, I am giving up on this game
Posted: Sat Feb 23, 2013 12:33 pm
by fentum
WHAT?
No way?
The PC LOS is to allow user generated maps from GPS systems and the like?
Go back to simple boardgame style, quick!