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RE: Arty barrage

Posted: Sun Aug 25, 2013 10:43 am
by Af1352pasha
Best way is forward observer team. each team can be representative of a gun battery or battalion. Then with such team you can adjust the fire mission rounds and time.

In some mods for the longest day such as bloody omaha this team is available.

RE: Arty barrage

Posted: Tue Aug 27, 2013 2:30 pm
by SteveMcClaire
You cannot mod the delay time for off-map support.

The off-board support in Close Combat is more responsive and more accurate than in reality, but the pace of the game is also much faster than real military units can operate as well. Everything happens much, much faster in the game. Ordering a platoon attack and getting it organized would also take at least a few minutes in real life, but in the game you can do it in seconds. So the time delay for fire support needs to be a bit shorter to account for this.

Steve

RE: Arty barrage

Posted: Thu Sep 05, 2013 9:24 pm
by Stwa
I second what Steve said about the timings (organizing attacks, ON-CALL SUPPORT), etc.

Here is how it is handled in CCMT.

The first number is the total number of strikes/barrages that are AVAILABLE in the battle. Each side (ARMY/OPFOR) has its own set of values.

The second number is the total minutes from the start of the battle that must elapse before any barrage or stirke may commense.



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