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Posted: Tue Sep 17, 2002 4:57 pm
by RockinHarry
Originally posted by Bernie
Did a wipe of the steel.prf over the weekend and the units are on the move again. I'm not sure what in the .prf could have caused this glitch but it's gone now. Funny though, I could have sworn I wiped that .prf right after I noticed the problem, but I had a HD go south on me that week and may have restored the old .prf from backups by accident. <shrug>
Hm....I´m almost disappointed by this news! :eek: :D I hoped to find some new way for infantry to become immobed during a battle! Well..at last what counts is that you could run your game without glitches again! :)

_______
Harry

Posted: Wed Sep 18, 2002 7:22 am
by Irinami
Yes, infantry can run out of ammo. I'm positive GE Motorcycles can :D and I know US infantry units can run out of their primary weapon--I just played some of Wild Bill's "Flesh and Steel" campaign, and it's happened to me many, many times. (Good thing those rifle squads have Thompson's too!!)

I'm not sure if this came up (too lazy to look back), but if a vehicle's main weapon is damaged, then the crew will be unarmed. :rolleyes:

Posted: Wed Sep 18, 2002 8:37 am
by tracer
Check the ammo load-outs during the purchase phase: alot of light infantry (esp. airborne) only have 1/2-2/3 of primary weapon rounds compared to standard line infantry. I noticed that when I use Fallschirm at least 1 squad will always run out. Tankodesantniki have an even lower percentage, though they usually don't last long enough to matter ;)

Posted: Wed Sep 18, 2002 3:41 pm
by Warrior
This entire thread serves to reinforce my usual habit of increasing infantry ammo when designing. :) (Although deleting steel.prf is something I never thought of, when confronted with the problem myself.)

Posted: Thu Sep 19, 2002 5:31 pm
by Irinami
Originally posted by tracer
Check the ammo load-outs during the purchase phase: alot of light infantry (esp. airborne) only have 1/2-2/3 of primary weapon rounds compared to standard line infantry. I noticed that when I use Fallschirm at least 1 squad will always run out. Tankodesantniki have an even lower percentage, though they usually don't last long enough to matter ;)
I thought it was odd, so I asked around... and that's Bravo Sangria. Airborne/Para units have heavier ammo loadouts, at least when dropped, because you can't be sure when they'll be able to be resupplied. :mad:

Posted: Mon Sep 23, 2002 1:04 pm
by Nicodemus
Cant say thay I've had it happen to me, does this happen on one particular scenario or on all you play?

Posted: Tue Sep 24, 2002 12:17 am
by Karnaaj
Originally posted by Irinami
Airborne/Para units have heavier ammo loadouts, at least when dropped, because you can't be sure when they'll be able to be resupplied. :mad:
Hmmm. From reading Donald Burgett (CURRAHEE!/AS EAGLES SCREAMED, THE ROAD TO ARNHEM), they did load up heavy on ammo... bu they still had the drop containers of even more stuff. Maybe low ammo is when they lose the cans? Or perhaps a hasty mission, where it's grab'n'go, to try and plug a break in the lines? I know that SEVEN ROADS TO HELL (Bastogne) shows Burgett & Co. are *abysmally*armed - I mean, one guy with a *stick*? <EEEK!>

I suspect, as a general rule, line infantry (including airborne) will load up on ammo more than food; you can always scavenge a meal, and hunger can be ignored better if you're shooting at someone...

Posted: Tue Sep 24, 2002 2:22 am
by tracer
Originally posted by Irinami


I thought it was odd, so I asked around... and that's Bravo Sangria. Airborne/Para units have heavier ammo loadouts, at least when dropped, because you can't be sure when they'll be able to be resupplied. :mad:
I'm sure what you're saying is correct, but in SPWAW elite and specialized infantry almost always have lower loadouts. Perhaps it was done intentionally to balance out their higher fire control and killing power.

I generated some battles in 6/44 and got the following (v7.1):

GE: Grenadiers/rifle-90, Fallschirm-40, Spec Ops-50, Engineer-30.

US: Mech/rifle-70, Airborne-60, Ranger-50, Engineer-40.

SO: Rifle-80 or 90, Guards-60, SMG-40, Paras-60, Marines-30, Engineer-30.

For what its worth, US units have more than others.

Posted: Tue Sep 24, 2002 2:51 am
by Bing
That's the answer! They had their wheels shot off and can't move.

How's the Rally, Experience and Morale of those sit-down troopers? If Ralliy goes south - and stays that way for any time - you will not get them to move no matter what. They can't Rally, they can't even go to the bathroom.

I have had troopers flat out quit on me - nobody shot at them, they are not out of ammo, their morale and expr are fine. Game just does that sometimes. I've had AFV's in perfect supply and running condition do the same - just sit there.

This is an advanced feature of v7.1, perhaps it was also in previous versions but I don't remember it being there. You don't know it, Bernie, but you are experiencing battlefield realism.

I cure everything with a dash of rally and a spritz of experience and morale. I figure that if God did not want us to Edit, He would not have given us the "D" button. There is a way around everything - almost everything - if we look hard enough and long enough.

Now if Diana Rigg would return my phone calls ....

Bing

Posted: Tue Sep 24, 2002 3:29 am
by Irinami
Originally posted by tracer

I'm sure what you're saying is correct, but in SPWAW elite and specialized infantry almost always have lower loadouts. Perhaps it was done intentionally to balance out their higher fire control and killing power.
Game balance. I love it in my RPG's, but in my historical simulations I don't.

De gustibus non disputandum est.
In taste, no dispute exists. ("To each their own.")

Posted: Tue Sep 24, 2002 4:00 am
by tracer
Originally posted by Irinami


Game balance. I love it in my RPG's, but in my historical simulations I don't.

De gustibus non disputandum est.
In taste, no dispute exists. ("To each their own.")
I said perhaps that was the reason :) ...only the people who wrote the OOBs can say with certainty why they used those figures.