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RE: I Want To Know
Posted: Wed Apr 24, 2013 6:10 pm
by wosung
Besides, there's a poll & a discussion about possible topics for a future AGE game over there at the AGEOD forum. Mediaval is quite popular in it. But what will Slitherixod do next with the AGE-engine, after AACW2...?
http://www.ageod-forum.com/showthread.p ... ngine-game
RE: I Want To Know
Posted: Wed Apr 24, 2013 6:45 pm
by wodin
Weekly turns for WW1 on the big new map would get me very excited indeed.
RE: I Want To Know
Posted: Wed Apr 24, 2013 7:13 pm
by Twotribes
WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.
RE: I Want To Know
Posted: Wed Apr 24, 2013 9:11 pm
by grogmaster
I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.
RE: I Want To Know
Posted: Thu Apr 25, 2013 6:02 am
by wosung
ORIGINAL: Twotribes
WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.
Well, WW1 isn't only Western Front 1915-17.
RE: I Want To Know
Posted: Thu Apr 25, 2013 11:07 am
by vonRocko
The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.
RE: I Want To Know
Posted: Thu Apr 25, 2013 1:04 pm
by loki100
ORIGINAL: vonRocko
The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.
I'm not so sure about that, in my current Pride of Nations campaign I've seen the potential for how 'march to the sound of the guns' plus the combat engine can generate both the static nature of the war in the West and Italy and the more open warfare in Russia.
RE: I Want To Know
Posted: Thu Apr 25, 2013 1:17 pm
by jhdeerslayer
ORIGINAL: grogmaster
I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.
What didn't you like? Or maybe you liked but 1 day of gaming it burned you out...
RE: I Want To Know
Posted: Thu Apr 25, 2013 2:40 pm
by wosung
ORIGINAL: vonRocko
The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.
Is there *any* engine at all on the grand operational/stratetgic level which is geared for static warfare?!
The AGE engine wouldn't be worse than the other ones. Though, the two Phils admitted that, as it is now, there would be problems with continuous front behavior. I also could imagine that there could be a display problem with the rather big AGE unit counters in continuous front mode.
At least, Ageod kicked around some rather unusual ideas for trench warfare with its boardgame conversion of La Grand Guerre, though not with the AGE engine.
RE: I Want To Know
Posted: Sun Apr 28, 2013 3:51 am
by Pocus
This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.
RE: I Want To Know
Posted: Sun Apr 28, 2013 9:28 am
by tocaff
Maybe the engine is dated? If the lag between turns is due to the fact that there is to much information to be processed and tweaking has only managed a small improvement then I suggest that as much as nobody wants to admit it something new is needed.
My example is the engine used for Uncommon Valor moved to War In The Pacific, War Plan Orange and finally War In The Pacific/Admiral's Edition. To develop the game further would require a new engine. The amount of data to be crunched each turn is substantial, but there is no lag like that found in PON.
Everything has it's limitations.
RE: I Want To Know
Posted: Sun Apr 28, 2013 10:23 am
by wosung
ORIGINAL: Pocus
This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.
*No problem* sounds good concerning the front AI.
It's quite interesting that you would use the PON variant of the AGE engine for a WW1 game. I suppose mostly because this wasn't a conflict with only two opponents (like AACW).
I'd imagine that the Ageod core team is lacking the same thing as Napoleon at Waterloo - time. After a rather long period without blockbusters, you have to churn out new successful games. I wonder if there's enough time to improve/rebuild the AGE engine big way. For the near future I expect rather evolution than revolution. As I recall, the *A* in AGE means *adaptive*...
I wonder if the rather huge(?!) task of optimizing the turn resolution time means that none of the next two or three Ageod games will be one of the *world* conflicts - even if you, Pocus, are interested in WW1.
Anyway, arguably the key for Ageod is choosing game topics which are really popular and can be handled by a slowly evolving AGE engine in a satisfying way.
Best regards
RE: I Want To Know
Posted: Thu May 09, 2013 12:07 am
by vonRocko
ORIGINAL: tocaff
I want to know from those of you who have the game what you think about it. I`m looking for something to take up some time between my WITP and WITPAE PBEM turns.
Brilliant Game!
RE: I Want To Know
Posted: Thu May 09, 2013 8:33 pm
by Canuck_jp
ORIGINAL: Aurelian
It's not a game of instant gratification. Colonies take years to develop for example.
He's not joking. With the time it takes to end your turn and start a new one it literally takes years for a colony to develop. I had the chance to purchase this stinker from Gamersgate for $1 and I still turned it down.