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RE: Ship building ???
Posted: Thu Apr 18, 2013 5:30 pm
by geofflambert
ORIGINAL: Chickenboy
ORIGINAL: geofflambert
Let's say I want to stop the building of Shinano.
OK. That's a little wierd, but I'll go along with it...
"I want to stop the building of Shinano."
[:'(]
It took me a minute to get that. [:D]
RE: Ship building ???
Posted: Thu Apr 18, 2013 5:35 pm
by geofflambert
Thanks for the graphic, SuluSea
RE: Ship building ???
Posted: Thu Apr 18, 2013 6:46 pm
by jmalter
ORIGINAL: SuluSea
I must have made a change when I was playing under the influence.
oh, like that never happens in my game. i've come to view it as the AI's 'equalizer' weapon.
RE: Ship building ???
Posted: Thu Apr 18, 2013 9:09 pm
by Justus2
ORIGINAL: jmalter
ORIGINAL: SuluSea
I must have made a change when I was playing under the influence.
oh, like that never happens in my game. i've come to view it as the AI's 'equalizer' weapon.
Hmm, maybe the AI is secretly refilling drinks...
I do wonder if my computer is getting it's computer-friends to make automated telemarketing calls when I am in the middle of deep concentration or watching a battle video sometimes, to throw me off!
RE: Ship building ???
Posted: Fri Apr 19, 2013 1:00 am
by geofflambert
Better test your computers for GHB. I think some viruses download instructions on manufacturing that. As for delivering it, there's an app for that.
Seeing as how the words "halt" and "stop" are exact synonyms, what do you make of the following screen? Does one mean suspend and the other cancel?
On that subject, it's funny how Deutschlanders used to say "Halt", but now have imported an english word and frequently say "Stoppen Sie!". [:D]

RE: Ship building ???
Posted: Fri Apr 19, 2013 11:16 am
by Jorge_Stanbury
Halt means you have already started it before and you decide to stop; some points have already been used on it. But there is no penalty for halting and re-starting later
Stopped means you won't even begin building it when the time to start it comes.
Notice that anything in grey is not yet started, so it is not yet consuming naval points... these will be either "normal" or "stopped"
RE: Ship building ???
Posted: Fri Apr 19, 2013 6:28 pm
by SuluSea
Just to clarify for newcomers to the dark side there are situations where the build rate is in yellow but no NSY points are being used.
if (delay <= (durability * 10))
-- the ship is able to be accelerated at the cost of (durability * 3)
-- the ship will normally build at cost of durability.
if(delay <= (durability * 30))
-- the ship is able to be accelerated at the cost of (durability)
-- the ship will build normally but there is no cost associated (just delay reduced by 1)
if(delay > (durability * 30))
-- the ship can't be accelerated
-- the ship will build normally but there is no cost associated (just delay reduced by 1)
RE: Ship building ???
Posted: Fri Apr 19, 2013 6:41 pm
by geofflambert
Is delay the number under build rate?
Also, I've seen lots of discussion about the Japanese "economy". Does the following list cover what everyone means by that, or am I missing something?
Ensuring sufficient oil arrives at a port connected by rail to a refinery
Ensuring sufficient fuel and resources are available by rail to production centers, both in the Home Islands and elsewhere in the Empire
Balancing appropriately the types of production (ships, engines, aircraft, armaments and supplies) to your actual needs
...
Beyond those things, are there issues to be monitored which, if insufficient, might degrade Manpower, for example?
edit: forgot having sufficient supply at various bases
RE: Ship building ???
Posted: Fri Apr 19, 2013 8:38 pm
by SuluSea
I'm not sure if you're using it but tracker will make your life much easier running the Japanese side.
I know people do well without it but to me it's a necessity.
Here are the durability and delay columns.
If you use Damian's Japanese Econ 101 document it will tell you everything you need to know about running it.
Regarding Supply.... Part of the beauty of playing as Japan is trying to do more with less especially in scenario one that said there's more than enough supply to conquer more territory than historical..
RE: Ship building ???
Posted: Fri Apr 19, 2013 9:48 pm
by geofflambert
ORIGINAL: SuluSea
If you use Damian's Japanese Econ 101 document it will tell you everything you need to know about running it.
Thanks again. Is that in a thread I can search for or is it somewhere else?
RE: Ship building ???
Posted: Fri Apr 19, 2013 11:16 pm
by Skyros
Try this
tm.asp?m=2933397
ORIGINAL: geofflambert
ORIGINAL: SuluSea
If you use Damian's Japanese Econ 101 document it will tell you everything you need to know about running it.
Thanks again. Is that in a thread I can search for or is it somewhere else?
RE: Ship building ???
Posted: Sat Apr 20, 2013 1:50 am
by geofflambert
Thanks, Skyros. Is that like gyros just flung into the sky? We have some decent Greek restaurants here, but I haven't heard of it. Must be an SC thing.
RE: Ship building ???
Posted: Sat Apr 20, 2013 3:11 pm
by Skyros
Its an old D&D characters name, or for those who are not into this interest a Greek island in the Aegean.
ORIGINAL: geofflambert
Thanks, Skyros. Is that like gyros just flung into the sky? We have some decent Greek restaurants here, but I haven't heard of it. Must be an SC thing.