RE: Trouble With Sweeps
Posted: Fri Apr 19, 2013 4:50 pm
Alfred the Great. [&o]
ORIGINAL: crsutton
The solution is simple. If the target us in range place two or three squadrons on Long Range Cap over the target. Then sweep with one or two other units. In most all cases the units on Long Range Cap will join in the fight over the target and support the sweep. They also tend to support each sweep even if they are not coordinated. This is not guaranteed but will happen most all of the time. It makes for a very powerful sweep. In doing this it actually becomes more desirable for the sweeps to go in one at at time as you will have multiple opportunities to engage the defenders in large air battles. If you are trying to suppress an airbase or cause attrition to the enemy then this is my preferred tactic.
I would not advise layering your units. Place them all at the highest altitude allowed by your HRs.
ORIGINAL: Icedawg
ORIGINAL: Alfred
Sweeps do not coordinate. Read this thread.
tm.asp?m=2804256&mpage=1&key=sweep%2Ccoordination
There will be subtle changes between the two fighter units in question which will reduce the chances of both arriving simultaneously. More info provided by screenshots (several) would need to be provided to identify what the relevant differences are.
Alfred
Very helpful thread.
How do you manage to use the search function so efficiently? I try searching before I post most of my questions on this forum and get either: no results at all, or a couple hits with pretty much no relevance to my question.
I'm the same way with Google. I can search all night for some info on particular home/lawn/garden projects I'm in the middle of and won't find anything. I'll tell my wife of my frustrations and she'll find something in 2 minutes! Maddening to say the least! [:@]
ORIGINAL: Icedawg
ORIGINAL: crsutton
Yes, I have been doing is with great success for over 1,000 turns. I also never escort bombing raids but put LRCAP over the target. Mind you this works for one day turns but does not work so well if you are playing two day turns.
You can forget about trying to coordinate. Let us know if this works for you.
Will do.
Just a quick question though. Does this LRCAP technique incur huge amounts of plane and/or pilot fatigue? With sweep and escort, it's just a single round trip to the target and back. But with LRCAP, it would involve constant shuttling of planes out/back and out/back and out/back . . . all day long. Have you noticed crazy levels of fatigue compared to simple sweep and escort missions?
ORIGINAL: Alfred
Why do I even bother to do the research and post the primary material when people can't be bothered to do the work themselves or read CLOSELY, not read into what I write their own interpretation. I spent over 6 hours on Saturday researching the various answers before I posted to several threads. Today, just on this single thread I spent 2 hours researching the topic before selecting the most comprehensive single thread on the subject.[sm=00000018.gif
Coordination is only available to synchronise multi bomber and their escorts from one/several airfields to strike the enemy at the same spot. Any other aircraft groups on different mission profiles may co-operate sufficiently that they appear over a target close to each other. This may look as coordination but it is not.
When a dev says sweeps do not coordinate, what part of the message from the dev is unclear. When I retrieve the answers there are too many more interested in the opportunity to find offense in my posts or contradict me, rather than thinking through what I provide on my own time.
And no, before some smart alec wants to accuse me of just playing with semantics, there is a difference between "coordination" and "cooperation". In the former the code, as stated by theElf in 2009, once it realises the player wants to create a coordinated strike package it attempts to do so. But the player must utilise that key otherwise there is no possibility of coordination only at best some cooperation. Everything else which players are told is necessary to get "coordination" (for which the link I gave is invaluable) is required in order to facilitate, in a 0,1 virtual world the "physical" arrival of the aircraft. With "cooperation" there is no similar trigger key. Which is why it is rarer to witness cooperation.
Sure it is possible for players to anecdotally witness 150 fighters arriving over the target. They did well with the factors necessary to facilitate their "physical" arrival but that is not coordination which is favoured by the code provided the trigger is set and it is "physically" possible in the virtual world.
So the next person who wants to find fault with me is really complaining about the devs. I doubt too many will undertake the requisite research or think through the issues. Far easier to attack me publicly on the forum, or privately via PM/email which allows them to say things which would get them banned from the forum.
Alfred