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Posted: Sun Sep 10, 2000 8:24 pm
by Kharan
Originally posted by Paul Vebber:
OOOPs I forgot the program multiplies the base cost of aircraft by 1.5... I will fix that!!
If that wasn't sarcasm, then great! Image


Posted: Sun Sep 10, 2000 8:40 pm
by McGib
Tried several campaigns using the campaign generator and while I got large points to buy my core force(5000+) I got 0 for support each time.

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McGib
Ready Aye Ready

Posted: Sun Sep 10, 2000 8:55 pm
by cjpaul
While playing the French v. Germans, I had some tanks retreat and run into buildings and get immobilized, just like the AI tanks used to. Is this intentional or a bug?

Posted: Sun Sep 10, 2000 9:39 pm
by Stahler
I've noted an odd bug when aborting a volontary bailout from a vehicle (pressing the N key). The question box doesn't disappear until the N key is continously held down for a second. Just pressing N singly doesn't work.

Posted: Sun Sep 10, 2000 10:19 pm
by Mac_MatrixForum
I've gotten a couple crashes too, I had ID flags on so could be that. Also the graphics are sometimes messed for example when deploying, the hexes to the right of victory areas have funny stripes.

Another one came when a French truck was destroyed. There was some garble when the truck was not in the visible area. Apparently this disappeared when I saved the scenario but got back after I started shooting again.

I was making a map and noticed that some gullies made with the gully-tool were displayed as trenches.

Have fun fixing these Image.

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Markku "Mac" Rontu

"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5

Posted: Sun Sep 10, 2000 11:06 pm
by Kharan
Originally posted by Mac:
Also the graphics are sometimes messed for example when deploying, the hexes to the right of victory areas have funny stripes.
I think this comes from alt-tabbing to Windows and back. I get a black screen when I alt-tab back to SPWaW and afterwards I sometimes see those stripes. Going to a different screen, like by pressing "e" to go to encyclopedia, fixes both for me.

Posted: Mon Sep 11, 2000 12:28 am
by cjpaul
I had a couple more glitches. After loading a saved game, the infantry units didn't show any damage, but on the unit info screen there was damage. At the end of the battle, only the casulties incurred after loading were listed in the after battle report.

I've also noticed that the graphics for forward observers is showing 5 men with a number 2 on it when it should only be 2. On the unit info screen 2 men are correctly listed.

Posted: Mon Sep 11, 2000 1:13 am
by crazyivan
only played a few games so far and i am in the first battle of the usa campign that shiped with the v4.just a few Qs
1.id flags only tried this twice and only the enimies flags show.
2.fast arty sounds donn't work but this was also the case in v2.3 is this the same for v4?
3.crews that say 2 or 3 in the info screen are showing 4-5 most of the time is the number of men you see represent the actual number or just for looks?
4.major bug here i am having a huge problem sleeping after drinking so much coffe sitting playing this fantastic game to the wee small hours,is there a pacth coming out for this. Image

Posted: Mon Sep 11, 2000 1:16 am
by Paul Vebber
Originally posted by Kharan:
If that wasn't sarcasm, then great! Image

NO sarcasm...I just forgot!

Posted: Mon Sep 11, 2000 1:18 am
by Paul Vebber
Again - with limited intel on you can't "count men" in the little icons - they are intentionally imprecise to add a bit to the FOW.

With limited intel off it should "normal"

Posted: Mon Sep 11, 2000 3:37 am
by Fabs
This is more a defect carried over from previous versions.

It concerns the elevations of trenches (previously gullies).

I was looking in awe at the excellent map for the "Omaha Beach" mega scenario when I spotted the trench that runs along most of the top of the escarpment overlooking the beach.

Sure enough, its elevation is shown as -1, when it should be something else (29, probably).

The slope hexes in front of it are elevation 25, those behind it 30.

This practically means that trenches can only be usefully represented on level 0 ground.

This is an old problem, and if it is corrected the correction should be extended to gullies and to streams, too, as both types of terrain can be found at higher elevations.

I've only just started looking at the new version, so if I spot anything else I'll come back.

Having said all this, I find what you guys have produced simply excellent, and I want to thank you for making an excellent game system near perfect.

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Fabs

[This message has been edited by Fabs (edited September 10, 2000).]

Posted: Mon Sep 11, 2000 3:56 am
by crazyivan
playing the preparing the way campiagn,and when you save and just carry on all is well,but if you save the game then exit back to your desktop or even just to the start screen of spwaw when you load up your campiagn agian to play these things happen to your squads.
1.us 12 man squads with the REDUCED SQUAD on that have not been damaged or recived no KIA's stay the same ie 10,11,9,12men that you sarted with.but if you had started the battle with say 2-10man 3-11man 3-12man (as you do with the depleated squad button on)squads and they all suffered damge and lost men,no matter how many when you load up the game they all show up as 12man squads or the oob number for that unit but show in the info box when you hit the space bar as damaged.

also some enemy mortars(81)french crews stay on the field with there mortar but its destroyed and they the crew does not regester as a target if you target them in fact they show up as not being there figments of my amagination Image

i hope this helps great game pual Image

Posted: Mon Sep 11, 2000 7:58 am
by Supervisor
Vebba doesn't know How to be sarcastic Image
Originally posted by Kharan:
If that wasn't sarcasm, then great! Image


Posted: Mon Sep 11, 2000 8:26 am
by Greybear
Paul and Co., download slow (ave 2.3kps). install great. started new WWII campaign, USSR 10/39. first battle 12/39 advance vs Fins. Game crashed turn 3 on end of turn click. no lockup just gone. everything fine till then. (T26 is much faster?) will go back to turn zero save and see if it repeats.
Tried again, crashed on turn 2 AI turn, no contact between forces. will delete steel.prf ? and reset them. try a new early USSR campaign.

also will the full V4.0 install on a pc without sound? tried again last week to run V2.3 at work. still crashes when splash finishes.

[This message has been edited by Greybear (edited September 11, 2000).]

Posted: Mon Sep 11, 2000 9:20 am
by David Heath
Greybear

What are your system memory and free hard drive space.

David

Posted: Mon Sep 11, 2000 11:39 am
by Don
I too have noticed the wierd lines while deploying - in fact Paul, I saw them last night when we played but was "pressed for time" and forgot about it.
In my (new) campaign battle, yesterday I saw the FO unit showing 5 men, but today I'm getting lots of crews showing the wrong number. Mostly crewmen who've bailed, I've got a 5-man showing 7, 2 4-men showing 5, a 4-man showing 7 and a 3-man crew showing 5. And all 2 man crews are showing as 5.
Also, all of my Jumbo tanks pictures are showing artillery.

Don

Posted: Mon Sep 11, 2000 12:06 pm
by cjpaul
I switched to "limited intel off" and my forward observers were still showing up as 5 men with the number 2 on it.

Posted: Mon Sep 11, 2000 12:12 pm
by Greybear
Originally posted by David Heath:
Greybear

What are your system memory and free hard drive space.

David
Dave, Deleteing steel.prf seemed to work. also deleted all my saves. it was a new campaign though. up to turn 11 with no problems (except for breakdowns, 3 of 4 recon vehicles). Manual will not display. My Version of Acrobat is 2.1. will look for newer one.
for your question. AMD333 64meg ram, 260meg on partition game installed on. 11gig on primary(new 15gig)

Thanks for the quick answer and all the hard work.

Posted: Mon Sep 11, 2000 2:50 pm
by Fabs
My earlier observations re the elevation of streams/trenches/gullies apply to bridges over them, too.

Should bridges not come in several categories, with different elevations according to their importance and the elevation of the last "land" hex before (or first hex after) the obstacle that they clearing?

This would be a great improvement, especially if one was able to create bridges not just to go over water or gullies, but also over roads, railroads and between same elevations separated by lower terrain, as you have in real life (this last suggestion is admittedly far more problematic as in "what will then be the elevation of the hex?").

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Fabs

Posted: Mon Sep 11, 2000 7:47 pm
by Mac_MatrixForum
Originally posted by Kharan:
I think this comes from alt-tabbing to Windows and back. I get a black screen when I alt-tab back to SPWaW and afterwards I sometimes see those stripes. Going to a different screen, like by pressing "e" to go to encyclopedia, fixes both for me.
This particular bug comes without alt-tabbing too. I tested for a while and have found out that the neutral victory hexes with the V are the guilty ones. Most of the time when they are in view, the graphics are messed either in those hexes or as wide lines of garbage splitting the view. I confirmed the cause by moving some troops to take over the victory hexes one by one and each time one hex was taken, the garbage vanished. Computer is 266Mhz/192Mb/47Gb/S3 Vision 968... installed new 1.0, patched to 2.0 and 4.0. Effects come even when starting a new game from clean boot and these are new for version 4.0. Have had no problemos before. If someone wants a screenshot they can ask me Image.

Are trenches supposed to be wider than gullies? I find the narrower ditch to look more like a trench than the current wide trench.

And Paul, does that 'Fog of War' mean that my Imp. Sniper (Finnish OOB) unit which is two men should show up in the graphics with three? I very much like the new FoW but I should see my own forces accurately, right?

------------------
Markku "Mac" Rontu

"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5

[This message has been edited by Mac (edited September 11, 2000).]