ORIGINAL: Spacecadet
- Because the Escort is normally dealing damage rather than receiving it, there is a chance that the attacker will have to flee due to low Shields.
That sounds very logical, but my experience (in just my first game, note) makes me question whether that would work for me.
I'm playing an empire in the Age of Shadows, and the pirates have ships with massive shielding. Even one pirate ship is usually a challenge for a fleet (and even after playing for awhile, I've still got two pirate factions with three times the number of ships I've got and three times the firepower).
In small numbers, my ships never even get close to eliminating the shields on one pirate ship. (And pirates normally go after my mines and other facilities, so I don't think a lone escort would even catch their attention.)
Because of this problem, I keep my ships in large fleets, and I've designed escorts to be large ships with rail guns, which bypass shields, and with lots of shields and armor themselves. (I don't know why, but I was surprised to find these pirate ships largely armed with rail guns, too, which means that my whole fleet usually needs repairs after an engagement.)
I'm also using carriers, which seem to be pretty nice. But the AI design for destroyers and cruisers seems to make them rather useless, except to sop up damage. (However, it's such a pain to keep manual designs up to date, that I've stayed with the auto-designing for everything but escorts.)
This has been working with the closest pirate factions, so far. But I'm just hoping the two big factions don't start attacking me. And I had one pirate faction with a capital ship which I thought was going to wipe me out all by itself. It took out a small spaceport, then moved on to a resort base. I thought it was going to destroy everything I owned in my home system, but I apparently drove it off (somehow - maybe my rail guns?).
And it never returned. That's another weird thing, because usually pirate vessels just keep coming back and coming back. Well, so far, so good. [:)]
Bill