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RE: G4M2e & Okha

Posted: Wed Jun 12, 2013 3:14 pm
by Symon
Oh, crikey, this Ohka stuff is getting wierd.

In 2010, Babes fixed the Ohkas by making them buildable.
In 2011, AndyMac fixed the Ohkas by adding a production plant 'somewhere' (he put it in Osaka 'cause that's where it was).
In the meantime, Michaelm has done 'some things' to tweak Ohkas. Don't know what and don't care much.

I KNOW Andy's fix works. Viberpol KNOWS the Babes fix works. There's probably something under the radar from Michaelm, too.

Just do one or more of the above. It's not hard. Try both.

RE: G4M2e & Okha

Posted: Wed Jun 12, 2013 8:26 pm
by viberpol
ORIGINAL: Symon
Oh, crikey, this Ohka stuff is getting wierd.

In 2010, Babes fixed the Ohkas by making them buildable.
In 2011, AndyMac fixed the Ohkas by adding a production plant 'somewhere' (he put it in Osaka 'cause that's where it was).
In the meantime, Michaelm has done 'some things' to tweak Ohkas. Don't know what and don't care much.

I KNOW Andy's fix works. Viberpol KNOWS the Babes fix works. There's probably something under the radar from Michaelm, too.

Just do one or more of the above. It's not hard. Try both.

Well, my understanding is that putting a factory was/is simply more straightforward.
If you have a factory you know the Ohka works (will be produced) from the very beginning
instead of waiting 3 years to learn that (that you have the right or wrong scenario files) the hard way.