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RE: Enhanced Mod Suite

Posted: Sat Jun 29, 2013 8:43 pm
by pzpat
I can't find anything saying "version four." Where should I look? Please keep in mind that I don't know what a "flash screen" is.
Thanks,
Pat

RE: Enhanced Mod Suite

Posted: Sat Jun 29, 2013 9:36 pm
by lancer
Hi Pat,

This screen pops up when you first start your game.

Image

Cheers,
Lancer

RE: Enhanced Mod Suite

Posted: Sun Jun 30, 2013 7:26 am
by Jafele
The problem persists: I cannot download the files. I tried with another one (first arab israeli war) and the same issue [:(]. It must be a server error.

RE: Enhanced Mod Suite

Posted: Sun Jun 30, 2013 9:51 am
by Tac2i
Try this link: http://www.advancedtactics.org/upload3/Enhanced_Mod_Docs.atzip
ORIGINAL: Jafele

The problem persists: I cannot download the files. I tried with another one (first arab israeli war) and the same issue [:(]. It must be a server error.

RE: Enhanced Mod Suite

Posted: Sun Jun 30, 2013 11:04 am
by Jafele
Now it works fine [:D] Hope the updated EMS can be available to download somewhere.

Thanks

RE: Enhanced Mod Suite

Posted: Sun Jun 30, 2013 2:51 pm
by Tac2i
Try this link: http://www.advancedtactics.org/upload3/Enhanced_Modsuite_v215e.atzip.
ORIGINAL: Jafele

Now it works fine [:D] Hope the updated EMS can be available to download somewhere.

Thanks

RE: Enhanced Mod Suite

Posted: Sun Jun 30, 2013 4:30 pm
by Jafele
Installed! [:D] However, it looks this version (4.0) cannot be played with the NATO mod.

RE: Enhanced Mod Suite

Posted: Mon Jul 01, 2013 1:45 am
by pzpat
When I try to install either the June 28 version or the improved version I get the "error in unpacking" message.

RE: Enhanced Mod Suite

Posted: Mon Jul 01, 2013 7:59 am
by cbardswell
I always seem to get the "error in unpacking" (both the EM and thevNATOcounters) but all the buttons are there. I haven't had time to fire up a game yet (still closing down an existing one. Fingers crossed it'll work

RE: Enhanced Mod Suite

Posted: Mon Jul 01, 2013 10:40 pm
by lancer
Hi,

I'd hold off downloading as I'll be releasing version 5 shortly which should be, all being well, the definitive version for the forseeable future.

People are still running into edge cases with Enhanced Officers 'Command Allowances' so I've tweaked it such that, at game start, it will tally up how many player HQ's are on the map. The players Command Allowance will be adjusted upwards if that number exceeds whatever preset allowance there is for that map size/regime number combination. With this approach the mod should automatically scale to an appropraite allowance rather than me having to hazard a guess at what a suitable level should be.

As Vic provided some extra functionality in the editor in his last update I've been able to implement a new feature for the Enhanced Officers which will also be included in the update.

Hopefully all the download hiccups will have been sorted out by then.

Cheers,
Lancer

RE: Enhanced Mod Suite

Posted: Tue Jul 02, 2013 7:12 am
by cbardswell
Fantastic - consider me extremely excited [:D]

Are we allowed to ask how long "shortly is"? [;)]

RE: Enhanced Mod Suite

Posted: Tue Jul 02, 2013 7:44 am
by Jafele
Great!! [&o]

RE: Enhanced Mod Suite

Posted: Tue Jul 02, 2013 11:24 pm
by RoryAndersonCDT
The commerce raider events are really annoying and not fun. But aside from that good show!

RE: Enhanced Mod Suite

Posted: Wed Jul 03, 2013 10:21 am
by lancer
Hi,
Are we allowed to ask how long "shortly is"? [;)]

It's all done. Just testing and balancing. Not long.
The commerce raider events are really annoying and not fun.

Neither were they in real life. They are a problem only until you build yourself a decent navy. Running convoys all over the map without having to worry about the AI was the reason for the Commerce Raiders. You have to protect what's yours.

There's a reason that the British didn't build a maritime empire on merchant fleets alone.

On the up side they all have historical names (apart from the Arab and Chinese ones - had to make those up). At least you know who is going to kick you in the nuts.

Cheers,
Lancer

RE: Enhanced Mod Suite

Posted: Thu Jul 04, 2013 5:14 am
by RoryAndersonCDT
I play videogames to have fun.

RE: Enhanced Mod Suite

Posted: Thu Jul 04, 2013 6:06 am
by cbardswell
@baloogan - I agree that the commerce raiders are a colossal pain in the a&se, but then again so were the Tirpitz, Bismark, Scharnhorst, Gneisnau, etc. The home fleet was essentially held in Scapa for years against the possibility they would break out into the Atlantic.

Also look on the bright side, Lancer hasn't added Hilfskreuzers yet...oh no, what I have done?

RE: Enhanced Mod Suite

Posted: Thu Jul 04, 2013 5:00 pm
by ernieschwitz
@baloogan - I am sure you play the game the way you want it, but some players prefer more realism, and a challenge. Then of course there is the fact that Lancer makes the mods the way he likes, and he is not paid or anything to do the job, so you have to in essence accept the work he does, or don´t play with the mod.

RE: Enhanced Mod Suite

Posted: Thu Jul 04, 2013 5:02 pm
by ernieschwitz
ORIGINAL: cbardswell
Fantastic - consider me extremely excited [:D]

Are we allowed to ask how long "shortly is"? [;)]

Originally when you wrote this, I was going to add, sure ask away, just don´t expect an answer ;)

It seems that Lancers answer more or less is a reflection of just that :)

RE: Enhanced Mod Suite

Posted: Fri Jul 05, 2013 5:59 am
by cbardswell
Like vic he is (ahem) enigmatic on timelines. We will await the white smoke with excitement...


RE: Enhanced Mod Suite

Posted: Fri Jul 05, 2013 9:02 am
by lancer
G'day,

Oh, ye of little faith.

Changes - Version 5

Enhanced Officers

Command Allowance now automatically scales so you will always start the game with enough CA to accomodate however many HQ's are already on the map.

New feature: Dissatisfied Officers


Good to go.

Cheers,
Lancer