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RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 4:09 pm
by Chickenboy
ORIGINAL: seille

It is faster than the A6M5c because it has no armor.

Ah. In that case, since B-17 defensive armament will still have its Uber-efficacy, I'd not willingly expose an unarmored aircraft to that (borked) code.

RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 4:12 pm
by geofflambert
ORIGINAL: Lokasenna



I wondered what "UP" meant. I was like "is it just a gun that fires upwards?". Takes care of that question.


Are (Japanese; some of the Allied ones look like they have radar and such) night fighters even worth it? What makes them better than just using a regular fighter on night time CAP? I hope the answer to this can help the lizard also ;).

Hadn't noticed that, but that would mean they are angled up so the fighter slides in underneath (and back a bit) and fires at the underbelly. Maybe easier to spot the bomber against the stars?

RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 4:19 pm
by seille
I have 3 nightfighter R&D projects in my PBEM (just in case they work....).

All three have 2 engines and 2 of 3 have armor.
2 of 3 have radar (The J1N1-S hasn´t, but their upgrade J1N1-Sa has)

The questions is what i should look for first for a nightfighter.
Speed ? Armament ? Range ? Armor ? Radar ?

Hard to find the right ones here.

RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 4:41 pm
by geofflambert
I would think radar first and speed first as well. Gotta be fast if they're going to catch B-29s. Altitude would be if they fly high at night, but I wouldn't send them in over 15k if it were me. I think fire bombing works well at night.

RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 6:52 pm
by hkbhsi
If your night fighters don't have radar they are close to useless and will not shoot down any heavy bomber. Having said that, even a modest number of useless fighters on night cap will disrupt the bombers enough to reduce the damage done to your airfields and factories.

RE: questions related to Japanese production

Posted: Wed Jun 12, 2013 8:20 pm
by obvert
ORIGINAL: hkbhsi

If your night fighters don't have radar they are close to useless and will not shoot down any heavy bomber. Having said that, even a modest number of useless fighters on night cap will disrupt the bombers enough to reduce the damage done to your airfields and factories.

This is not good advice.

Night fighters are dedicated to night missions and suffer much less than conventional day fighters flying at night. I'm nearly in 8/44 but have been using them for 3-4 months and they don't do a lot but do much more than any other platform at night. None have radar, and I'm sure they'll improve a bit when they do.

My Irving NF routinely kill B-29s at about 1-2 per mission (with a few more to ops losses if it's a long distance) and there is a bit less damage to the facilities than if using day fighters in a night role, and considerably less (usually) than if no fighters were present.

I've had Nicks, Franks and Tony KAI decimated at night by B-29s while the Irvings lose very few planes and do kill the incoming bombers. I've had 15 Franks taken out in one night (and didn't do much to disrupt anything) but I've never lost more than 2 Irvings. Let me know if you'd like to see evidence or just check the past three months of my AAR.

RE: questions related to Japanese production

Posted: Thu Jun 13, 2013 12:44 am
by Stvitus2002
I've had Nicks, Franks and Tony KAI decimated at night by B-29s

I have noticed this too. Nick model-A's get shot to pieces by night bombers
for very few kills. The few Irvings i had (Endo section),in contrast,
did very well despite a lack of radar. I am guessing that the air-to-air model
gives a bonus to interceptors that are labeled "night fighter" as opposed
to "fighter bomber" (Nick,A-C)for night combat.


WO 0/0


RE: questions related to Japanese production

Posted: Thu Jun 13, 2013 10:50 am
by Chickenboy
ORIGINAL: obvert
ORIGINAL: hkbhsi

If your night fighters don't have radar they are close to useless and will not shoot down any heavy bomber. Having said that, even a modest number of useless fighters on night cap will disrupt the bombers enough to reduce the damage done to your airfields and factories.

This is not good advice.

Night fighters are dedicated to night missions and suffer much less than conventional day fighters flying at night. I'm nearly in 8/44 but have been using them for 3-4 months and they don't do a lot but do much more than any other platform at night. None have radar, and I'm sure they'll improve a bit when they do.

My Irving NF routinely kill B-29s at about 1-2 per mission (with a few more to ops losses if it's a long distance) and there is a bit less damage to the facilities than if using day fighters in a night role, and considerably less (usually) than if no fighters were present.

I've had Nicks, Franks and Tony KAI decimated at night by B-29s while the Irvings lose very few planes and do kill the incoming bombers. I've had 15 Franks taken out in one night (and didn't do much to disrupt anything) but I've never lost more than 2 Irvings. Let me know if you'd like to see evidence or just check the past three months of my AAR.

@ Obvert,

J1N1-C? What's your primary airframe?

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:06 pm
by geofflambert
I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:24 pm
by cohimbra
ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?
The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!
[:D]

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:27 pm
by Jorge_Stanbury
For what I have read, you need speed to catch those bombers; otherwise you get only one pass

so the 1944 "winners" should be Ki-46-III KAI for Army and D4Y2-S for Navy



RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:34 pm
by geofflambert
I'm playing DBB-C and that's not what this shows:


Image
Also I prefer to be called powerful chartreuse monster.

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:34 pm
by Jorge_Stanbury
ORIGINAL: Lokasenna
ORIGINAL: Chickenboy

ORIGINAL: geofflambert

I'm using Hanzberger's wire chart and for the A6M5d-S he shows no special equipment for night fighting.

I'm going from memory (from work) about this now, lizard, but doesn't the A6M5d-S have a significantly upgunned armament for night fighting? Is this the one with the "UP" facing 30mm suite or is that one of the J1N1s / Dinahs?

I wondered what "UP" meant. I was like "is it just a gun that fires upwards?". Takes care of that question.

From Wikipedia; I think this explains the "UP" concept

In 1943, Commander Yasuna Kozono of the 251st Kokutai in Rabaul came up with the idea of installing 20 mm cannons at 30 degree angle in the fuselage. Against orders of central command which was skeptical of his idea, he tested his idea on a J1N1-C as a night fighter. The field-modified J1N1-C KAI shot down two B-17s of 43rd Bomb Group attacking air bases around Rabaul on 21 May 1943.

the KAI, had a twin 20 mm pair of Type 99 Model 1 cannon firing upward in a 30?‹ upward angle and a second pair firing downward at a forward 30?‹ angle


Which seems to be OK if you are only fighting bombers

EDIT: More on the idea:
http://en.wikipedia.org/wiki/Schr%C3%A4ge_Musik

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:35 pm
by geofflambert
Or here:


Image

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 6:46 pm
by cohimbra
Well, if the tracker and the game screen says Ha-35, you must produce Ha-35. Maybe is a database change
make for the version of DaBabes that you play. I use DaBabes Lite-B and there is the game screen:

Image

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 7:06 pm
by Chickenboy
ORIGINAL: cohimbra

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?
The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!
[:D]

Don't think this is right, cohimbra. In stock, it's the Ha-35, or at least it was in early patches. Dunno about all the mods. This issue has come up in the past, but I don't recall what consensus was...any other recollections?

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 7:16 pm
by Lokasenna
ORIGINAL: cohimbra

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?
The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!
[:D]

Note that Tojos use Ha-34 in Scen 1 and Ha-35 in Scen 2.

RE: questions related to Japanese production

Posted: Fri Jun 14, 2013 7:17 pm
by Jorge_Stanbury
In stock scenario#1 it is the Ha-34

RE: questions related to Japanese production

Posted: Sat Jun 15, 2013 12:20 am
by geofflambert
Wiki says the Ki-44 used HA-109s also known as HA-34s. Guess I have to do what the game says, but it needs fixing. That's not something I could do in the editor, is it? Otherwise I'm thinking about cancelling the Helen which is a very good plane and I especially would like to have the transport version, but I'm not real hot on producing an engine for one plane only.

RE: questions related to Japanese production

Posted: Sat Jun 15, 2013 1:17 am
by PaxMondo
ORIGINAL: Chickenboy

ORIGINAL: cohimbra

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?
The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!
[:D]

Don't think this is right, cohimbra. In stock, it's the Ha-35, or at least it was in early patches. Dunno about all the mods. This issue has come up in the past, but I don't recall what consensus was...any other recollections?
Supposed to be the Ha-34. It was an oversight that it wasn't fixed in Scen2 with the last official patch. I forget which dev answered my query, but it is in the Air thread back sometime ago.