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RE: Swimming in useless caslon

Posted: Fri Jun 14, 2013 7:28 pm
by Bingeling
I have as an old rule: "Whenever placing a colony, place a nearby fuel mine". This is a bit more tricky with pirates eating mines in colony systems, but still, it means to try get fuel in neighbor systems at least.

If you have no fuel at all, I doubt it is trade, but you can check the cargo of the spaceport/colony, sort on type, and see if other empires got a lot reserved. In ROTS I was often very aggressive in busting mines at war, and deep cover spies made it very easy to catch them all. Guess what happened with my fuel situation in border areas once there was peace [:D]

RE: Swimming in useless caslon

Posted: Sat Jun 15, 2013 12:08 am
by turtlefang
My points were some suggestions.

Bingeling suggestion that you drop a note in the tech section is a good idea. While it might be a "player related issue" it sounds a little funny that it is happening at two of your major spaceports.

RE: Swimming in useless caslon

Posted: Sun Jun 16, 2013 5:26 pm
by paShadoWn
Busting mines is pointless. You conquer all planets and mines convert to you. Then you retrofit them from the list (thankfully shadows added that option) and enjoy your new ship churning sectors. The only things worth blowing are armed bases over heavily garrisoned planets. Usually it is homeworld only. On others you just drop troops from unarmed, unescorted and tanked transports.

About your problem, my fleets tend to refuel at gas mining stations more often than at planets or spaceports. So yes, likely freighters do not carry enough fuel there. But how is it a problem given that mining stations are usually closer to the front?