RE: Over-Pimped pirates in 1.9.05/06?
Posted: Mon Jun 17, 2013 4:31 pm
Pirates appear to over-produce escorts insofar as they have enough freighters(or few enough smuggling missions) to keep their resource shuffling smooth or are successful raiding resources from others. And by over-produce, I mean they just keep cranking out ships even to the point of completely ignoring their supply chain. I've seen pirate factions bog down entirely with upwards of 100 ships queued to build at their space ports all for lack of resources. Then again, maybe it's just a problem with smuggler pirates.
Of course, the simplest solution is to blast them and a fresh new pirate faction will spawn in, but it seems like AI pirate factions don't manage their economy effectively. Their freighters seem to ignore their own mines in favor of smuggling missions(there needs to be a cap of some sort on the percentage of freighters detailed to smuggling missions versus their own economic needs). Additionally, they don't seem to have any sort of limit on the number of ships they'll queue and try to build. I would think there should be some manner of check on their economic status to see if they can both afford the ship and have the resources for it. Extended delays from lack of resources should key the pirate to cancel queued items and refrain from re-queuing them until the resource shortfall has been addressed either through new mines and freighters, raiding, or planetary capture.
Of course, the simplest solution is to blast them and a fresh new pirate faction will spawn in, but it seems like AI pirate factions don't manage their economy effectively. Their freighters seem to ignore their own mines in favor of smuggling missions(there needs to be a cap of some sort on the percentage of freighters detailed to smuggling missions versus their own economic needs). Additionally, they don't seem to have any sort of limit on the number of ships they'll queue and try to build. I would think there should be some manner of check on their economic status to see if they can both afford the ship and have the resources for it. Extended delays from lack of resources should key the pirate to cancel queued items and refrain from re-queuing them until the resource shortfall has been addressed either through new mines and freighters, raiding, or planetary capture.