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RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Mon Jul 15, 2013 3:32 pm
by Oberst_Klink
ORIGINAL: sPzAbt653
I also wonder if AAA lethality switch works at all, it was at 100 first, then 300 lastly 500 - but seemed to have no effect.


I also ran a test on this some time ago, eventually moving it to the highest setting and recorded very little difference. This test was with WWII equipment.
Interdiction though kinda works... I posted aeons ago, but Popov's tanks always get harassed AND shoot down LwKdo Don's boys...

Klink, Oberst

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Mon Jul 15, 2013 5:40 pm
by Alpha77
ORIGINAL: Oberst_Klink

Interdiction though kinda works...

Confirmed - works in central europe front of WW3, too. [:)]

Well the workaround would be, I only give both sides small numbers of planes (we asume the big airbattle already took place and most planes are unserviceable, that would be realistic even) and encourage players not to use CAS (direct strikes at units). I need to test now attack helis, cause these are more dangerous to tanks anyway than fixed wing air (except specialists like the A10)...

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Jul 16, 2013 8:10 pm
by Alpha77
Good news. Helis work good, of course they take no losses vs. non AA units but that will be fixed I hope soon by Matrix (? [8|]). But vs. my updated AA units they suffer....Stacked 3 WestGer AAs on top of a Panzerdiv and gave Russian (almost elite) 2GTA heli unit (which consists of 60 MI24 Attack helos) suicide attack orders on this stack (ignore losses). All helis were "slaughterd" [X(] of course a portion only damaged as it should be.....So an encouraging result.

While I noticed that the Leo2A5 had too high AT value, which needs adressing (I thought A5 has already the L55 gun, but still has L44, the L55 comes with A6 which isnt anymore in the time scale I am interested in)....

Otherwise I harmonized recoilless rifles as well fixed all bugs with arty as far as I could. The AA department seems ok now too. Leaves only some more fixes to tanks and fixed wing air.

-> For country specific stuff I really only do research and serious fixing to Nato and WP stuff (I am really not knowledgeable of eg. Chinese, Japanese, or Korean stuff, but if anyone has this knowledge he can gladlyPM me and I´ll send the file to him to work on such countries)

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Jul 16, 2013 9:23 pm
by Alpha77
Well here are 2 "model" units with some of the new stuff from eqip file "modern" [:)]

A West German 1.Korps Pz.Gren unit (90ties)

Image

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Jul 16, 2013 9:25 pm
by Alpha77
And here their enemies A Russian 2. GTA tank unit

Image

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Sun Aug 18, 2013 10:38 am
by Alpha77
Hi, I wanted to wait for a patch, before finishing&testing my modern file. Seems no patch... but as I have not much time anyway, I´ll wait until End of September.

Also ran into probs with modern tanks ratings (it may be that you need to re-tweak them to your own liking or to your specific modern scen you want to create and use this file for). That just as a short info....

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Sun Aug 18, 2013 10:36 pm
by governato

There is a patch for the AA bug. you can find it here:

tm.asp?m=3376085

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Fri Sep 20, 2013 7:38 pm
by maurorlm
In the just issued scenario "Guerra no Pampa 2011" rev 2.1 the equipment file has a dozen modern equipment not available in any other scenario, mainly Brazilian and Argentinean weapons. You can get it in the "Rugged Defense" and "Gamesquad" sites.

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Mon Sep 30, 2013 3:29 pm
by lion_of_judah
question- I have downloaded the three equipment files, so now where do I install them to?

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Mon Sep 30, 2013 3:38 pm
by Oberst_Klink
Always in the scenario specific graphics folder.

E.g. scenario name is 'Test', then there should be a folder 'Test' in the 'Graphics' folder of the TOAW directory with the .EQP file in it.

Klink, Oberst

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Oct 01, 2013 11:26 pm
by lion_of_judah
what i downloaded was the XML files not the equipment files. where do i get those from, have not been able to find them.

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Wed Oct 02, 2013 6:17 am
by Oberst_Klink
ORIGINAL: lion_of_judah

what i downloaded was the XML files not the equipment files. where do i get those from, have not been able to find them.
What does thee need? .EQP or the .XML? The latter is basically a dump from Andy's Equipment editor. If you got the .XML, just import them in the editor and save it as .EQP.

http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm

However, I'd try to get hold the .EQP, otherwise there will be balagan gadol and a kishkush, so to say ;)

Klink, Oberst

P.S. Just send me the .XML, I'll see if I can make a .EQP out of them: oberst.w.klink (at) gmail.com

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Fri Oct 04, 2013 8:00 am
by Alpha77
ORIGINAL: lion_of_judah

what i downloaded was the XML files not the equipment files. where do i get those from, have not been able to find them.

Hi, you can use them too. Just load into the equip editor and later save as .eqp files.


BTW: It seems a new version from TOAW isnt coming along so I will release my "modern" (which is more for NATO and WP stuff really not all countries !)"as is" for people to use or modify themselves soon. Except there will be a definitive news about TOAW 3.5......

EDIT: Seems 3.5 and more are coming along. So put on hold further work on this EQP file. As well I really dont have time at the moment :(

EDIT2: Is the orig. author of the blueprint file I used still around ? I want to give credits to him ! Forgot name and source of the XML I used :(

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Jan 07, 2014 11:01 am
by Alpha77
Meanwhile I got severall E-mails from people wanting the modern file.
As I have no time anymore to work on it, I will only make some small last corrections and provide it "AS IS".

ETA of "my" file is weekend 11./12. Jan.

Here are notes & thoughts:

- First I really didn´t touch exotic countries like Brazil, China, Korea etc. I mostly cared for NATO and WP stuff of the COLD WAR period so from 1950-1990 basically.

- All infantry, MGs, transports and arty stuff should now be ok.

- Added only a few inf units examples are German border guards (Bundesgrenzschutz) as well a heavy sniper.

- Corrected some values for inf too.

- Corrected and harmonized all arty entries. Some had different ranges and shell weight zero. Ex. 122mm guns and Russian 2S1 SP arty have now the same range as both use the same gun. As well 81 and 82mm mortars are now the same in range and shell weight. All zero shell weight corrected.

- Modern SP arty now gets some bonuses for faster ROF and modern FC. Examples of bonuses: PZH2000, 2S19, Swiss updated M109, M109Paladin, 2S19 etc.

-Modern SP rocket arty gets bonuses: MLRS, LARS and the Russian equivalents. Note these can use cluster ammo and some of em can lay minefields in reality (the mine laying can not be modelled in game of course, but they get some HE points for it)

- APCs and IFVs should be ok now, however dont try to discuss the values of the ones with ATGMs cause all missile values are a bit guesswork. You can alter the values to your liking if you think some are totally off (what I dont think tbh.)

The notes for tanks, AA and planes I post later, cause more complex.

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Thu Jan 16, 2014 4:32 pm
by Alpha77
Here you go I noted that it is impossible to add all the different versions of vehicles. Even the French AMX10RC for example should have minimun of 3 different entries for the severall upgrades...

If your fav tank is rated to low don´t curse, but try to provide sources that it should be better - maybe we can assemble a file which is even better and could be tested with a) the AA patch and/or b) the upcoming 3.5 version. Only a few Russian and German stuff is tested from this file.

You can D/L it here (just added a hidden site to my SB site lol):

http://it-und-mehr.weebly.com/toaw.html



CHANGES and ADDITIONS to the source file I obtained from a not anymore remembered source (thanks to the creator of the basic file!)

V1.1
a) INF:
- added:
BGS squad, combat eng squad, "modern" recon & EW & signal teams
- changed:
SMG sq AP slightly lowered (they are only usefull normally in close combat)

Light rifle sq, basic SMG sq & basic eng sq now have 0 AA value (they dont carry weapons that can combat planes or even helis)

b) GUNS:
- added: AGL, heavy sniper, Carl Gustav rcl, Oto mountain gun (can be dissambled and carried by men or mules and also dropped by parachute loads, widely in use by Nato), 105mm light gun (lightweight but capable modern gun also air dropable, US&UK main users), 155mm FH 70, future weapon: 120mm dual auto mortar

- changed:
ER&LR guns now have slightly lower AP than their "normal" range cousins

AT guns now have slightly lower AP values cause anti infantry was not their main MOO

RCL rifles have also low AP for the same reason and also their main effect was HEAT which is not that effective against personal

Over 155m guns now have a bit higher AP than in orig eqp (even if their ROF is low, their huge shell should make up a bit of that downside)

c) SP GUNS
- added:
Severall - too much to write it down. Future weapon: 120mm dual SP auto mortar, LR versions of French cesar & German PZH 2000

- changed:
While older standard SP guns still have the same range&SP value than their drawn counterparts - modern SP guns have much higher AP, examples: PZH2000, AS90, AU-F, Paladin, 2S19...(better FC, auto loaders, better ammo...)

d) ROCKETS:
- added: Severall - too much to write it down.

- changed:
MLRS, BM9, LARSII....have high AP values due to their deadly effects with submunitions, AT&AP mines etc.

- Note:
ATGMs values are partly guesswork and most values have simply been overtaken from orig file.

e) AA
- added: Only a few like the 20mm RH dual gun, all other entries taken over from orig.

- changed:
Most AA values higher now, but that was done before the AA patch (or the future 3.5 of course), so these values should be tested and revised in the future if possible.

75mm - 130mm AA guns have now lower AP&AT values cause their main job was to shoot at aircraft, however there were some AA gunes that exelled in the AT role (88mm!) but in the modern database these are not relevant anymore, cause their role was taken over by AA missiles. So only a few of these heavy AA guns are left to use in scenarios in the late 40s and 50s when some of these were still used widely.

For lighter auto AA guns this is not true - they are as deadly vs. personal as in WW2. 35mm, 40mm & 57mm guns are the best here. And of course SHILKA [&o]

- Note:
AAGMs values are partly guesswork and most values have simply been overtaken from orig file.

f) RECON:
- added:
Fuchs Rasit and not much more cause orig seemed to have quite enough modern stuff

- changed:
Amphibs now should have all the "amphib" trait :)
Wiesel now has "airdrop" trait :)

- Note:
Recon vehicles with ATGMs values are partly guesswork and most values have simply been overtaken from orig file. However a few AT points have been added to some cause they have eg. 20/25/30 mm guns plus missiles. Before only the missile AT was counted it seems.

g)APCs:
- added:
Fuchs, Marder "late" (it has now much more armor for ops in close terrain, guerilla warfare and cities - A´stan etc - but therefore loses the "agile" trait due to more weight), there were already "hundreds" APCs in orig, so not much to add.

- changed:
More modern versions of vehicles with the same gun, have now higher AP kill cause of better FC&ammo and faster gunlaying too.

- Note:
APCs,ICVs with ATGMs values are partly guesswork and most values have simply been overtaken from orig file. However a few AT points have been added to some cause they have eg. 20/25/30 mm guns plus missiles. Before only the missile AT was counted it seems.

h) AT VEHICLES:
- added: NUTTIN´[:'(]

- changed:
Some values "harmonized"......

- Note:
See above.

i) TANKS
- added: Some "export" versions. In case of eg. AMX30 and LEO1 these are better or the same than their national conunterparts. Eg. Danish or Canadian LEO1s were upgraded considerably. (for A´stan or the Balcans). In case of T72 these are a bit weaker, eg. Iraq T72s were worse than the Russian orig. ones. Worse FC&ammo and no reactive armor.

Future weapons: Fujet I&II (Future Joint European Tank). This is spoken in French language btw.[:)]
Fujet I is a fast, powerful tank hunter with a secondary recon role.It can fight its way to gain valuable recon so is heavily armed with AT weaponry but has not as good AP values.
Fujet II is a combination of SP gun and tank. It´s main use is against insurgency infantry. Its armor is second to none in this database. Therefore its slower and not very agile. It has fearsome killing power vs. personal and even can shoot indirect fire up to 12km. Also can shoot down helis :)

- changed:
All values (of Nato&WP stuff mostly) revised on following basis: Western armor&ammo a bit better, eastern HEAT rounds in the 70s better, modern tanks gain AP&AT points due to better FC&ammo, also the AP value is a bit higher for heavier and dangerous looking tanks ("tank painc"!!!) than simply their gun&MG armament. AMX30 has 20mm gun so also a bit more AP points. Tanks with heavy MG on turret get a bit more AP&AA then tanks with only medium MG.

- Note:
AT values are guesses sometimes cause modern technology is still not almost proven vs. other tanks, but against personal. Armor values sometimes guesses too, for the same reasons as these info is classified anyway.

j) SHIPS (not touched!)

k)HELIS:
- added: none

- changed+questions:
Transport helos had much too high AP value. They might have 1 or 2 MGs. No idea why these values were so high in the 1st place.
Some AP values need to be researched more, I think (iirc) that eg. Gazelle or BO105 should not have AP values at all. Cause they only had the AT missiles but no MG or auto cannons etc. These are also light helis so should not even have room and engine power to hoist cannons, rockets etc. vs. personal. These were pure AT helis imo. But maybe someone can look this over and suggest changes!? Also noted they have the "light transport" trait - questionable ?

- Note: Same as above for AT missile armed helis.

l) PLANES:

- added:
Tornado ECR, Phantom F4F+ (German update in the 90ties)

- changed:
Tried to revise and harmonize some values, but think it´s better to a) wait untill the patch and b) it should be done by military aviation experts :)

- Note:
I saw that all AP values of the planes are very low, maybe for gameplay reasons ?

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Tue Jan 21, 2014 3:02 pm
by Alpha77
I took some time and am doing some testing. So far works ok with minor hickups. Well normally I had more important things to do, but as the saying goes: "First the fun then the work" [:D][:'(]

However I guess modern attack/bomber planes need some more AP as well a small revision of tank armor. Also added 4-5 more units.... I am doing now a test if the Iraqi "export" weaker T72s will work against Challengers and M1s (or better will not work). And for comparison if the US/UK force would face a trained Russian opponent with better T72s . Will be interesting I guess [;)]

Please wait until the better file is uploaded and re-download it if you already d/led the existing one. There will be no version revision this is reserved for after the patch, more testing and designer/players feedback [8D]

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Thu Feb 20, 2014 2:04 pm
by Alpha77
So here is the version you can use now:

http://it-und-mehr.weebly.com/toaw.html


It has so much changes that it was revised as "V1.2".

Just post if you find huge errors - will be corrected later. [:)]

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Fri Feb 21, 2014 7:19 pm
by r6kunz
Nice work. Thanks!

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Mon Mar 10, 2014 10:14 am
by Alpha77
Howdie, I thought I get some bombs and/or hatemails for not rating your fave tank/plane good enough.... but nothing [;)]

I still collect feedback if this works for scens you may design, but got none so far.

However I still do some smaller tweaking on some stuff, but YOU CAN USE THIS FILE AS OF NOW, because the order of equipment will not change! As most of you know the program looks for slot numbers to assign stuff to units. These will not change anymore, only small changes to the equipment item itself may be forthcoming. The next file will be uploaded end of April, as have not much time for gaming at the moment [:(] But I may enter new equipment to the spare section (which will not affect existing ones, cause they go to last slot(s). So if you think an important item is missing just post and lets discuss....or the values itself.

--> As already said, people with more knowledge and time as me would be needed to tweak the air to air, air to ground and ground to air aspects....

RE: "Modern" equipment file (good WW2 data already exists info in this topic where!)

Posted: Sat Mar 15, 2014 4:01 pm
by hellfish6
Howdy

I think I'm the originator of the file (er, rather, my site was listed at the beginning, and looking at the latest file I think the new EQP was derived from my original one). If so, thanks for keeping it alive!

I'd like to suggest some additions to the DB:

SA-24 MANPADs (Russia)
SA-26s (upgraded SA-3 Goas) (Russia)
SA-22/Pantsirs (Russia)
BTR-82s (Russia)
T-84 Oplot (Ukraine)
T-64BM Bulat (Ukraine)
BTR-94 (Ukraine - BTR-80 with twin 23mm)