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RE: close combat gateway to caen

Posted: Sun Jul 28, 2013 5:22 pm
by thesock
I've been a fan since CCII. I think i've played every game that's come out, in head to head. Yet the one I don't like is CCIII. I can pretty much edit all the abs, even PitF does what I want, but I can't be bother with the CCIII system. Except the attempt at map continuity. A bit of map over lapping would be nice.

RE: close combat gateway to caen

Posted: Thu Aug 01, 2013 11:16 pm
by Kanov
A seamless map would be awesome. Imagine a huge map like those for CCMT but even bigger. That's your Strategic map. You can keep the current system with the strat map divided into normal battle map sizes suited for company sized battles except the edges of the map aren't a black border of nothingness but just a line painted over the continuous terrain of the strategic map that troops can cross over short distances, like Rome total war before patches and Achtung Panzer.

RE: close combat gateway to caen

Posted: Mon Aug 05, 2013 9:54 am
by TIK
ORIGINAL: Kanov

A seamless map would be awesome. Imagine a huge map like those for CCMT but even bigger. That's your Strategic map. You can keep the current system with the strat map divided into normal battle map sizes suited for company sized battles except the edges of the map aren't a black border of nothingness but just a line painted over the continuous terrain of the strategic map that troops can cross over short distances, like Rome total war before patches and Achtung Panzer.

+1 [:)]

RE: close combat gateway to caen

Posted: Sun May 04, 2014 5:30 pm
by aaatoysandmore
Not a fan of the series as the units are too small. I hope the new engine will come with larger units and better colors so I can see them on the map. Of course a better ai is "expected" but I'm pretty sure I will be let down as always by the ai programming. We'll just have to see if this one passes muster.

RE: close combat gateway to caen

Posted: Tue May 06, 2014 4:23 pm
by Firov
Wait. They're still using the old engine for Gateway to Caen? They made an announcement on April 12, 2012 that Panthers in the Fog would be the last CC release using the same engine.
We're delighted to announce we have acquired the Close Combat franchise, code base and everything associated with it. This is great for us, great for the game and great for the fans! It will be the last release on the old engine and in 2013 we'll be moving ahead with a Unity engine version. Panthers in the Fog is a full new game, not based on any existing CC game.
Link

There's no uncertainty in that statement, and no room for interpretation. Maybe I missed something, as I haven't paid super close attention to Close Combat news, but I'm curious why they seemingly.. misled people about this.

RE: close combat gateway to caen

Posted: Tue May 06, 2014 7:44 pm
by PipFromSlitherine
At the time it was what we thought. But then a great opportunity came along with a skilled group of guys.

Cheers

Pip

RE: close combat gateway to caen

Posted: Tue May 06, 2014 7:51 pm
by Firov
ORIGINAL: PipFromSlitherine

At the time it was what we thought. But then a great opportunity came along with a skilled group of guys.

Cheers

Pip

Hmm. Well, that's fair enough I suppose. It is funny though. I first played Close Combat III when I was 12. I'm 26 now and I'm still playing new releases based on this same engine. That's one amazingly long lived engine. [:)]

So is Caen being developed by a different group than the people behind Panthers in the Fog? Or are they doing Caen and Bloody Fist is the game with the new development team?

Also, thanks for the response. Good to hear straight from Matrix what's going on here.

RE: close combat gateway to caen

Posted: Thu May 08, 2014 1:09 pm
by SteveMcClaire
The primary developers for Gateway to Caen did not work on Panthers in the Fog. I am supporting them with advice and code changes to the old game engine, but other than that it's pretty much their show. The Gateway to Caen forum is probably a better place to ask them questions, though. :)