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RE: Game Status and Price

Posted: Sun Oct 06, 2013 2:19 pm
by BigDuke66
Question is, is it really "broken"?
Sure there are things to fix but really broken... no don't think so.
Bad is that the guys that worked on it don't seem to be around anymore, so we even run out of sources for clarifying certain things.

RE: Game Status and Price

Posted: Sun Oct 06, 2013 9:37 pm
by K 19
ORIGINAL: BigDuke66

Question is, is it really "broken"?
Sure there are things to fix but really broken... no don't think so.
Bad is that the guys that worked on it don't seem to be around anymore, so we even run out of sources for clarifying certain things.

The game is playable, but many features don't work correctly, or need to be adjusted. Just look through the forum and you know what I mean.

By the way, I still have a copy of the last 'unofficial' Eagle Day: BTR editor that was released to a select few a couple of years ago. There was some stupid controversy about it originally, and the creator removed it from this forum. The developers were too protective over their precious game. The game has now since been abandoned, so I will be uploading it again. Unfortunately the original creator of the editor (who wants to remain anonymous) has long since left this forum, so I doubt we'll be seeing any updated versions. But as it is, it's still pretty good!

RE: Game Status and Price

Posted: Mon Oct 07, 2013 3:55 pm
by john_txic
As K19 says, it's very poor in parts.

Take the PBEM I am playing: on the replay screen I cannot tell if my fighter sweeps have destroyed any a/c on the ground. And the replay is laughable: my bombers are escorted by Lancasters or Wellingtons (at least, those are the icons I'm seeing) or sometimes Me110s; I am intercepted by Lancasters.... words fail me.

Not to mention the boomerang bomber missions.

RE: Game Status and Price

Posted: Wed Oct 09, 2013 7:32 pm
by Turner
It seems likely that Matrix bought this title thinking it would be a easy makeover and then they'd make some off of it. Instead, they found that the game is very complex, they didn't understand it, they knew little or nothing about the machines, battles and history... they made of it what they could didn't care for the bugs (wasn't worthwhile) gave it a nice superficial boxing and sold it. Then they made a few bucks off it, set some volunteers on improving it so that they could take their hands off without complete embarrassment.

It might be they didn't support community efforts of fixing the game as it would be too embarrassing to them.

All of the above is speculation however and I do not know. However I do believe that the ultimate show of failure was in not supporting the community in improving the game, for the community is ultimately what supports them.