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RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 10:56 am
by funkymuppet
Guys - this looks fantastic, and I too have been waiting for years for the 'next' Harpoon. Huge fan of the game and very excited for the 24th.
Quick question on this: is there a debug log for the scenario editor - so you can see what happens in the underlying game engine (say in terms of detection, or move/target activity) that would help the scenario designer understand what's actually going on? I didn't use previous scenario designer tools for Harpoon and don't have experience of other more recent tools, so don't know what's standard - but some kind of log output would be great.
Also, the scenarios being shown here I think are on the smaller to medium scale - will the game ship with a few major scenarios with many units available?
Cheers,
JW
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 11:19 am
by Primarchx
I'm not aware of such a debug log. However you can turn on a GOD'S EYE mode that allows you to see all unit's activities when playing a certain side from within the Scen Editor. You can also freely switch sides in the Scen Editor from moment to moment. This lets you get in and see what your programmed opponents are up to.
I can't comment on exactly what scenarios will be included in the release but do know that my monster scenario - Operation Brass Drum - will be there. And as we said above, the door will be open for those who want to jump in. The scope and scale of the DBs are incredible, you literally have a topographically correct GLOBE to play on and an easy-to-use editor to work in.
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 11:26 am
by Dimitris
Hi JW,
Currently we do have some internal logging going on but we usually keep it disabled for a number of reasons incl. performance (logging usually isn't cheap when done in massive scale). At some point we'll probably have to enrich and expose it in a standard form for the needs of our professional clients but it's hard to tell whether this will be available in the consumer version.
On scen sizes - some of our biggies have more than 1200 units, hope your PC can handle them [:)]
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 8:01 pm
by Gunner98
All sounds good. We can see the whole SOF action in this scenario and that leads me to a couple questions:
1. Some of the 688 SSNs were equipped with a DDS (Dry Dock Shelter) as were a few of the old Boomers. The reason was to insert SOF. Is this modelled in the game?
2. I know that this is not a land Sim and you have shown small company sized battles. How big can the land Sim side get in a scenario without bogging the whole thing down or skewing the results?
Thanks
B
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 8:24 pm
by mikmykWS
ORIGINAL: Gunner98
All sounds good. We can see the whole SOF action in this scenario and that leads me to a couple questions:
1. Some of the 688 SSNs were equipped with a DDS (Dry Dock Shelter) as were a few of the old Boomers. The reason was to insert SOF. Is this modelled in the game?
Right now you can host UUV's or minisubs. You can model landing special forces troops using these vessels and the event editor teleport function (so you couple an area trigger with a teleport event)..
In the future we're considering fully hosting land units but it only makes sense to do that when we implement a full land combat model.
2. I know that this is not a land Sim and you have shown small company sized battles. How big can the land Sim side get in a scenario without bogging the whole thing down or skewing the results?
Thanks
B
Land units can move with terrain restrictions and shoot however the combat model is very light for v1 as our primary focus is air and naval. We're going to look at a more realistic land combat model down the line.
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 9:37 pm
by funkymuppet
Many thanks for the responses - and sounds like the God's Eye is more than sufficient for home scenario development.
The Developer's Note pinned post earlier today answered the other question I had brewing around window-based interface and multi-monitor support - terrific functionality.
Can't wait for the release!
JW
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 10:18 pm
by Gunner98
Thanks, I can see many hours tinkering with this baby [:D]
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 11:23 pm
by wodin
Those messages are they part of the game or just something you added for the AAR?? If part of the game that sure is a great way to add immersion and keep you informed during a scenario.
This could be a great engine to model Vietnam Operations with Heli insertions etc etc.
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 11:26 pm
by Primarchx
They are part of the scenario, triggered by game events.
ORIGINAL: wodin
Those messages are they part of the game or just something you added for the AAR?? If part of the game that sure is a great way to add immersion and keep you informed during a scenario.
RE: Beta AAR - Raid on Kismayo
Posted: Wed Sep 18, 2013 11:27 pm
by wodin
Excellent..adds loads o the immersion.