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RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 12:48 pm
by composer99
I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.

As a beta tester I would have to say it is beyond my pay grade, so to speak, to conjecture on why a feature is in/not in the initial release before the game is released and I have bought a copy.

Having played WiF once by email using one of the freeware PBEM utilities (Cyberboard), I can say that PBEM games of WiF require a lot of back-and-forth email; on that basis, I would expect a similar situation would be the case for MWiF.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 1:16 pm
by rodney727
Thank you!
ORIGINAL: composer99

To the best of my knowledge:

MWiF is shipping out with solitaire, hot seat (single-computer multiplayer) and netplay (multiplayer over internet) capability, and will eventually have PBEM capability as well.

MWiF has most expansion kits for WiF that are WiF-only - it doesn't have America in Flames, or Patton in Flames, for example. Apart from errata it also does not have any new material from the 2008 annual on (e.g. so also no Khaki in Flames - the new kit that swaps out the dark blue CW counters for khaki and adds some more new units).

I do not know about the manual format other than it being shipped as PDF and as hardcopy.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 1:23 pm
by Grotius
ORIGINAL: Joseignacio
¿Multiplayer will be only for 2 players?
At release for only two players, but shortly after release, a free patch will expand it to up to 6 players.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 1:48 pm
by Missouri_Rebel
How many counters will be in this game? Will the Manual come in ereader form?

There are over 6,000 unique unit counters [X(] plus many many more informational counters included with the release. I've spent a bit of time looking at all the different counters included from a form within the game. Rogo, you won't be disappointed by the counter mix.

Mo reb

Edit: and by form I mean an interactive window/ form that can be scrolled, examined, filtered etc.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 1:55 pm
by bo
ORIGINAL: Ur_Vile_WEdge

ORIGINAL: composer99

To the best of my knowledge:

MWiF is shipping out with solitaire, hot seat (single-computer multiplayer) and netplay (multiplayer over internet) capability, and will eventually have PBEM capability as well.

I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.

I have never played PBEM with anyone in any kind of a game, I know how it works but I feel without any knowledge of what I am talking about that this game will not work with PBEM. Maybe you could start Global war when you are twenty years old and finish it in a nursing home, and with my luck my wife will find the cheapest nursing home and it wont have internet. Oh well.

Bo

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 2:24 pm
by Joseignacio
ORIGINAL: Grotius
ORIGINAL: Joseignacio
¿Multiplayer will be only for 2 players?
At release for only two players, but shortly after release, a free patch will expand it to up to 6 players.

Thanks for that

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 3:19 pm
by Shannon V. OKeets
ORIGINAL: Ur_Vile_WEdge

ORIGINAL: composer99

To the best of my knowledge:

MWiF is shipping out with solitaire, hot seat (single-computer multiplayer) and netplay (multiplayer over internet) capability, and will eventually have PBEM capability as well.

I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.
I've done quite a bit of work on the PBEM system for MWIF over the past 4 years. Recently I've decided that the best way to go will be to enable PBEM and Netplay to be intermixed. That is, the players can run the game via NetPlay when they get to a place in the sequence of play where heavy interaction between the two players is necessary. When one or both sides are making a bunch of independent decisions (e.g., land movement, production), then they could switch to PBEM so they don't have to be on-line waiting for the other player to finish pondering his moves/production. This is still a newish idea, missing the implementation details, but in overview it seems to me to be the right solution/design.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 7:16 pm
by rodney727
Thanks rebel. I have never gotten past turn three in this game. It takes me 4 hours to organize and set up the map and to get to turn three. By that time my wife's two cats and the wife herself act like an alien invasion and make me stop or destroy the map altogether . You had me on 6000 counters. I have read and re-read the rule book twice now in the last two days. I am simply fascinated by this game. While my first love will always be panzer corps I see now this will be my no. 2 game. Btw OT. did you see what Missouri did to Georgia ? Loved it.
ORIGINAL: Missouri_Rebel
How many counters will be in this game? Will the Manual come in ereader form?

There are over 6,000 unique unit counters [X(] plus many many more informational counters included with the release. I've spent a bit of time looking at all the different counters included from a form within the game. Rogo, you won't be disappointed by the counter mix.

Mo reb

Edit: and by form I mean an interactive window/ form that can be scrolled, examined, filtered etc.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 7:22 pm
by rodney727
Pbem is simply a must . I can't wait to challenge warspite to a game and then sink that ship (if there is a god he/she will let me sink her in the English Channel ). My great grandfather would be proud I can almost see him shinning his iron cross now....
ORIGINAL: Shannon V. OKeets

ORIGINAL: Ur_Vile_WEdge

ORIGINAL: composer99

To the best of my knowledge:

MWiF is shipping out with solitaire, hot seat (single-computer multiplayer) and netplay (multiplayer over internet) capability, and will eventually have PBEM capability as well.

I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.
I've done quite a bit of work on the PBEM system for MWIF over the past 4 years. Recently I've decided that the best way to go will be to enable PBEM and Netplay to be intermixed. That is, the players can run the game via NetPlay when they get to a place in the sequence of play where heavy interaction between the two players is necessary. When one or both sides are making a bunch of independent decisions (e.g., land movement, production), then they could switch to PBEM so they don't have to be on-line waiting for the other player to finish pondering his moves/production. This is still a newish idea, missing the implementation details, but in overview it seems to me to be the right solution/design.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 7:34 pm
by danlongman
Is it not true that the development of this game actually predated the Second World War itself and did in fact commence upon
the signing of the Treaty of Versailles? Or was it the Treaty of Trianon? Anyway I have heard that the Second World War was
actually based upon the game rather than the traditional method of having the war first. I will buy it regardless.

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 7:43 pm
by lecrop
ORIGINAL: Shannon V. OKeets
I've done quite a bit of work on the PBEM system for MWIF over the past 4 years. Recently I've decided that the best way to go will be to enable PBEM and Netplay to be intermixed. That is, the players can run the game via NetPlay when they get to a place in the sequence of play where heavy interaction between the two players is necessary. When one or both sides are making a bunch of independent decisions (e.g., land movement, production), then they could switch to PBEM so they don't have to be on-line waiting for the other player to finish pondering his moves/production. This is still a newish idea, missing the implementation details, but in overview it seems to me to be the right solution/design.
That's a great improvement! [&o]

RE: Don’t buy this game if…..

Posted: Fri Oct 18, 2013 9:02 pm
by Missouri_Rebel
ORIGINAL: rogo727

Thanks rebel. I have never gotten past turn three in this game. It takes me 4 hours to organize and set up the map and to get to turn three. By that time my wife's two cats and the wife herself act like an alien invasion and make me stop or destroy the map altogether . You had me on 6000 counters. I have read and re-read the rule book twice now in the last two days. I am simply fascinated by this game. While my first love will always be panzer corps I see now this will be my no. 2 game. Btw OT. did you see what Missouri did to Georgia ? Loved it.
ORIGINAL: Missouri_Rebel
How many counters will be in this game? Will the Manual come in ereader form?

There are over 6,000 unique unit counters [X(] plus many many more informational counters included with the release. I've spent a bit of time looking at all the different counters included from a form within the game. Rogo, you won't be disappointed by the counter mix.

Mo reb

Edit: and by form I mean an interactive window/ form that can be scrolled, examined, filtered etc.

This may be against the NDA I signed but here it is; MWiF is both cat and wife resistant. More so with the former.


As for Missouri, I'm glad their season is going so good after their debut in the SEC, something I was happy to see. And anytime I can watch Georgia lose is a good day IMO. Now if we could only see similar results from my Ole Miss (first love) I'd be ecstatic.

Hotty Toddy




RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 12:57 am
by warspite1
ORIGINAL: Missouri_Rebel
ORIGINAL: rogo727

Thanks rebel. I have never gotten past turn three in this game. It takes me 4 hours to organize and set up the map and to get to turn three. By that time my wife's two cats and the wife herself act like an alien invasion and make me stop or destroy the map altogether . You had me on 6000 counters. I have read and re-read the rule book twice now in the last two days. I am simply fascinated by this game. While my first love will always be panzer corps I see now this will be my no. 2 game. Btw OT. did you see what Missouri did to Georgia ? Loved it.
ORIGINAL: Missouri_Rebel



There are over 6,000 unique unit counters [X(] plus many many more informational counters included with the release. I've spent a bit of time looking at all the different counters included from a form within the game. Rogo, you won't be disappointed by the counter mix.

Mo reb

Edit: and by form I mean an interactive window/ form that can be scrolled, examined, filtered etc.

This may be against the NDA I signed but here it is; MWiF is both cat and wife resistant. More so with the former.


As for Missouri, I'm glad their season is going so good after their debut in the SEC, something I was happy to see. And anytime I can watch Georgia lose is a good day IMO. Now if we could only see similar results from my Ole Miss (first love) I'd be ecstatic.

Hotty Toddy



warspite1

He broke his NDA!!! [X(] Call the militia!

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 12:59 am
by warspite1
ORIGINAL: rogo727

Pbem is simply a must . I can't wait to challenge warspite to a game and then sink that ship (if there is a god he/she will let me sink her in the English Channel ). My great grandfather would be proud I can almost see him shinning his iron cross now....
ORIGINAL: Shannon V. OKeets

ORIGINAL: Ur_Vile_WEdge




I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.
I've done quite a bit of work on the PBEM system for MWIF over the past 4 years. Recently I've decided that the best way to go will be to enable PBEM and Netplay to be intermixed. That is, the players can run the game via NetPlay when they get to a place in the sequence of play where heavy interaction between the two players is necessary. When one or both sides are making a bunch of independent decisions (e.g., land movement, production), then they could switch to PBEM so they don't have to be on-line waiting for the other player to finish pondering his moves/production. This is still a newish idea, missing the implementation details, but in overview it seems to me to be the right solution/design.
warspite1

You and SLAAK can just Keep dreaming [:-]

HMS Warspite is unsinkable.... FACT [;)]

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 5:07 am
by Missouri_Rebel
Call the militia!

I have them right here on my Rolodex. That's right. I said Rolodex.


RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 9:59 am
by captskillet
Dream on Mo Reb..............Geaux Tigers!

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 10:02 am
by captskillet
And Im sure that this has been hashed out ad nauseum but I'm alittle late to the party...........why no Digital Download edition?

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 2:02 pm
by Grotius
I'm not sure Matrix has ruled out a digital-download version. Does anyone know either way?

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 2:38 pm
by Numdydar
It is definately a physical copy only due to the importance of the manuals. This may change after relases, but for now, you can order it on Nov 7 and then wait for the box to show up.

RE: Don’t buy this game if…..

Posted: Sat Oct 19, 2013 3:22 pm
by Shannon V. OKeets
ORIGINAL: Numdydar

It is definately a physical copy only due to the importance of the manuals. This may change after relases, but for now, you can order it on Nov 7 and then wait for the box to show up.
Only a physical copy will be available for purchase. Those who buy the game will be able to download it immediately, with the manuals arriving in the mail later.