Page 2 of 2

RE: Ground Forces

Posted: Thu Oct 03, 2013 5:57 pm
by Primarchx
There are ways of doing that, absolutely.
ORIGINAL: MikeGER
+1

...is there actually a 'data exchange' between an Artillery piece placed on the map (no mision assigned) and -lets say-a Firebase with 105 howitzer and Little Bird or Recon Inf. in the boonies?

Does the artillery start shelling a valid target, after a while, that another unit has got a good fix on ?
(i was able manualy to get OPFOR shelled after i had found the enemy with a patroling chopper)

RE: Ground Forces

Posted: Thu Oct 03, 2013 6:14 pm
by snowburn
can infantry units have some kind of RPG?
im doing a scenario that begins with a ground attack to an airbase and dont want the defenders to be useless against tanks.
(is based on a very famous comedy and anti-war movie)

RE: Ground Forces

Posted: Thu Oct 03, 2013 6:55 pm
by Primarchx
Sure, you can add an RPG 'mount' to an infantry unit.
ORIGINAL: snowburn

can infantry units have some kind of RPG?
im doing a scenario that begins with a ground attack to an airbase and dont want the defenders to be useless against tanks.
(is based on a very famous comedy and anti-war movie)

RE: Ground Forces

Posted: Thu Oct 03, 2013 7:43 pm
by wodin
Once Inf gets modeled abit more then I will prob buy the sim. Nothing to indepth just good enough to send in platoons by Heli into the Jungles\valleys of Vietnam and giving them search and destroy missions..Having to deal with medivacs..arty requests..air strike requests, resupply, reinsertion etc etc. I'd like to do the fictional battle from the book 13th valley or something similar. Or take an account of Doc Banshen.