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Posted: Tue Oct 15, 2002 3:32 pm
by Thorgrim
GMHs in WS are nasty, flares are cool cause they work more like an AMS, shooting down some of the incoming missiles.
Shields also slightly reduce the chance of internal damage by mesons.
ANd ECM is great if you like ambushes. It increases your hiding factor.
Hey Larkin, I was thinking, maybe the DCS should only be able to reduce concussion/meson damage, and not system damage resulting from internal impacts.
Posted: Wed Oct 16, 2002 6:39 am
by Korgmeister
Kyaaaaa! I knew this survery would be a bad idea.
*huggles his v1.4 DCS while it lasts*
I'm aware they only prevent system damage, not armour damage, but they're still cool, because I'm the unluckiest player in history.
Pleeease don't water down the DCS!

I need it because the enemy scores a stupidly high number of critical hits on even my ridiculously heavily armoured designs.
Well yeah, I also know shields only reduce heat by 50%, but that's still really important if my CC titan loses it's legs in the middle of a burning forest, and I can sit out the fire rather than risk losing my pilot in a chancey ejection roll.
Posted: Wed Oct 16, 2002 11:10 pm
by whitefirefox
alright ill give you this much korgmeister you do seem to be the unluckiest player in tos history from the looks of your bait mk iv and the fact that every one of your designs has an above average amount of armor along with a dcs but have you ever thought about creating a pilot with a wider variety of skills that can adapt to most situations and giving him a medium titan with average armor and more guns? sure it generates more heat but hey if you can take that leg off of your enemy or light the forest on fire around him quicker than he can move whats it matter that you have a dcs because a good pilot with a good titan can take out virtually any opposition
it has been said and done many times by me infact thats what i rely on the skills and equipment of the charecter/player/object/etc if you work with its fualt and make them minimal and make it so you can find your opponents fualts quickly then you'll be in the clear the whole time your fighting
ill use an example from another game me and my buddy play
Tribes 2 im was a master with mortars and other heavy weapons and even better at sneaking around with a cloaking device but i could barely snipe and i couldn't duel so what did i do? i practiced until it was almost entirely concealed and i looked like an uber player (which many people will tell you im not) but my friend could always find my fualts and used them against me and ive lost to him about 80% of the time
there is also a guy in the same game who learned all my tactics inside and out used them against me altered them then wiped the floor with me and ive only defeated him via a type kill
Posted: Thu Oct 17, 2002 3:49 pm
by Korgmeister
Umm, how exactly do you mean flexible?
My pilots are often skilled with at least two weapon types, and have good recon and medical skill, and often a good survival and medical skill as well once their levels get up.
Fact of the matter is, my pilots HAVE to be good just to survive with my rotten luck.
Classic example.
First shot of the match - enemy titan.
Enemy fires an AC7 on the sniper titan (no DCS - obviously not one of my designs).
Despite this being the very first shot, on a fully armoured location, at extreme range - I suffer medium damage to my Heat regs.
This sort of thing isn't unusual, but I have my limits of patience with the AI's blatant cheating, so I hit ESC and decide to wind back the clock 10 seconds.
Yeah right like I'm going to accept a critical hit on a fully armoued location on the first shot. That ain't cricket, mate!
Posted: Thu Oct 17, 2002 3:55 pm
by LarkinVB
THe AI is not cheating. I guess I experienced something like that only 3 or 4 times in my whole ToS carreer which started around 1997.
Posted: Thu Oct 17, 2002 4:56 pm
by tarendelcymir
Originally posted by Korgmeister
Umm, how exactly do you mean flexible?
My pilots are often skilled with at least two weapon types, and have good recon and medical skill, and often a good survival and medical skill as well once their levels get up.
Fact of the matter is, my pilots HAVE to be good just to survive with my rotten luck.
Classic example.
First shot of the match - enemy titan.
Enemy fires an AC7 on the sniper titan (no DCS - obviously not one of my designs).
Despite this being the very first shot, on a fully armoured location, at extreme range - I suffer medium damage to my Heat regs.
This sort of thing isn't unusual, but I have my limits of patience with the AI's blatant cheating, so I hit ESC and decide to wind back the clock 10 seconds.
Yeah right like I'm going to accept a critical hit on a fully armoued location on the first shot. That ain't cricket, mate!
Well...not saying I might not do the same either, but...that is pretty realistic. Once in a while, a shot against clean armor might just hit at the right angle and rattle the heck out of whatever's inside it. Sometimes the shock of impact does more damage to systems then the actual penetrative power of the hit.
Posted: Thu Oct 17, 2002 11:19 pm
by whitefirefox
by flexible i mean this: the first things i up is intelligence and piloting skill followed by weapons (3 or 4 types) scanner/ecm/survival/medical/defensive
thats how i mean flexible being i can use my guys for most titans without too many draw backs
i know im gonna get at least partially burnt and called a noob for this but hey it works for me at least
Posted: Fri Oct 18, 2002 5:54 am
by Korgmeister
No, what bothers me is that crap like that is the norm, not the exception.
When I say 'cheating' I really oughta put it in inverted commas. It just seems like I am playing against the most obscenely lucky pilots in history in every match.
Like I said, there's times when I've calculated the probability of some of the strings of bad luck I've had, and come up with results in the order of 1 in 16 billion chance of it happening.
In other words, in just about every match, I have a string of bad luck that's about as likely as winning the lottery.
As such, if I ever do win the lottery while I'm still playing ToS, I promise to give half to Larkin :p
Posted: Fri Oct 18, 2002 10:45 am
by PrinceCorrin
Beleive me Korg. I feel your pain.
Posted: Fri Oct 18, 2002 3:15 pm
by Thorgrim
Originally posted by whitefirefox
by flexible i mean this: the first things i up is intelligence and piloting skill followed by weapons (3 or 4 types) scanner/ecm/survival/medical/defensive
thats how i mean flexible being i can use my guys for most titans without too many draw backs
i know im gonna get at least partially burnt and called a noob for this but hey it works for me at least
That's not flexibility, that's slowing down your jock's advancement, and consequently your squad's. The key in team games is specialization. Several jocks, each good at one weapon system/role. They should complement each other. Who cares if each of your jocks can pilot any titan, if he can't do it right with any of them? And you won't be changing titans that often in the initial stages of a team anyway, there's no money for it, so what's the point? As they advance in rank, and get advancement DPs, then you add more weapon skills, and more other skills.
Posted: Fri Oct 18, 2002 10:46 pm
by whitefirefox
i know im gonna get at least partially burnt and called a noob for this but hey it works for me at least
read it and tell me what it says and if its how you play or i play :p
Posted: Sun Oct 20, 2002 1:59 pm
by PrinceCorrin
n00b!!!!!!!!!!!!!
feel better?
Posted: Sun Oct 20, 2002 8:23 pm
by whitefirefox
much except for the fact that im fairly hard to insult
