RE: MultiPlayer Connection Method?
Posted: Wed Apr 02, 2014 10:33 pm
17 years after in CC2's case.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Tejszd
So the direct connection code is still in the game and it is just the UI to allow players to enter the connection information themselves that has been hidden/removed making a dependency on company forum. If Atomic had done that originally CC would most likely not be still around today but since they didn't were able to keep playing H2H years after the company closed its doors....
Very good but the lobby severs added are a piece of shit overloaded most of the times. If Matrix or the owners do not improve them, it will kill most of the games played at multiplayer.ORIGINAL: Steve McClaire
ORIGINAL: Tejszd
So the direct connection code is still in the game and it is just the UI to allow players to enter the connection information themselves that has been hidden/removed making a dependency on company forum. If Atomic had done that originally CC would most likely not be still around today but since they didn't were able to keep playing H2H years after the company closed its doors....
No. The network code is substantially different in Panthers in the Fog and Gateway to Caen. Previous Matrix Games releases used Microsoft DirectPlay. This is no longer supported in DirectX and we needed a new solution.
The method to connect directly between players after they've joined a game from the lobby was specifically added because so many players requested it. To use your analogy, the lobby system is the UI for entering your IP address before you connect to them directly.
Steve
ORIGINAL: Nomada_Firefox
Very good but the lobby severs added are a piece of shit overloaded most of the times. If Matrix or the owners do not improve them, it will kill most of the games played at multiplayer.
ORIGINAL: Tejszd
It would be good if there was still an option to manually put in connection information to connect direct and use the lobby if desired for finding opponents.
ORIGINAL: Steve McClaire
Kilovski,
Sorry, I don't track the forum for Gateway to Caen every day.
The lobby system was added to centralize players, so people could find opponents easier, and the remove the headache of people having to open ports through their firewall / router.
The game does perform a direct connection if the host has the game port (1944) open on their system. You connect to the lobby purely to find an opponent and invite them to play. Once host and client are connected in this manner it will say "Direct Connection" on the multi-player screen and the lobby system is being bypassed at that point. If you see "Lobby Connection" after you've connected to your opponent, then there is an issue with connecting the two machines via port 1944.
Steve
ORIGINAL: mooxe
Yeah I seen the word depreciated as well. But I couldn't see where they actually removed it from DirectX.