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Posted: Wed Oct 16, 2002 6:04 am
by AbsntMndedProf
I'm still shaky on how to properly utilize infantry units. Either I rush them up too fast, and they get shot to pieces, or I let them lag behind the AFVs, and the AFVs get shot to pieces.

I also get upset when I run out of coffee. (Does that count?):D

Eric Maietta

Posted: Wed Oct 16, 2002 6:34 am
by Irinami
Originally posted by AbsntMndedProf
I'm still shaky on how to properly utilize infantry units. Either I rush them up too fast, and they get shot to pieces, or I let them lag behind the AFVs, and the AFVs get shot to pieces.
That can be a real problem. I've found that so far, a Blitzkrieg tactic has to be applied: Use your armour to poke a hole in the enemy.* This hole can be destroyed units or just suppressed units. Poke a couple holes (or a hole and a potential one), and focus your infantry on one.

*=This can also be done with smoke from arty or other units (or via arty suppression). Actually, in the small Anna's War, I used my most useless infantry units to cross a bridge and punch this hole. As SOON as they were shot upon, they popped smoke, and if in good enough condition moved forward again to pop smoke.

Alas, sometimes good men have to die lest even more pay that price.

I also get upset when I run out of coffee. (Does that count?):D
/B]


YES!! :mad: :mad: It happens to me all the time, that or I have to take a leak... RIGHT during the enemy's phase, so I either hold it uncomfortably or take a leak and miss opfires. (No, I don't like turning confirm off.)

Posted: Wed Oct 16, 2002 7:32 am
by AbsntMndedProf
Irinami posted:

"that or I have to take a leak... RIGHT during the enemy's phase, so I either hold it uncomfortably or take a leak and miss opfires. (No, I don't like turning confirm off.)"


Been there, done that! :D

Eric Maietta

Posted: Wed Oct 16, 2002 7:49 am
by nelmsm1
I keep playing against Tracer. Is that a weakness or just stupidity???

Posted: Wed Oct 16, 2002 10:03 am
by ananias
I take unnecessary risks. "Well, I´m sure they can´t hit my firefly if I move it just a lit-BOOM. Daaamn. Uh, when was the last time I saved? During the deployment? Great, forget it. I´ll just go play solitaire or minesweeper."

That, plus I use the infantries of every nation like the red army used it´s.

Posted: Thu Oct 17, 2002 9:09 pm
by OKW-73
Sometimes im underestimating enemy too much, but mostly it happens with AI in MC's...call it bravery or stupidity ;)

Posted: Fri Oct 18, 2002 4:26 am
by tracer
Originally posted by nelmsm
I keep playing against Tracer. Is that a weakness or just stupidity???
I think this battle may be my 'Stalingrad'; kind of an ominous statement considering the weather and countries involved.

Posted: Fri Oct 18, 2002 9:01 pm
by Svennemir
I'm sometimes suffering from artillerphobia. I don't know whether this is bad or actually good.

Posted: Sat Oct 19, 2002 1:20 pm
by Karnaaj
"Reserves? Naw, just park everything up at the Main Line of Resistance/Start Line, y'know, just as close to No Man's Land as possible. Yeah, heavy on the tanks. Elevation, m'boy, elevation... hilltop JagdPanthers can reach *waaaaay* out. Cool, lotsa big guns to hash the enemy tracks, a few grunts to discourage infiltrators, and some artillery to strip infantry."

1) "Uh-oh. Raining? Night? And I'm defending against a Red Army assault? Oh $#!+, this is gonna hurt..."

2) "Air attack? Rockets and napalm? Ow, ow, ow, my butt hurts..."

(Actually pulled a Marginal out of that first one; if I'd not bought up some more Tigers as reinforcements, I'd've been catfood. The second one was *ugly*. I tend to leave ammo: unlimited when I'm just screwing around. If I recall aright, I had a Crash To Desktop before the third turn, so I didn't get to watch my entire force barbeque and/or run for the border.)

Posted: Tue Oct 22, 2002 4:51 pm
by challenge
Since this thread started I've been watching my play a bit more to notice those bad habits...

I don't back away when the odds are buiilding against me. I have the "Klingon last man" syndrom -- defeat is honorable, retreat is not. I am working on that one to find an effective way of pulling out without losing more than I can afford.

I rush in where angels won't even look. Costs me a few units up front and then I dig in.... see above.

Posted: Tue Oct 22, 2002 9:59 pm
by maniacalmonkey
I sometimes get over-prepared, buying units for every contingency imaginable and then find myself slightly under-equipped for every one. Also, I tend to spend too much time on my infantry, setting up beautiful by-the-book positions and careful assaults. When I'm done with three or four rifle companies I just want to get to the next turn and casually move around my armour in simple wedge formations... :rolleyes:

Posted: Sat Oct 26, 2002 1:26 am
by Martin Sabre
Originally posted by Katana
Taking that last shot, while you should be pulling back into cover.
Getting scouts killed by putting them in harms' way.
Isn't that what scouts are for? ;) I have a nasty habit of either forgetting about using arty completely or ending up walking into my own fire mission :eek:

Still not too bad for a newbie, we all learn from our mistakes

Posted: Sat Oct 26, 2002 1:58 am
by Toontje
Not keeping a rear-guard platoon to deal with possible infiltrators.
Not leaving a force in reserve. Advancing my support too quickly.
Loading AAA in their transports and not unloading 'em at end of movement.
Using non-SP AA.
Advancing before poping smoke in front of the tigers/HMG's.
Advancing to close range of good anti-armour and infantry instead of retreating after being smoked. Uh, guess that's not knowing when to give ground.

know thy weaknesses is 1/2 of fixing 'em, I hope. :D

Ummm

Posted: Sat Oct 26, 2002 2:05 am
by Gary Tatro
Originally posted by Toontje
Not keeping a rear-guard platoon to deal with possible infiltrators.
Not leaving a force in reserve. Advancing my support too quickly.
Loading AAA in their transports and not unloading 'em at end of movement.
Using non-SP AA.
Advancing before poping smoke in front of the tigers/HMG's.
Advancing to close range of good anti-armour and infantry instead of retreating after being smoked. Uh, guess that's not knowing when to give ground.

know thy weaknesses is 1/2 of fixing 'em, I hope. :D
I think you have a lot to work on! :D

Posted: Sat Oct 26, 2002 2:14 am
by Toontje
Hell, I AM buying SPAA if possible lately.

So I'm almost the perfect tactician by now. :D
Why is tactics so much more fun while I'm better at strategy?

Posted: Tue Oct 29, 2002 7:37 am
by WhiteRook
My biggest downfall is using amtracks as cannon fodder, have to try and preserve my grunts don't ya know! ;)

Posted: Tue Oct 29, 2002 11:12 pm
by Figmo
1. When I lose a favorite unit - like a Tiger that has 90+ experience. The unit that got him MUST DIE - sometimes it costs me more that the original unit.

2. Over extending my Paras. Almost every battle is a little "A Bridge too Far". I put them out there and try to get to them before they get wiped out. Lots of fun - but I don't always make it.

3. Waiting while on the defense. Once I had my Engineers cut a path through my own mine field because I got tired of waiting.

Posted: Wed Oct 30, 2002 1:05 am
by Belisarius
Originally posted by maniacalmonkey
I sometimes get over-prepared, buying units for every contingency imaginable and then find myself slightly under-equipped for every one. Also, I tend to spend too much time on my infantry, setting up beautiful by-the-book positions and careful assaults. When I'm done with three or four rifle companies I just want to get to the next turn and casually move around my armour in simple wedge formations... :rolleyes:
What?! Every battle or scenario needs infantry, mech. infantry, engineers, heavy MGs, tanks, heavy tanks, CS tanks, FT tanks, HT's, Artillery, onboard artillery, SP artillery, mortars, FOs, scouts, light fast-response tank forces, AT teams, AT guns, tank destroyers, AA's, SPAA's, AAA's, paras, rangers, commandos, partisans, HQ units, transports, strike aircraft.... oh wait... nevermind :p

Something I need to train on as well ;)