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				 RE: My Maps
				Posted: Fri Nov 15, 2013 1:12 am
				by 22sec
				 This will be my final "concept" map. The location is from near the IGB, in the Fulda Gap. Sure the graphics could improve in  future maps, these certainly don't arise to the artistic beauty of Nic's map. However these are created using real world data. Each level of elevation is 50 meters, the roads, forest, and urban areas were compiled using OSM data. Any feedback is greatly appreciated.
 
 Future maps will include place names, improved graphics, etc.
 
			 
			
					
				 RE: My Maps
				Posted: Fri Nov 15, 2013 10:14 am
				by TheWombat_matrixforum
				 
 ORIGINAL:  21SEC
 
 This will be my final "concept" map. The location is from near the IGB, in the Fulda Gap. Sure the graphics could improve in  future maps, these certainly don't arise to the artistic beauty of Nic's map. However these are created using real world data. Each level of elevation is 50 meters, the roads, forest, and urban areas were compiled using OSM data. Any feedback is greatly appreciated.
 
 Future maps will include place names, improved graphics, etc.
 
 
 
 That looks pretty cool. Nice work.
 
			 
			
					
				 RE: My Maps
				Posted: Fri Nov 15, 2013 11:27 am
				by CapnDarwin
				 21sec, did you get the roads working?
			 
			
					
				 RE: My Maps
				Posted: Fri Nov 15, 2013 1:08 pm
				by 22sec
				 
 ORIGINAL:  Capn Darwin
 
 21sec, did you get the roads working?
 
 
 Not on this map, but I did on a map I was playing around with over the weekend, so I know my method can work. I'll keep trying different things. It was pretty easy on a map this size to use the Edit Road feature. I also had to tweak some the hexes elevation, but not too many. I think I am going to set up a big 11 ACR scenario this weekend, and upload it as well. I haven't actually played the game in a few weeks. Lol
 
 One other quick question, how exactly to the hexside obstacle values effect gameplay?
 
 
			 
			
					
				 RE: My Maps
				Posted: Tue Jan 21, 2014 10:11 pm
				by 22sec
				 Stretch of the Elbe-Seiten Kanal north of Wolfsburg.
 
			 
			
					
				 RE: My Maps
				Posted: Tue Jan 21, 2014 10:13 pm
				by 22sec
				 And an overview image of the map.
 
 
 
			 
			
					
				 RE: My Maps
				Posted: Wed Jan 22, 2014 6:08 pm
				by WildCatNL
				 
 ORIGINAL:  21SEC
 
 Stretch of the Elbe-Seiten Kanal north of Wolfsburg.
 
 
 
 I downloaded the map with aim to re-render it. 
 
 If I'm not mistaken, the obstacle id's aren't correct for the your Elbe-Seiten Kanal; the obstacle id's for the opposing sides (West, East) need to be different, and connected banks on the same side should have the same obstacle id. Simply tagging the West bank of the canal with obstacle id 1, and the East bank with obstacle id 2 should do the job.
 
 William
 
			 
			
					
				 RE: My Maps
				Posted: Wed Jan 22, 2014 6:16 pm
				by 22sec
				 You're right - I overlooked that. I will fix this evening and attach the updated file.
			 
			
					
				 RE: My Maps
				Posted: Wed Jan 22, 2014 6:28 pm
				by WildCatNL
				 
 ORIGINAL:  21SEC
 
 You're right - I overlooked that. I will fix this evening and attach the updated file.
 
 
 Great. 
 
 Btw, the terrain is huge!
 
 I just rendered the .fp9, without adding any town and road labels (which makes it not render any roads). The canal doesn't come out right for reasons just discussed. The other thing that seems off is the lack of FIELDS (acres) - all non-forest, non-urban terrain is so-called "MIXED". 
 
 See attached file - I had to convert to low quality .jpg because of the file size.
 
 

 
			 
			
					
				 RE: My Maps
				Posted: Wed Jan 22, 2014 9:51 pm
				by 22sec
				 Try this one - corrected the hexsides.
			 
			
					
				 RE: My Maps
				Posted: Thu Jan 23, 2014 6:45 pm
				by WildCatNL
				 
 ORIGINAL:  21SEC
 
 Try this one - corrected the hexsides.
 
 
 The canal is properly set-up now. 
 
 I started matching the map against the terrain and towns, to annotate the towns. Then it struck me that you are using 250m hexes, whereas the current game uses 500m hexes. So the map is twice as large as it should be.
 I checked this as follows:
 - Google maps has a distance from Hankensbuettel to Wittingen of 9.1km (walking along the B244, from town center to town center)
 - the town centers are at (about) hexes 2909 respectively 6409, so 64-29 = 35 hexes apart. With a hex being 500m, they are 17.5km apart in the game, about 2x the 9.1km Google indicates
 
 In addition, it seems the maps doesn't have it roads tagged yet.
 
 If you're able to scale the map down and annotate it again, I'll be happy to annotate and render it. It would be nice to have a user created map in the game!
 
 William
 
 
			 
			
					
				 RE: My Maps
				Posted: Thu Jan 23, 2014 6:52 pm
				by 22sec
				 SMH[X(]
 
 
			 
			
					
				 RE: My Maps
				Posted: Sat Feb 01, 2014 7:20 pm
				by 22sec
				 In anticipation of 2.03 here is a screenshot of my newest map. I keep refining the look. I'll upload it later. Bonus points if you can identify the region in Germany..
 
 
 
			 
			
					
				 RE: My Maps
				Posted: Sun Feb 02, 2014 10:12 am
				by WildCatNL
				 If you hadn't named the map Goslar.png, I would have been tough to earn these bonus points... 
 
 I look forward to your full upload of this Ringelheim - Hornburg - Goslar area.
			 
			
					
				RE: My Maps
				Posted: Sun Feb 02, 2014 3:20 pm
				by 22sec
				I wondered who would catch that[:D]
 
 Download link for Goslar map
 DEAD LINK - PLEASE UPDATE
			 
			
					
				 RE: My Maps
				Posted: Wed Feb 26, 2014 1:14 am
				by 22sec
				 In honor of this thread, 
tm.asp?m=3556449&mpage=1&key=&# (Pic of map in thread), my first map since 2.03's release. Thanks to the Mod Guide I was able to add a hex to my maps, which should make managing units a little easier.
 
 EDIT: Need to make a couple of adjustments. Will repost link when corrected.
 
			 
			
					
				Re:  My Maps
				Posted: Fri Mar 04, 2022 3:26 pm
				by dvphimself
				Hi Hi the link to the Goslar map is dead. Can we have it again, I was about to play it H2H!