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RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 4:17 pm
by Wiz33
ORIGINAL: Sunburn
ORIGINAL: Wiz33
OK. I may see why this is happening. I'm looking thru the database. I don't see any form of ECCM rating for missiles (unless they are not show in the database viewer). Without that. The current missile combat resolution is totally flawed. Without taking into the ECCM rating of a missile (the missile onboard logic for filtering countermeasures). The game may have reduced the pk% of any missile by too much when faced with countermeasures. Chaff, flares and jammer might have a decent chance of spoofing older missile but probably will be a lot less effective against modern/near future missiles. Without some form of ECCM rating for the missile. A SS-N-22 will suffer the same pk% penalty as a 40+ years old SS-N-2 which is just not right.

Not quite true; In fact we model very carefully the tech generations of different weapons and seekers and the effect this has on endgame calculations. A given DECM will be much more effective against an SS-N-2 than an SS-N-22. If you have seen them being equally defeated by a countermeasure please show us the log. Thanks!

So there are some sort of ECCM rating built into the missile data but it's just not show on the database viewer?

RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 4:27 pm
by Dimitris
You can see the "battle of tech generations" on the message log.

RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 5:07 pm
by ExMachina
Running the OPs scenario 4 times, here are the log stats:

With time compression set to 1 sec during all Russian missile attack resolution phases:

First Test
10/17/2016 5:10:28 AM - : Weapon: SS-N-26 Sapless [P-800 Onyx] #93 has impacted P 963 Steil
10/17/2016 5:10:38 AM - : Weapon: SS-N-26 Sapless [P-800 Onyx] #81 has impacted P 965 Gnist
10/17/2016 5:11:39 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #95 has impacted P 961 Storm
10/17/2016 5:11:39 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #96 has impacted P 961 Storm
10/17/2016 5:12:43 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #97 has impacted P 960 Skjold

0 SS-N-s "missed"
------------------------------------
Second Test

10/17/2016 5:10:30 AM - : Weapon: SS-N-26 Sapless [P-800 Onyx] #94 has impacted P 963 Steil
10/17/2016 5:10:38 AM - : Weapon: SS-N-26 Sapless [P-800 Onyx] #81 has impacted P 965 Gnist
10/17/2016 5:11:41 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #96 has impacted P 961 Storm
10/17/2016 5:12:43 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #97 has impacted P 960 Skjold
10/17/2016 5:12:43 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #98 has impacted P 960 Skjold

0 SS-N-s "missed"
===============================================

With time compression set to >1 minute (tried to keep it at 5min) during all Russian missile attack resolution phases
First Test
10/17/2016 5:11:38 AM - : Weapon: SS-N-9 Siren [P-120 Malakhit] #96 has impacted P 961 Storm

13 SS-N-s "missed"
-----------------------------
Second Test
10/17/2016 5:10:39 AM - : Weapon: SS-N-26 Sapless [P-800 Onyx] #89 has impacted P 965 Gnist

11 SS-N-s "missed"

RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 8:41 pm
by ExMachina
Sunburn (where did your reply go?), the results are repeatable.

I'm attaching and additional 7 runs I just ran with the OP's .save file (the only change I made from the OP's settings were turning on the Russian corvette's radars).

For the tests, I did two runs with no (1sec) time compression during combat resolution, one run with 1-minute compression and four runs with 5-min compression.

The 1sec-compression runs both saw all four of the Norwegian boats killed (always with the first missile of the salvo, too). The runs with compression saw only one or two the boats killed, and the middle two boats ALWAYS survived. I did not see a difference between the 1-min and 5-min compression runs.

So there is a repeatable discrepancy in outcomes here. Moreover, this weirdness (at least in this scenario can be "gamed"--as I said above, I was able to start a fresh run of First Contact 2016--playing as Norway--I was able to and save ALL my boats by simply time compressing during the SS-N's terminal resolution.

RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 8:54 pm
by ExMachina
Ah Ha!

It's the difference between 1:1 hi-fidelity mode and non-hi fidelity mode!!

I can duplicate the time-compressed results @ 1sec time compression if I turn hi-fi mode "off"

So the question is now: does hi-fidelity mode always favor the attacker?

RE: Is SSM probability of hit really this bad?

Posted: Sat Oct 19, 2013 11:17 pm
by mikmykWS
This is interesting. Thanks for putting time in on this one. We have a meeting tomorrow[:)]

RE: Is SSM probability of hit really this bad?

Posted: Sun Oct 20, 2013 8:02 am
by smudge56
Well found chaps if time can change an outcome that quite important.