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RE: AAW Patrol mission problems

Posted: Wed Apr 09, 2014 7:56 pm
by mikmykWS
You can do this with exclusions zones and the current mission editor logic.

Create the zone and set the contact type and then what posture you'd like that contact to be when the zone is violated.
You then create and intercept mission and then switch the posture mission option from unknown to unfriendly or hostile.

Unknowns (the default) will launch on any detected contact and investigate.. Unfriendly launches and does everything in the attack mission logic except shoot. Hostile attacks.

Mike

RE: AAW Patrol mission problems

Posted: Wed Apr 09, 2014 8:21 pm
by VFA41_Lion
You think AAW patrol behavior is bad... i've lost count of the number of times i've had a group on a strike mission and after bombing a target they instantly climb to 40k feet and get detected/shot down <_<. Either have to micromanage them out of the area or wait for fancy strike planner that has "egress low and fast outta their shooting range" as an option :p

RE: AAW Patrol mission problems

Posted: Wed Apr 09, 2014 8:35 pm
by mikmykWS
We're working on the strike on the strike editor which should hopefully handle many of these issues.

RE: AAW Patrol mission problems

Posted: Tue Apr 15, 2014 11:15 pm
by Stevechase
ORIGINAL: mikmyk

You can do this with exclusions zones and the current mission editor logic.

Create the zone and set the contact type and then what posture you'd like that contact to be when the zone is violated.
You then create and intercept mission and then switch the posture mission option from unknown to unfriendly or hostile.

Unknowns (the default) will launch on any detected contact and investigate.. Unfriendly launches and does everything in the attack mission logic except shoot. Hostile attacks.

Mike


Okay. I'll give it a try as soon has I have a chance. Thanks.