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RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 3:16 am
by Missouri_Rebel
Pleasantly surprised by the alpha screens. I hope that unit experience is taken into account giving elite units more punch etc. just to differentiate various units of the same type.
I really like the look of the hexed map, including the coastal waters and especially like the front line on the fly ala unity of command.
m reb
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 7:06 am
by wodin
Like the graphics of the Naval side..looks very very similar to Panzer Corps\Panzer general though.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 8:34 am
by GaryChildress
ORIGINAL: Missouri_Rebel
Pleasantly surprised by the alpha screens. I hope that unit experience is taken into account giving elite units more punch etc. just to differentiate various units of the same type.
I really like the look of the hexed map, including the coastal waters and especially like the front line on the fly ala unity of command.
m reb
Where are the alpha screen shots? I don't see any on the product page.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 9:27 am
by VPaulus
ORIGINAL: Gary Childress
Where are the alpha screen shots? I don't see any on the product page.
http://www.wargamer.com/article/3465/ev ... ion-report
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 10:31 am
by GaryChildress
Thanks. It does look a LOT like Panzer Corps.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 11:54 am
by Hotschi
Panzer Corps is fun to play, good when you want to relax from more complex games. If Order of Battle Pacific compares to it, fine with me.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 12:13 pm
by Josh
ORIGINAL: Gary Childress
Thanks. It does look a LOT like Panzer Corps.
Yes but the scale looks different, and as Hotschi here says PC was/is a lot of
fun to play.
PC was the bestest reincarnation of the original Panzer General I've seen in all these years, so if this game come close it'll be a winner too.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 12:37 pm
by Max 86
Hopefully the naval combat side is a little more developed than PC. Carrier and sub ops have to be decently represented if its primarily a naval game. Otherwise I would guess the campaign is primarily land based, island to island with naval gunfire and air support. Either way, definitely worth a look.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 2:27 pm
by Lukas
I can't be too detailed about exact gameplay yet (mostly because things are still in development) but the gameplay is somewhere in between PzC and Battle Academy in terms of complexity. Several units have special abilities. To name a few examples:
- Amphibious units can enter and exit (shallow) water
- Engineers can destroy & construct bridges
- Engineers can place & clear minefields
- Tactical bombers can switch between torpedo and bomb (if the type allows both)
- Japanese air units can be switched to Kamikaze setup (later in game)
- Japanese infantry can use "banzai charge", a high risk/return attack (similar to BA's "Assault").
- US tanks can attach "field armour", trading speed for armour
...
Naval aspect is of course much more important than in PzC (many different types and classes, carriers providing air supply, coastal vessels providing ground supply, distinction between "deep" and "shallow" water, ships provided AA support for eachother, ...).
The campaign will include land-based (ex Philippines), naval-based (ex Midway) and mixed (ex. Guadal Canal) scenarios. Player have to develop both a land and naval force during the campaign. Neglect your fleet and some naval scenarios will be very hard to win, which will in turn impact the difficulty of later scenarios.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 8:19 pm
by wodin
Is it an abstract scale like PC? One reason I don't like PC..a hex taken up with one type of tank etc etc. I prefer my units\counters to have an TOE that matches historical records. One thing I really don't like about PC and PG is the way you have a FLAK unit taking up one hex which abstracts the scale to much for me. Making the game to Chess like and employing a Rock Paper Scissors mechanic which isn't for me.
RE: Order Of Battle Pacific
Posted: Wed Oct 30, 2013 10:58 pm
by Greyshaft
ORIGINAL: wodin
Is it an abstract scale like PC? One reason I don't like PC..a hex taken up with one type of tank etc etc. I prefer my units\counters to have an TOE that matches historical records. One thing I really don't like about PC and PG is the way you have a FLAK unit taking up one hex which abstracts the scale to much for me. Making the game to Chess like and employing a Rock Paper Scissors mechanic which isn't for me.
+1
RE: Order Of Battle Pacific
Posted: Sun Nov 10, 2013 6:40 pm
by jerrystead
ORIGINAL:
Though curious about this statement from the product page, "A deep but intuitive supply system allowing breakthroughs & encirclements."
Breakthroughs and encirclements on little tiny Pacific Islands. This game sounds great already! I can't wait to deploy my King Tiger tanks against the T-34's stationed at Midway!