Charles:
While your comments specific to the "Freeze Ray" are valid, some of the others are misleading and disingenous, reminding me of 'Grey Water'- okay to give to plants, but one surely wouldn't want to drink it. To whit:
The guy who's been working on BTR, has brought up the freeze ray problem from time to time but seems more concerned about what airfield JG26 was stationed at or other such trivial nonsense
Well, I'm that guy: and I can tell you right now, that very little has been done in the way of airfield locations over the past few years... really a pain to do. Though putting a Group on its proper at start location is not hard to do, and only time consuming in whatever research may be involved. So a few hours devoted over JG26 et al, versus the three years I've been working on BTR really doesn't appear that this issue was truly a concern of mine.
However, while I acknowledge the existance of the 'FR' bug, its prevalence is definitely not on the order or level that you imply. Out of 11,368 posts (just checked a moment ago) maybe a handful mention this- in all probability mostly from you. I have as well a few emails regarding this; again, most likely from you. Now out of the thousands upon thousands of games played, and hundreds currently being played, and all of the numerous PBEM games being played the world over, why is there no mention of this? Why is the BTR board not inundated on a daily basis with this, as you contend, this massive, overwhelming, Hydra spawning pernicious game breaking bug? Why is my mail box totally devoid of emails concerning an issue that you contend occurs on an almost turn by turn basis? Why would anyone even bother to play, if this was truly the case?
I surmise that as soon as they play anyone PBEM, as the Allies (of course), and find a GE opponent who'll exploit the freeze ray to it's full potential it'll get fixed real fast.
Well, you would be wrong- for I've never heard of this issue in a PBEM. And while I've seen the bug; I can't replicate it, though I have the facility to replicate whatever I choose to in BTR. But this issue has been discussed with Gary, both by phone and email, it was not something that could be pinned down. Mea culpa.
Now however, re. getting things "fixed real fast", I or we have actually done the following plus a lot more that I can't even recall after all this time:
- Ordnance issue with one of the Mosquito's fixed in 15 min;
- Various OB patches released within hours of one another.
While I vouch for the veracity of the Charles FR bug, it really is very minor in comparison to other things that I've fixed or patched over the years, albeit some taking quite a while to rectify:
- The disappearing 15th AF Squadrons bug, a much more serious problem, with definite long term game impact is a primary case- well I just fixed that in the upcoming v1.04 OB/OA patch- and that includes some glitches since before BTR ever went to CD press... but I imagine you never caught that one;
- Normandy A/F bug fixed in v1.04;
- Beau bug, which affected RAF/CW replacements- I fixed that within a day or so;
- Flak "Law of Diminishing Returns" bug fixed years ago- not that you would have ever noticed;
- Various 'Location proximity' bugs in Stock OB's fixed last year;
- Reduction of incidence of Dover Bug, worked on by both Gary and myself; and while not eliminated, has been reduced;
- Non appearing future locations bug, fixed in upcoming v1.04;
- The Serrate-Jammer bug a true game-breaker if not the King of All Bugs- took all of five minutes to deduce and fix;
- Plus many others, I'd have to look up.
My reasoning is that they either don't have a clue on how to fix it, or they play the Allies so much that it doesn't bother them.
Personally, I play the Axis exclusively as do a plethora of others, and while I really don't have the opportunity to play, I've however tested thousands of turns- and as I mentioned, I was not able to duplicate/fix it, but not for want of trying. To imply otherwise, is denigrating and specious. And people wonder why games are not supported after the first patch? Well, your comments are a pretty good indicator of how/why this occurs; and I'm not what would be considered a 'Suit' worried about the bottom line- though I've in fact put the dollars where my mouth is. Though I'm sure none of that impacted your decision to gleefully d/l most of the 14-15+ patches/updates/upgrades that I've been responsible for in toto or in part. If what I do is such "trivial nonsense" why would you waste my bandwidth to download such travesties?
On the other hand, I'm very proud of, and others seem to be as well, and appreciative of the 'thousands' of changes, fixes, updates, feature additions that I've added over the years.
Now while you may contend that I'm concerned with only "trivial nonsense", a tad bit shy of 500,000 total hits, thousands of downloads, indicates that what is done over at the BTR Home Page-
http://pages.prodigy.net/jeanluc200/ is indeed something other than "trivial nonsense"!
My reasoning is that they either don't have a clue on how to fix it.
Well, I for one, do have a clue, and I can most definitely assure that Gary and Keith have a clue as well. Frankly, I find that quite insulting and belittling; more so given that BTR was essentially dead out of the chute, given away for free (did you receive your copy gratis with Rising Sun?- believe me, not a lot of royalties can be made off of something given away for free!!!), not supported by TS beyond the less than marginal, and essentially a real big 'negative' in more ways than you'll ever know, for all of those concerned... and if certain things that you don't have a clue about, could have been otherwise, this bug, and any others extant would have been fixed with great dispatch, and without malice or disdain.
I'm going to take a wild guess here, in that you are a BIG fan of UV- do you really believe that the care, end-user concern and attention to requests, bug fixes, and the intensive manner that they are dealt with in UV, are any different, or would have been different with BTR if it could have been otherwise? And to denigrate the people involved after the fact, and while you are still getting support if you so choose to recieve it and active updates three years later, is really clueless, churlish, and childish on your part.
Do you really believe we wouldn't have fixed this if we could have found it? Do you think we just didn't do it, to piss ol' Charles off? In particular, in light of all the other fixes that have been done over the years- and the new fixes to come out in the next week or so renders your specious/petty argument moot!
... disheartening for the GE player to realize that you can effectively disable the entire Allied airfield attacks with a single gruppen every turn.
Well, I can't speak for others, but apparently you've developed a method to cheat against yourself on a regular basis in spite of your efforts otherwise, or maybe you just can't help yourself? I've not seen anyone else, achieve that. So that is noteworthy in and of itself- I graciously invite you to hold a primer/seminar over at the BTR Home Page for all those interested in developing some quasi auto-kinetic-reflexive method of cheating against one self... though I'm fairly certain attendance will be very low, and most would seek some method to Auto-PROscribe this type of action.
The secondary flaw I have with it is that it knows where all my units are stationed all the time, so therefore the Allies never bomb airfields through fighters or bombers, that didn't have units on them that turn.
You are wrong on this as well: the AI does NOT know where your units are stationed- though it does have a list of fields that are 'potentially' very active and viable targets; and the AI DOES attack fields with no aircraft present all the time. Obviously, you don't play this very much.
GE opponent who'll exploit the freeze ray to it's full potential it'll get fixed real fast.
I've only come across one reported instance of cheating, and it definitely was not the Charles FR bug- I would imagine as well, that most players would tend to steer away from someone who exploited this obvious loophole, even once, and terminate the game right then and there; and find another eager player, who does not cheat. Maybe you should consider not playing with yourself!
As far as the game is concerned for me, playing the original version is perhaps even more undesireable, simply because almost none of the GE fighters can close with the Allied fighters, since all the planes are operating completely on cruise speed alone, and the GE planes are just slower in that area. One or more of the fixes did at least fix this problem, since whenever any GE plane reaches maybe 25 miles of what it's intercepting, it'll increase it's speed to 50MPH+ or so to it's top speed (I just don't remember which).
While you may contend to your hearts content that I only concern myself with "trivial nonsense" I find it quite amusing that you appreciate this particular fix, in that I was the one responsible for this fix being implemented. Wow, isn't that a kick in the head? A few clarifications as well on the above: planes will go to max speed within 50 miles of target; and original version planes did operate at combat or max speed during combat and within the sphere of engagement- to say "cruise speed alone" is incorrect.
While maybe "trivial nonsense" in your eyes, bringing BTR to the level, albeit still incomplete and imperfect, of the most historically accurate simulation of the Combined Air Offensive, and Axis industrial capacity ever seen in any form, with as wide array as possible of weapons, aircraft, customized aircraft, specialized units, etc., I feel is an accomplishment. For those reading this, and not familiar with the OB patches, a sampling of some of the additions:
- Med Customized B-25's; "B" FG's; complete array of missing CW squadrons;
- Bf109G-5 and G-10 added, along with Me262B and Do335A-6 night-fighters;
- Ta 154 and Ju 388 night fighters added, plus others;
- Hundreds of historical leaders and pilots added- even those involved in the 'Freeman Mutiny';
- Hundreds of new industrial locations added; and though a disappointment to you, very few airfields have even been worked on, though some of that will change in v1.04;
- New weapons, new weapons configurations, and other one-off units and types added;
- Kriegsmarine Flak added as well;
- Dozens of player requests inputed;
- Thousands of other tweaks, adjustments, additions, changes, improvements, etc., have been added in the pursuit of perfecting BTR.
All are welcome to stop by, and judge for yourself. Currently the Forums require Membership to view, due to recent spamming and a Troll; but I'll open them up, for all to view for the next two weeks or so. The other pages are open for view, and several pages include many of the details/changes done in various of the OB patches; the entire listings are compiled in the ReadMe's, which are available in the latest version's zip-file. You can reach us at
http://pages.prodigy.net/jeanluc200/
Maybe in the next 3 years the freeze ray will be fixed.
Maybe, maybe not- though that one minor bug does not obviate the many accomplishments, achievements, and improvements done over the 'past' 3 years.
All the best,
Jean-Claude