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RE: Map Value Editor
Posted: Wed Nov 13, 2013 10:31 am
by CapnDarwin
Keep us posted.
RE: Map Value Editor
Posted: Wed Nov 13, 2013 11:43 am
by 22sec
Sure will. Thanks for the help.
RE: Map Value Editor
Posted: Wed Nov 13, 2013 12:01 pm
by Mad Russian
We know you can add things to the editor manually. For you that's easy. For us, not so easy. We have to coordinate what's coming and at least try to mesh what we have already done with what we are about to do. [:-]
And we are about to try to do plenty!
Good Hunting.
MR
RE: Map Value Editor
Posted: Wed Nov 13, 2013 12:46 pm
by 22sec
ORIGINAL: Mad Russian
We know you can add things to the editor manually. For you that's easy. For us, not so easy. We have to coordinate what's coming and at least try to mesh what we have already done with what we are about to do. [:-]
And we are about to try to do plenty!
Good Hunting.
MR
When you say you are about to do plenty, is that a big picture statement, or is that referring to the addition of map making goodies?
RE: Map Value Editor
Posted: Thu Nov 14, 2013 1:14 pm
by 22sec
I'm finding that editor is a bit finicky in recognizing roads. Can you clarify what specifically it is looking for? The spreadsheet says the grey color should be 8 wide, and the black border 3 wide - is that pixels or millimeters? Is it necessary to have the border?
RE: Map Value Editor
Posted: Thu Nov 14, 2013 1:45 pm
by CapnDarwin
Size settings in hex draw. You can measure pixels on an existing map and see how close you are.
RE: Map Value Editor
Posted: Thu Nov 14, 2013 2:16 pm
by 22sec
ORIGINAL: Capn Darwin
Size settings in hex draw. You can measure pixels on an existing map and see how close you are.
That'll be easy enough.