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RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 1:23 pm
by Shannon V. OKeets
ORIGINAL: sanderz
Ok, here's a game play question for you (i've not played the boardgame). I am working may way through the video tutorials and have a question about combat.
In the vid he has moved units and then left clicks on a target enemy of his choice and it seems like ALL adjacent units are automatically allocated to the combat. Then he clicks on the next target enemy and so on. However there was one unit that got allocated in the first attack that was also adjacent to another enemy unit in the second attack - is it possible to un-allocate this ONE unit from the first attack and give it to the second attack?
Also, a bit cheeky as i haven't watched the Naval stuff yet but can CVs only have one Unit attached as thats all i have seen, yet the CV capacity can be, say 3. If its only one then it seems you can only have either fighter or bomber units on a CV and not both which seems a bit odd.
Thanks
You can right click on a unit to bring up the Unit Menu. That let's you Undo a move, such as whether the unit is committed to an attack. Rather than have all the units attack, you can 'move' them one by one into the hex that you want to have each unit attack.
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 1:34 pm
by sanderz
ORIGINAL: Shannon V. OKeets
ORIGINAL: sanderz
Ok, here's a game play question for you (i've not played the boardgame). I am working may way through the video tutorials and have a question about combat.
In the vid he has moved units and then left clicks on a target enemy of his choice and it seems like ALL adjacent units are automatically allocated to the combat. Then he clicks on the next target enemy and so on. However there was one unit that got allocated in the first attack that was also adjacent to another enemy unit in the second attack - is it possible to un-allocate this ONE unit from the first attack and give it to the second attack?
Also, a bit cheeky as i haven't watched the Naval stuff yet but can CVs only have one Unit attached as thats all i have seen, yet the CV capacity can be, say 3. If its only one then it seems you can only have either fighter or bomber units on a CV and not both which seems a bit odd.
Thanks
You can right click on a unit to bring up the Unit Menu. That let's you Undo a move, such as whether the unit is committed to an attack. Rather than have all the units attack, you can 'move' them one by one into the hex that you want to have each unit attack.
Thanks for the reply but apologies here for not getting it
I don't want the unit (in the example above) to be in a different hex but just to 'attack' a different hex. I don't know enough yet about what "commits" a unit to attack - the commit process seemed to be just clicking on the enemy unit and nothing to do with whether i have moved a unit or not.
Are you saying that by right clicking on an attacking unit the attack arrow disappears and i can then somehow make it attack a different adjacent hex?
Thanks for your patience
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 1:46 pm
by Shannon V. OKeets
ORIGINAL: sanderz
ORIGINAL: Shannon V. OKeets
ORIGINAL: sanderz
Ok, here's a game play question for you (i've not played the boardgame). I am working may way through the video tutorials and have a question about combat.
In the vid he has moved units and then left clicks on a target enemy of his choice and it seems like ALL adjacent units are automatically allocated to the combat. Then he clicks on the next target enemy and so on. However there was one unit that got allocated in the first attack that was also adjacent to another enemy unit in the second attack - is it possible to un-allocate this ONE unit from the first attack and give it to the second attack?
Also, a bit cheeky as i haven't watched the Naval stuff yet but can CVs only have one Unit attached as thats all i have seen, yet the CV capacity can be, say 3. If its only one then it seems you can only have either fighter or bomber units on a CV and not both which seems a bit odd.
Thanks
You can right click on a unit to bring up the Unit Menu. That let's you Undo a move, such as whether the unit is committed to an attack. Rather than have all the units attack, you can 'move' them one by one into the hex that you want to have each unit attack.
Thanks for the reply but apologies here for not getting it
I don't want the unit (in the example above) to be in a different hex but just to 'attack' a different hex. I don't know enough yet about what "commits" a unit to attack - the commit process seemed to be just clicking on the enemy unit and nothing to do with whether i have moved a unit or not.
Are you saying that by right clicking on an attacking unit the attack arrow disappears and i can then somehow make it attack a different adjacent hex?
Thanks for your patience
Getting a unit to attack means 'moving' the unit to an enemy occupied hex. Of course it doesn't actually move into the hex. That is just how you indicate which hex you want the unit to attack. This mechanism of 'moving' units without actually moving them is used in other places; for instance in assigning HQ Support.
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 1:50 pm
by sanderz
ORIGINAL: Shannon V. OKeets
ORIGINAL: sanderz
ORIGINAL: Shannon V. OKeets
You can right click on a unit to bring up the Unit Menu. That let's you Undo a move, such as whether the unit is committed to an attack. Rather than have all the units attack, you can 'move' them one by one into the hex that you want to have each unit attack.
Thanks for the reply but apologies here for not getting it
I don't want the unit (in the example above) to be in a different hex but just to 'attack' a different hex. I don't know enough yet about what "commits" a unit to attack - the commit process seemed to be just clicking on the enemy unit and nothing to do with whether i have moved a unit or not.
Are you saying that by right clicking on an attacking unit the attack arrow disappears and i can then somehow make it attack a different adjacent hex?
Thanks for your patience
Getting a unit to attack means 'moving' the unit to an enemy occupied hex. Of course it doesn't actually move into the hex. That is just how you indicate which hex you want the unit to attack. This mechanism of 'moving' units without actually moving them is used in other places; for instance in assigning HQ Support.
thanks - i didn't pick up that they were moving 'onto' the enemy (i thought they were just moving adjacent)
cheers
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:13 pm
by gferreq
Hi, the one map scenarios are not included in the release version????!!!!
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:24 pm
by Shannon V. OKeets
ORIGINAL: gfernanr
Hi, the one map scenarios are not included in the release version????!!!!
The special rules for production and the Japanese attack on French/Commonwealth naval units "in the Pacific" are what is holding this up. I've got the other special stuff for the two half map scenarios coded but there needs to be unique code written for those rules. Like a lot of the rules in WIF, these are deviations from the 'normal' rules so they required separate branching logic to deal with them.
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:25 pm
by composer99
The 1-map scenarios Barbarossa & Guadalcanal are in the release, unless you are experiencing some sort of glitch.
The 2-map scenarios Fascist Tide & Day of Infamy are not presently included, though as I understand it they will be eventually. As I understand it, their current non-inclusion has to do with the difficulty of translating their special off-map rules to the computer game.
Edit: Ninja'd by Steve. (Or should I say "commando'd"?)
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:26 pm
by Dr. Foo
Is there a tutorial included? If not, what scenario would you suggest for someone completely new to the game?
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:29 pm
by composer99
The game comes with extensive introductory tutorials, interactive tutorials, and video tutorials.
Even with the tutorials, the Barbarossa & Guadalcanal scenarios are the best for learning the game.
Beyond that, playing the first year or two of a Global War game gets you used to how things work on a global scale, before you try to play one through to the end.
RE: Need Help? Ask The Semi-Experts
Posted: Fri Nov 08, 2013 2:31 pm
by Neilster
There are extensive video, text and interactive tutorials.
Barbarossa is the best scenario to start with as it will teach the general flow of the game and the land and air system. This should be followed by Guadalcanal, which actually involves the whole Pacific and concentrates on the naval and naval air system. After those you'll have a good feel for the game.
Edit: Ninja'd by Composer99 [:D]
Cheers, Neilster
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 1:10 am
by Dr. Foo
Do most use two monitors?
I tried this on a big 32" screen and I still felt like I needed a second monitor for all the info windows.
I have an extra 17" monitor so I use that for the info windows and have the map on the big screen. With the windows out of the way I find it's much easier to grasp what's going on.
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 2:32 am
by paulderynck
The more the merrier, really.
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 3:16 am
by Missouri_Rebel
I had this longer post written but it was lost in a timeout.
Basically, it takes some time and effort to come to terms with all of the info in WiF. Many of the forms arent used as often as others and it is through familiarization that the player learns what layout works best for them. What I like is that there are endless ways the forms can be arranged, either within a single screen or multiple, that suits me best. You'll find that all of those windows aren't needed until they are and that they're there when you do.
mo reb
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 4:06 pm
by Titanwarrior89
Bump!
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 4:34 pm
by stormbringer3
Speaking of monitors and screens, when looking at the AARs quite often the desktop will show in the background when an info box is not in that place. Other times it shows as a black background. I like the black background, but not the desktop. Do you get to choose?
Thanks.
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 5:35 pm
by Shannon V. OKeets
ORIGINAL: stormbringer3
Speaking of monitors and screens, when looking at the AARs quite often the desktop will show in the background when an info box is not in that place. Other times it shows as a black background. I like the black background, but not the desktop. Do you get to choose?
Thanks.
No.
The design is for the player to be able to place forms where ever he wants on his monitor(s). One consequence of that decision is that the desktop itself serves as a background.
I have a screen background that is almost all black, that I often switch to when I take screenshots. Perhaps that's a viable solution for you too.
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 6:42 pm
by Missouri_Rebel
Another tool that everyone might not know about is the Flyout window. It is really useful for easily viewing what units are in the hexes at higher zoom levels and for just seeing what units are in a stack. As you move your cursor over the units on the map the Flyout will change to show those units in its window.
To pull up the Flyout, double left-click in any area on the map and then move your cursor around to whatever hex with units that you want to get a better view of. Do so again to turn off the Flyouts

RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 6:58 pm
by AxelNL
ORIGINAL: Dr. Foo
Do most use two monitors?
I tried this on a big 32" screen and I still felt like I needed a second monitor for all the info windows.
I have an extra 17" monitor so I use that for the info windows and have the map on the big screen. With the windows out of the way I find it's much easier to grasp what's going on.
I installed an old 17" very fast as a second screen. I have the map on my nice big 24", and the forms which you want open all the time on the second. They are the Main form, the 2 smaller forms with map shortcuts / screen layout, and the Global map.
RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 7:19 pm
by Peeking Duck?
I can't seem to figure out how to move a stack of naval units together? I've searched the manual and not found it, I've also looking into the 'Lock Stack' thing, but found nothing explaining how to do it. For some reason, my lock stack options are grayed out. Any help much appreciated

RE: Need Help? Ask The Semi-Experts
Posted: Sat Nov 09, 2013 7:29 pm
by AxelNL
ORIGINAL: Peeking Duck?
I can't seem to figure out how to move a stack of naval units together? I've searched the manual and not found it, I've also looking into the 'Lock Stack' thing, but found nothing explaining how to do it. For some reason, my lock stack options are grayed out. Any help much appreciated
Have you tried Control-leftMouseClick? There should be a form popping up where all ships are preselected to move together. You can then unselect the ones you want to leave behind.