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Time Wasted
Posted: Mon Oct 21, 2002 7:44 am
by denisonh
There are very few things that are worse than having an PBEM opponent "bug-out" after 100+ turns.
Especially just disappearing without leaving any kind of note.
Yea, real life can interefere, but a one sentence e-mail takes 20 seconds.
All I need is an explanation. After the time invested in the game, I think I would deserve as much.
Not a lot to ask, is it?
Posted: Mon Oct 21, 2002 8:09 am
by Drongo
Posted by denisonh
Especially just disappearing without leaving any kind of note.
Yea, real life can interefere, but a one sentence e-mail takes 20 seconds.
All I need is an explanation. After the time invested in the game, I think I would deserve as much.
Not a lot to ask, is it?
I'm sure many jilted partners in relationships have said the same.

Posted: Mon Oct 21, 2002 8:18 am
by denisonh
Even when I got dumped by my previous girlfriend, at least I got the lame line "Can't we just be friends?"
Not real satisfactory, but did provide closure of sorts.
Posted: Mon Oct 21, 2002 9:07 am
by CapAndGown
I just want to put a plug in here for the blitzkrieg wargaming club.
http://www.theblitz.org Generally, players are very sociable there and longer term players can be counted on as reliable. Though it is a ladder, this is not something that should put anyone off. I too shied away from ladder play at one time. But I now find I enjoy reporting games. At least at the blitz, you score points whether you win or lose. So just playing the game will advance you on the ladder. But I doubt that most people are worried overmuch about the ladder; the players just appreciate the opportunity to meet and interact with fellow wargamers.
Hell, I even saw Paul Vebber post on the blitz UV forum. So if you head over there, you can help liven things up a bit. (Seems this forum has grabbed all the attention.

)
Posted: Mon Oct 21, 2002 8:14 pm
by Admiral_Arctic
I played on the ladders for Close Combat and Rebellion. In CC you can finish 5 games in one night, and Rebellion maybe one. But UV takes one year minimum- so I don't think it will be suited to a ladder/ competition. Maybe points could be awarded per 100 days.
Or a special scenario could be designed that started in July 1942 and ended July 1943. The battles of Coral Sea and Midway could have be passed with no contract, or have their historical results. Maybe there could be a stopwatch that counts down 15-20 minutes- and thenends the turn. This would increase the number of turns done per night (obviously the player has to be avaiable). And everyone would be playing under similar conditions.
Oops my turn is here.
Repeat Function
Posted: Mon Oct 21, 2002 8:46 pm
by NorthStar
One thing I'd like to see which would -- IMHO -- make multiple day turns more palitible would be a REPEAT function.
That is, set a TF to Bombard/Repeat, so it continues to bombard each day until it is turned off. Obviously, you'd have to carefully watch the SYS damage and Endurance, but I think it would help.
I'd like to have it for one day turns, just so I don't have to keep remembering to catch bombardment and Surface combat TFs before they go half way across the map.