Page 2 of 8
RE: Patch news (3.5)
Posted: Wed Jan 15, 2014 11:40 am
by comte
Excellent [8D]
Can you guys put all of Boonierat's Vietnam Combat Operations scenarios in the next patch please? [:)]
RE: Patch news (3.5)
Posted: Wed Jan 15, 2014 1:24 pm
by Kuokkanen
Could it be possible to set nav-points for aircraft forces? Could come handy with avoiding strong AA units.
RE: Patch news (3.5)
Posted: Wed Jan 15, 2014 5:37 pm
by Curtis Lemay
ORIGINAL: Matti Kuokkanen
Could it be possible to set nav-points for aircraft forces? Could come handy with avoiding strong AA units.
Actually, only AAA in the target hex (or within AAA range of it) participates in the combat. So you don't have a reason to go around AAA on the pathway. (That's an issue, of course. But until it's addressed, there's no need for waypoints). Same for AS too.
RE: Patch news (3.5)
Posted: Sun Jan 19, 2014 1:50 pm
by Jo van der Pluym
ORIGINAL: ralphtrick
Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.
Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.
More detail will follow.
Is there all some news about the progress and features?
It waiting is like a title of a
Great War movie.
It's all quit on the TOAW front [:)]
RE: Patch news (3.5)
Posted: Sun Jan 19, 2014 2:31 pm
by Sertorius1
One thing I hope to see would be the ability to break down a battalion into four line companies like the British used. This would work for WWI brigades as well for regiments.
All in all, very good.
RE: Patch news (3.5)
Posted: Sun Jan 19, 2014 4:56 pm
by Jeff Norton
ORIGINAL: Sertorius1
One thing I hope to see would be the ability to break down a battalion into four line companies like the British used. This would work for WWI brigades as well for regiments.
All in all, very good.
Think that's gonna have to be added to the wishlist for TOAW IV - current code for III is pretty limited on how much can be done.
Now, to get this patch done\released, so Ralph (et al) can get to work on IV.... Time to queue the Pointer Sisters ("I'm so excited")? [:D]
RE: Patch news (3.5)
Posted: Sat Feb 08, 2014 10:49 pm
by BigDuke66
I see some new threads regarding AI & UI by Ralph and I wonder if that all should go into 3.5.
I hope not because I'm greedy for a quick patch that concentrates on the big bugs so we can play this game again, I'm sure a lot put a hold on playing it with the current problems(AA & the Ignore Losses bug).
RE: Patch news (3.5)
Posted: Mon Feb 24, 2014 1:52 am
by Jo van der Pluym
ORIGINAL: ralphtrick
Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.
Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.
More detail will follow.
Sorry for my curiousity. But is there mayby all a release day for 3.5?
And is't all possiple to list new features?
RE: Patch news (3.5)
Posted: Mon Feb 24, 2014 12:39 pm
by BigDuke66
I would already be happy with a release YEAR.
RE: Patch news (3.5)
Posted: Mon Feb 24, 2014 7:22 pm
by Telumar
2014
Patience, my young Padawan.
RE: Patch news (3.5)
Posted: Mon Feb 24, 2014 8:03 pm
by BigDuke66
God I hope that is written in stone. [&o]
RE: Patch news (3.5)
Posted: Sat Mar 01, 2014 6:31 pm
by TOAWTeddy
Does anyone on the Beta team, or Ralph himself, know if increasing the number of Supply Points from 99 is planned for 3.5? With an improved Naval Model on the objectives list, making island hopping or other scenarios involving a lot of amphibious invasions will be more doable. More supply points would be necessary to make some of the more ambitious of those types of scenarios successful.
RE: Patch news (3.5)
Posted: Mon Mar 10, 2014 6:32 pm
by ncc1701e
Generally speaking, is there a list of the modifications planned in 3.5?
Thanks for the hard work maintaining this game. [&o]
RE: Patch news (3.5)
Posted: Fri Mar 21, 2014 4:06 pm
by josant
One thing that I would like to see on future versions is multiple sides: currently the system only considers two forces, and would be interesting in large scenarios such as World War 2, global conflict.... see more tan 2 forces;
In big WW2 scenarios: 1st force could be Soviet,2nd force could be German, 3rd force could be Allies
In global conflict scenario: 1st force could be NATO, 2nd Force could be Warsaw Pact, 3rd Force could beArab, 4th Force could be China...
RE: Patch news (3.5)
Posted: Wed Apr 09, 2014 5:30 pm
by Jo van der Pluym
ORIGINAL: ralphtrick
Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.
Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.
More detail will follow.
It's now april and I am currious when to expect the release of patch 3.5 and to more details of it?
RE: Patch news (3.5)
Posted: Sat Apr 12, 2014 6:49 am
by ncc1701e
Maybe we should expect 3.6 instead of 3.5 now. [:D]
See post #25 in this thread:
tm.asp?m=3581677
Soren supplied Fogger and I with 3.6.0.55 and that's what we're using. I feel a little bit strange playing w/ a new version in public but
I guess Soren knows what he's doing. Actually FITE2 needs the new version because it's so big.
RE: Patch news (3.5)
Posted: Wed Apr 23, 2014 3:01 am
by BigDuke66
LOL 3.6.0.55 who do I have to shoot to get my hands on that?!
RE: Patch news (3.5)
Posted: Wed Apr 23, 2014 10:12 am
by Jeff Norton
ORIGINAL: BigDuke66
LOL 3.6.0.55 who do I have to shoot to get my hands on that?!
Oh, I wouldn't say that.... Bribe, but not gunfire.... [:D]
RE: Patch news (3.5)
Posted: Wed Apr 23, 2014 1:32 pm
by BigDuke66
Oh, OK so money or chicks & beer? [:D]
RE: Patch news (3.5)
Posted: Wed Apr 23, 2014 2:30 pm
by sPzAbt653
Duke, its a Beta so it has issues. Its available for scenario designs that use the new parameters. So if you are designing a scenario for the 3.6 release ...