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RE: Red Storm

Posted: Fri Dec 13, 2013 7:19 pm
by djoos5
Hey mustag07bis,

I am on release candidate 1.02 (build 479) maybe you need to update the software?

--

Thanks for the help, Strykerpsg. I will start work on that right now.

RE: Red Storm

Posted: Fri Dec 13, 2013 8:02 pm
by djoos5
Okay... scenario update

Changes:
Changed Stornoway to a 1x4000 airfield
Edited air assets in Stornoway, UK AB

Again, any critiques are welcome. I still would like to hear any results as to whether the Yankees are found. Like I said above, I don't know if I made too much ocean with too few of targets.

Thanks!

RE: Red Storm

Posted: Fri Dec 13, 2013 8:14 pm
by strykerpsg
Thanks Djoos. I greatly appreciate it.

RE: Red Storm

Posted: Sat Dec 14, 2013 1:10 pm
by Rodwen67
Congratulations. It's really a good scenario !!

RE: Red Storm

Posted: Sat Dec 14, 2013 5:36 pm
by djoos5
ORIGINAL: Rodwen67

Congratulations. It's really a good scenario !!

Thank you for the input!

I am going to start the second scenario of my three part campaign now.


RE: Red Storm

Posted: Sat Dec 14, 2013 6:53 pm
by strykerpsg
ORIGINAL: djoos5

Okay... scenario update

Changes:
Changed Stornoway to a 1x4000 airfield
Edited air assets in Stornoway, UK AB

Again, any critiques are welcome. I still would like to hear any results as to whether the Yankees are found. Like I said above, I don't know if I made too much ocean with too few of targets.

Thanks!

You are the man sir! Thanks for updating.

RE: Red Storm

Posted: Mon Dec 16, 2013 4:13 am
by djoos5
Test

RE: Red Storm

Posted: Mon Dec 16, 2013 5:38 pm
by Flankerk

Gave this a try under build 479 and its running ridiculously fast. Despite an awful lot of air to air combat things don't slow down.
A few things struck me from starting out, not sure what others felt? I wasn't all that sure where the target area OBJ that I had to reach was. The NATO patrols are set up, but only NATO side is playable, so you might want to stop the patrols being available to the NATO side?

The one's above were minor concerns to be fair, the one that I think did need a look at, is the bases themselves. If I understood my orders the airbases on Iceland were to be struck. These aren't built as such, they are the single unit airbase so aren't really a viable target. I checked the import export files and Keflavik is in there as a built airbase. That would probably allow you to use it as a built base?

All otherwise looking good and enjoying the scenario.

RE: Red Storm

Posted: Mon Dec 16, 2013 7:04 pm
by Fonz
Agree with Flanerk on the airbases, otherwise it was good fun.

This is me hunting down the last Russian missile sub:)





Image

RE: Red Storm

Posted: Tue Dec 17, 2013 1:00 am
by djoos5
Thanks for the input, guys! I really appreciate it.

To understand your feedback, Flankerk - when you say it was all going fast, do you mean that there was too much going on? Did you think the Soviets had too great a BARCAP in the sky from the onset? For the playable side I shouldn't bother with preset missions? Also, NATO objective wasn't clear regarding the subs barring the path? Were your subs ever threatened - whether by air or enemy sub?

I have no problem changing to the multi-unit airfield, I just used the single-unit ones to reduce Memory needs, as they weren't the primary targets. I will make the changes to this scenario when I finish the next one in the three part campaign, and upload them together.

Fonz_, two things (I want to check my triggers):

1) Did the Soviet strike mission happen against the Nimitz as you came closer to the island?
2) Did the scoring work properly with each Yankee kill (should have received 35 points per kill)?

Again thanks for the comments and if you answer the questions above that would be cool!


RE: Red Storm

Posted: Tue Dec 17, 2013 3:27 am
by Maromak
Perhaps include some locked waypoints for scenario objective locations with appropriate labeling.

RE: Red Storm

Posted: Tue Dec 17, 2013 3:44 am
by Flankerk


Sorry just meant I couldn't believe how fast this was running under the later builds, considering there is a lot going on, plenty of sonobuoys etc on a number of occasions I had to slow down the gameplay as I really couldn't keep up. It was running at a very fast speed on a minute time compression. I'm only part way through so only the air war really looks to be over. I wasn't so clear where the CVBG needed to head to and think I am right in saying most scenarios are going with the option, scrub mission if side is playable if you follow me.


RE: Red Storm

Posted: Tue Dec 17, 2013 3:53 pm
by Fonz
ORIGINAL: djoos5

Fonz_, two things (I want to check my triggers):

1) Did the Soviet strike mission happen against the Nimitz as you came closer to the island?
2) Did the scoring work properly with each Yankee kill (should have received 35 points per kill)?

1) No it didn't but that was because the Nimitz was never detected by the Soviets. By the time I got close to Iceland I had already taken out the airbases.

2) Looking at the events, points are deducted if a Yankee reaches its destination. In the end one slipped by me, but it didn't reach its destination before the game clock ran out, so maybe allow more time there. In the end I had 136 points as a result of destroying all Soviet units except the one Yankee. (Sorry for the trouble in the eastern US)

RE: Red Storm

Posted: Tue Dec 17, 2013 7:01 pm
by djoos5
Flankerk - I do follow you. Cool, I might revise the orders and define a location that is the goal for the carrier group.

The idea of my entire campaign is: scenario 1 - contain the subs; scenario 2 - defend against Soviet Naval Air; scenario 3 - destroy Iceland as a Soviet forward base of operation.

So, maybe the carrier task force should have less planes available, or maybe have the Iceland strike happen at a designated time instead of a triggered event.

Cool, stuff to think about with my future scenario builds.

Fonz_ thanks for the input.

As I said above, I may change the trigger event for the Iceland strike. Or, I may push the carrier task force back further so that it doesn't even act as a player in this first scenario.

I will either increase the game time or reduce the distance to the goal for the Soviets.

Thanks!


RE: Red Storm

Posted: Tue Dec 17, 2013 7:19 pm
by Broncepulido
Perhaps this link can help (I don't know if these radar sites are implemented in the scenario or database):
http://en.wikipedia.org/wiki/List_of_Un ... ted_States
The Iceland sites are designated H-xx, and in each individual entry of Iceland radar sites on Wikipedia are listed the radar types of each site.
Other link with links to similar stuff:
http://en.wikipedia.org/wiki/List_of_US ... r_Stations

RE: Red Storm

Posted: Wed Dec 18, 2013 4:03 am
by Bazza042
Hi,

I am a newbie having worked through only a few of the included scenarios to date, including the tutorials and I am finding this scenario a real challenge.

I am using Build 479

I left the allocations of aircraft to the various missions as in the original set up and promptly lost most of CAP1 to the storm of fighters
operating from Iceland. This dust up resulted in 50% losses to NATO with the remaining 50% on a Winchester RTB to Stornaway. The kill ration was 3-2 in
favour of NATO with the Tornados taking most of the 'hits'. The Russian fighters then enjoyed a Penguin supper knocking down the three Orions comprising
ASWPatrol 2.

So for my second run I doubled up the CAP1 Force with pretty much the same result. I lost 3x Tornado F.2A and 4x F-15C Eagle and downed 1x Il-38 May,
1x Su-27S Flanker B and 3x MiG-29 Fulcrum A. The remainder of the CAP1 trooping back to Stornaway on a Winchester RTB whilst the traditional Penguin buffet was hoovered up at speed.

So for the third attempt I reverted to the original scenario set up but changed the ROE to engage non-hostile targets. This didn't seem to make a heap
of difference my kill ratio slightly dropping to about 3 to 2.

For the fourth attempt I set up an identical run to the above but fed additional aircraft (4 each time) into CAP1 at five minute intervals for the next 20 minutes. This, as somewhat expected
resulted, in a defeat in detail with each succeeding course losing about 50% of its aircraft, the remainder RTB (Winchester). Once the last course of CAP had been chewed up the Penguins were enjoyed as a desert.
The fifth attempt I put all the 'loaded' fighters from Stornaway into one gigantic CAP and trotted off on patrol. The same thing happened about 30% losses, mainly Tornados and 70% RTB(W). The Russians tucked in and then moved onto the Penguins....


I don't have many pilots who are at all keen to fly Orions at the moment.....

I think I might be doing something wrong here........

Obviously at this point the Nimitz battlegroup was too far away to offer assistance and, in any case I had understood that the 'invasion of Iceland' s the second scenario.

In the end I deactivated the 'air missions; based on Stornaway and had an enjoyable time trying to locate the Russian subs with the carrier group and the submarines.

So thoroughly enjoyed the scenario but left with three questions:

1. Should the Stornaway air missions be activated in this scenario?

2. If so, how do I keep the Orions in the air?

3. What am doing wrong with the CAP1 assets?

Please note I am not trying to fault the scenario it is very clearly operator error[&:]


RE: Red Storm

Posted: Wed Dec 18, 2013 5:39 am
by strykerpsg
If you look at the scenario in the editor, it's set up with all SU27's launched initially, so there will be a blood bath. Also, since you're receiving ESM from the SU's, why not designate all that have known bad guy ESM and shoot from afar versus engaging into the visual realm. Let's face it, the Tornado, while a grand aircraft, is no nimble dog fighter, unlike the Eagle. Use their BVR weapons to your advantage. Also, try modifying the launch of your Orion's until the air is cleared a bit, say about an hour after start time. The initial NATO strategy was to gain air superiority initially, then allow follow on forces to conduct supporting operations. just a thought.

Matt

RE: Red Storm

Posted: Wed Dec 18, 2013 7:20 am
by Tomcat84
Will see if I can give this one a run on friday

RE: Red Storm

Posted: Wed Dec 18, 2013 1:03 pm
by Bazza042
ORIGINAL: strykerpsg

If you look at the scenario in the editor, it's set up with all SU27's launched initially, so there will be a blood bath. Also, since you're receiving ESM from the SU's, why not designate all that have known bad guy ESM and shoot from afar versus engaging into the visual realm. Let's face it, the Tornado, while a grand aircraft, is no nimble dog fighter, unlike the Eagle. Use their BVR weapons to your advantage. Also, try modifying the launch of your Orion's until the air is cleared a bit, say about an hour after start time. The initial NATO strategy was to gain air superiority initially, then allow follow on forces to conduct supporting operations. just a thought.

Matt

Thanks Matt,

I didn't want to 'look at the other side' as this somewhat spoils the enjoyment.

I am not sure I fully understand your comments about 'bad guy ESM'. Surely if I set the 'Engage non-hostiles' to 'yes' does this not achieve the same thing? OK if a neutral is floating around he literally takes the bullet (or missile) but surely that means NATO will attack anything it sees. So where is the advantage, apart from saving the odd neutral, of doing one rather than the other?

I take your point about the delayed entry of the Orions. But I'm still at loss to see how I gain air superiority in the first place. If sending the whole Stornaway 'fighter force in one go doesn't hack it how is sending them piecemeal going to do it especially, as you remark, the Tornado seems somewhat of a liability in this environment.
I certainly lost a considerably higher % of Tornados than Sea Eagles

I was deliberately not trying to 'game' my way to victory but to try to achieve it by 'legitimate' means.

It appears clear from the posts in this thread that at least three people have overcome this aspect so I was seeking help.

Many thanks for your response and clarification. I'll have another go at flooding them with Sea Eagles, then with the Tornados, and then again with 're-armed' Sea Eagles. Then I'll find the pub where the Orion pilots are hiding
and put them up.

I do like the scenario and I haven't had this much enjoyment from a sim for quite a while.

RE: Red Storm

Posted: Wed Dec 18, 2013 1:05 pm
by Bazza042
ORIGINAL: Tomcat84

Will see if I can give this one a run on friday
Will see if I can give this one a run on friday

Tomcat 84,

I'll be interested how you get on: just don't come back and say 'No Problem'[:)]