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RE: Build 460 is available
Posted: Sun Nov 10, 2013 6:59 pm
by JCR
Ah I forgot to say Thank You
Sorry I'm german[:-]
RE: Build 460 is available
Posted: Sun Nov 10, 2013 8:02 pm
by renders
Tryed many times to re download it, but always the same problem... it's only me?

RE: Build 460 is available
Posted: Sun Nov 10, 2013 9:27 pm
by Cafe
Great job devs, you are continuously adding value and I am one happy customer. Keep up the good work.
RE: Build 460 is available
Posted: Sun Nov 10, 2013 10:18 pm
by JRyan
ORIGINAL: renders
Tryed many times to re download it, but always the same problem... it's only me?
I had a hard time DL off of Google Drive also...I just stayed with it.....something about the size but I can not put a finger on it..
RE: Build 460 is available
Posted: Sun Nov 10, 2013 11:55 pm
by ArmyVet2004
Great update guys.....really liking this
Thank you very much
RE: Build 460 is available
Posted: Mon Nov 11, 2013 3:42 am
by Dimitris
ORIGINAL: ExMachina
Thanks for the update!
ORIGINAL: thewood1
Thanks for navigation options on waypoints...
The option
appears to be there (select waypoint then F2), but the feature doesn't seem to be functional yet.
We are still working on per-waypoint commands (not just speed & altitude, but also EMCON & doctrine). We deliberately left it out of this build because it's still not release-grade. You'll probably see it on the immediate next build(s).
RE: Build 460 is available
Posted: Mon Nov 11, 2013 3:45 am
by SSN754planker
Is a Time on Target counter/timer still in the works?
RE: Build 460 is available
Posted: Mon Nov 11, 2013 4:03 am
by Russian Heel
ORIGINAL: renders
Tryed many times to re download it, but always the same problem... it's only me?
It appears you are trying to update the game while it is running.
RE: Build 460 is available
Posted: Mon Nov 11, 2013 4:36 am
by Tomcat84
ORIGINAL: Sunburn
(not just speed & altitude, but also EMCON & doctrine).
best news ever! [8D]
RE: Build 460 is available
Posted: Mon Nov 11, 2013 5:09 am
by SSN754planker
ORIGINAL: Tomcat84
ORIGINAL: Sunburn
(not just speed & altitude, but also EMCON & doctrine).
best news ever! [8D]
Wow...cannot wait for that to become reality!
RE: Build 460 is available
Posted: Tue Nov 12, 2013 2:10 pm
by PaulWRoberts
Can any confirm whether the "natural sorting" mentioned above is actually working? I have everything installed correctly, but I'm still seeing the following in the OOB list:
#1
#10
#11
#12
#2
#3
#4
(etc.)
RE: Build 460 is available
Posted: Tue Nov 12, 2013 2:42 pm
by Dimitris
It's not yet implemented in the OOB window. Nice catch [:)]
RE: Build 460 is available
Posted: Fri Nov 15, 2013 8:04 am
by FERdeBOER
This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.
My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family
RE: Build 460 is available
Posted: Fri Nov 15, 2013 3:04 pm
by FERdeBOER
ORIGINAL: FERdeBOER
This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.
My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family
I've reinstalled the game, copied again the 460 build and now is better, I'm playing for an hour and I'm not suffering the problem. It's still consuming more cpu than 442 and "freezes" a couple of seconds from time to time though...
RE: Build 460 is available
Posted: Fri Nov 15, 2013 4:52 pm
by thewood1
That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.
RE: Build 460 is available
Posted: Fri Nov 15, 2013 5:23 pm
by FERdeBOER
ORIGINAL: thewood1
That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.
I know my computer is getting old, but it's not for this game. Recommended specs are 1GHz or higher and 2 GB or higher of RAM. I have 1.8GHz and 3GB of RAM.
But, above all, in the previous build I don't have this problems, could run scenarios at 15 or 30 secs, with the pdf manual and Firefox with some tabs opened.
In the improvements of this build says:
* Significant performance increase, both for UI and sim-engine.
* Faster start-up.
It's the opposite for me.
Edit: This leads me to another issue: with this build many times the game doesn't run the first time, it gets stuck in the initial image, I have to kill the process and then in the second attempt (normally, sometimes in the third) it loads properly.
RE: Build 460 is available
Posted: Fri Nov 15, 2013 6:03 pm
by thewood1
It is above specs, but I have two computers than can run Command. One runs OK and stutters a lot (2Gb of RAM on Vista) and maxes out at 500 units per side.
My more modern computer can run up 1800 units before choking. Minimum specs means bare minimum to run basic functions.
RE: Build 460 is available
Posted: Fri Nov 15, 2013 6:14 pm
by FERdeBOER
But I'm in the recommended specs area, not minimum, so that (should) mean running the game without issues in average scenarios.
For clarifying even more, I don't play big or complex scenarios because I'm quite new in this kind of games, so many units overwhelm me.
I'm playing right now Canary's Cage, not very big, not too many units. But I've seen this problem also with smaller scenarios.
But I'm able to play Canary's Cage without issues in the previous build, which means the problem is with this build.
RE: Build 460 is available
Posted: Tue Nov 26, 2013 4:28 pm
by Ginetto
Great! It works fine, but when is an honest to goodness ver. 1.02 coming? Don't forget to include as many as possible of those new scenarios floating around Forums.[&o][&o]