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RE: Division-scale based Command Ops?
Posted: Tue Nov 19, 2013 1:38 am
by BletchleyGeek
ORIGINAL: Arjuna
Yes but you've been using the debug version which has the limit removed. [:)]
That explains it [:)] But I never meant that map to be played, it was a "master map" so I can cut out reasonably sized pieces.
RE: Division-scale based Command Ops?
Posted: Tue Nov 19, 2013 2:01 am
by Arjuna
I know that's why we don't have the limit in the debug version. But look I can be convinced to remove the limit altogether.
RE: Division-scale based Command Ops?
Posted: Tue Nov 19, 2013 4:43 am
by navwarcol
My system is in the middle, a Win 8 64bit dual core 2.33 with 4gb RAM... I enjoy the large scenarios (as well as, not instead of, the small ones) and have pretty easily "for the fun of it" set up and played at army level on a maxed out map 2 corps x 3 div + corps assets on each side. The only thing I did in the design, to alleviate some of the cpu drain was to schedule on both sides a large part of their forces as gradually arriving reinforcements but still easily had at game end 4+ divs on each side. It never really slowed down my system.... a few 30 second-45 second pauses at the times said reinforcements were arriving, maybe 5 times during the entire game.... but easy.
OT - Division-scale based Command Ops
Posted: Thu Dec 19, 2013 7:52 am
by PirateJock
ORIGINAL: Bletchley_Geek
Dave, for one, has been thinking about this particular setting. You might or not know, that Dave made, a long time ago, in a galaxy far away, a boardgame covering the whole Eastern Front called Trial of Strength (look it up).
Just seen there's talk of this being reprinted on CSW
http://talk.consimworld.com/WebX?14@@.ee6ce08. Good news as been looking for a copy of this for a good while
Dave - would you be involved in the reprint?
Cheers
RE: OT - Division-scale based Command Ops
Posted: Thu Dec 19, 2013 9:30 am
by Arjuna
Now that would be telling. [;)]
RE: OT - Division-scale based Command Ops
Posted: Thu Dec 19, 2013 10:00 am
by PirateJock
[:D] - you tease you!
Cheers
RE: OT - Division-scale based Command Ops
Posted: Thu Dec 19, 2013 10:00 am
by Phoenix100
Would love to see a Command Ops version of WitE, as it were - that scale but with scaleable command and a proper map. So you could give orders at Corps level and the Corps would work out what the Divisions should do. Could be 'continuous pausable too - just a bit faster than at present(or more than a bit - say a second per half-hour as the slowest?) Ability to divide divisions into regiments/brigades (as in WitE). No hexes. I'd go for that on KS too!!
RE: OT - Division-scale based Command Ops
Posted: Tue Dec 24, 2013 2:38 pm
by governato
ORIGINAL: phoenix
Would love to see a Command Ops version of WitE, as it were - that scale but with scaleable command and a proper map. So you could give orders at Corps level and the Corps would work out what the Divisions should do. Could be 'continuous pausable too - just a bit faster than at present(or more than a bit - say a second per half-hour as the slowest?) Ability to divide divisions into regiments/brigades (as in WitE). No hexes. I'd go for that on KS too!!
+1
The meeting engagements typical of East Front Operations 'd be great to simulate with this engine.
Think Case Blue in Summer 42!