Gameplay Mechanics Q&A

Pandora: First Contact is a science-fiction turn-based strategy game of epic scale. The player leads his chosen human faction over multiple centuries on a newly discovered earth-like planet into an unknown future. Pandora features research, diplomacy, economy, warfare and endless replayability with the exploration of exciting and randomly-generated worlds.

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SephiRok
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RE: Gameplay Mechanics Q&A

Post by SephiRok »

Technically, it's 75% of all research cost, so late techs give you more.
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spitfire_ch
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RE: Gameplay Mechanics Q&A

Post by spitfire_ch »

Thanks a lot! Now the game is not just extremely addictive, but its mechanics are also much clearer, thus increasing the fun even more! :)
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gunnergoz
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RE: Gameplay Mechanics Q&A

Post by gunnergoz »

How does remote harvesting work? What do I have to do and what is the payoff?
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Raindog101
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RE: Gameplay Mechanics Q&A

Post by Raindog101 »

I can't find the button or hot key to bring up the production menu. Any help would be appreciated.
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jack54
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RE: Gameplay Mechanics Q&A

Post by jack54 »

ORIGINAL: Old Eagle101

I can't find the button or hot key to bring up the production menu. Any help would be appreciated.

Closest thing I found is the F3 key or the 'economy button' on the bottom of the screen. This gives a list of Cities and what each is producing. Hope this helps.
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RockKahn
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RE: Gameplay Mechanics Q&A

Post by RockKahn »

You can also open the production menu by clicking on the city name located under the city hex on the map. Then you can cycle through the cities by clicking on the arrow beside the city name at the near top of the screen.
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RockKahn
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RE: Gameplay Mechanics Q&A

Post by RockKahn »

1. How do I get a list that shows where my faction currently ranks in military strength, economy, population, etc.?

2. How do I stop spies? I shouldn't have to ring my cities with troops to stop a spy from entering, should I?
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Runesil
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RE: Gameplay Mechanics Q&A

Post by Runesil »

Is there any way to automate Espionage? It also seems to me that currently espionage is fairly overpowered.

As an example, I currently have 3 other factions bordering my own, so I've setup three sets of Agent pairs (One each for credit and research) and every turn I need to steal credit and research from each other faction manually. I often receive between 3-4x the amount of research and credits that I can produce within my own cities, and I'm the most powerful faction on the planet at the moment!

Thanks,
Greg
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Tac2i
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RE: Gameplay Mechanics Q&A

Post by Tac2i »

1) use the diplomacy screen. What you see there is your relative standing vs each faction, or better said what their standing is relative to you.

2) as currently implemented that is the only full proof way. I station picket units out so that I have visibility on hexes within spy striking range of my city. Then if I see one approaching, I destroy it.
ORIGINAL: RockKahn

1. How do I get a list that shows where my faction currently ranks in military strength, economy, population, etc.?

2. How do I stop spies? I shouldn't have to ring my cities with troops to stop a spy from entering, should I?
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Tac2i
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RE: Gameplay Mechanics Q&A

Post by Tac2i »

No way to automate.
ORIGINAL: Runesil

Is there any way to automate Espionage? It also seems to me that currently espionage is fairly overpowered.

As an example, I currently have 3 other factions bordering my own, so I've setup three sets of Agent pairs (One each for credit and research) and every turn I need to steal credit and research from each other faction manually. I often receive between 3-4x the amount of research and credits that I can produce within my own cities, and I'm the most powerful faction on the planet at the moment!

Thanks,
Greg
Tac2i (formerly webizen)
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