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RE: Gameplay Mechanics Q&A
Posted: Sat Jan 11, 2014 11:45 am
by SephiRok
Technically, it's 75% of all research cost, so late techs give you more.
RE: Gameplay Mechanics Q&A
Posted: Sat Jan 11, 2014 5:21 pm
by spitfire_ch
Thanks a lot! Now the game is not just extremely addictive, but its mechanics are also much clearer, thus increasing the fun even more!

RE: Gameplay Mechanics Q&A
Posted: Sun May 18, 2014 8:18 pm
by gunnergoz
How does remote harvesting work? What do I have to do and what is the payoff?
RE: Gameplay Mechanics Q&A
Posted: Sat Sep 06, 2014 5:42 pm
by Raindog101
I can't find the button or hot key to bring up the production menu. Any help would be appreciated.
RE: Gameplay Mechanics Q&A
Posted: Mon Sep 08, 2014 2:23 pm
by jack54
ORIGINAL: Old Eagle101
I can't find the button or hot key to bring up the production menu. Any help would be appreciated.
Closest thing I found is the F3 key or the 'economy button' on the bottom of the screen. This gives a list of Cities and what each is producing. Hope this helps.
RE: Gameplay Mechanics Q&A
Posted: Fri Sep 26, 2014 11:32 am
by RockKahn
You can also open the production menu by clicking on the city name located under the city hex on the map. Then you can cycle through the cities by clicking on the arrow beside the city name at the near top of the screen.
RE: Gameplay Mechanics Q&A
Posted: Fri Sep 26, 2014 6:16 pm
by RockKahn
1. How do I get a list that shows where my faction currently ranks in military strength, economy, population, etc.?
2. How do I stop spies? I shouldn't have to ring my cities with troops to stop a spy from entering, should I?
RE: Gameplay Mechanics Q&A
Posted: Mon Sep 29, 2014 4:21 am
by Runesil
Is there any way to automate Espionage? It also seems to me that currently espionage is fairly overpowered.
As an example, I currently have 3 other factions bordering my own, so I've setup three sets of Agent pairs (One each for credit and research) and every turn I need to steal credit and research from each other faction manually. I often receive between 3-4x the amount of research and credits that I can produce within my own cities, and I'm the most powerful faction on the planet at the moment!
Thanks,
Greg
RE: Gameplay Mechanics Q&A
Posted: Mon Sep 29, 2014 6:44 am
by Tac2i
1) use the diplomacy screen. What you see there is your relative standing vs each faction, or better said what their standing is relative to you.
2) as currently implemented that is the only full proof way. I station picket units out so that I have visibility on hexes within spy striking range of my city. Then if I see one approaching, I destroy it.
ORIGINAL: RockKahn
1. How do I get a list that shows where my faction currently ranks in military strength, economy, population, etc.?
2. How do I stop spies? I shouldn't have to ring my cities with troops to stop a spy from entering, should I?
RE: Gameplay Mechanics Q&A
Posted: Mon Sep 29, 2014 8:46 am
by Tac2i
No way to automate.
ORIGINAL: Runesil
Is there any way to automate Espionage? It also seems to me that currently espionage is fairly overpowered.
As an example, I currently have 3 other factions bordering my own, so I've setup three sets of Agent pairs (One each for credit and research) and every turn I need to steal credit and research from each other faction manually. I often receive between 3-4x the amount of research and credits that I can produce within my own cities, and I'm the most powerful faction on the planet at the moment!
Thanks,
Greg