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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 12:08 pm
by keith63
Denmark falls and its navy is forced to rebase to Greenland, with the exception of one convoy which was captured. And on the eastern front Lodz is overwhelmed and falls with no losses for Germany.
Italy moves another unit to North Africa. Building up a sizeable force there.

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 12:27 pm
by keith63
CW moves more escorts out to protect the convoy lines. France moves a transport with a 3 cruiser escort to the Eastern Med. to pick up a French land unit in Syria.
With the start of a new impulse the weather turns to rain in the artic and the north temperate.
I've put up a good shot here of a air rebase and how you can see all the units able to rebase.

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 12:45 pm
by keith63
With the weather turning to rain Germany decides upon a combined and decided to move out some subs. They move to the Faroes Gap in hopes and taking out some convoys.

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 5:23 pm
by keith63
The German U-Boats decide to initiate combat here. After 2 rounds of combat in which the allies were surprised in each round, the outcome was 5 dead convoys and 3 aborted. No damage to the U-boats since they were able to select only the 0 box with just convoys. The U-boats then headed back to Kiel for a few brews. The moral of the story is put some escorts in the zero box.,

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 8:48 pm
by keith63
Japan lands more troops to southern China. And being ordered to attack in the rain, Warsaw finally falls to the Axis.

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 8:57 pm
by wolf14455
As a newbee of WIF (computer version anyway) can I in the sub example chosen seabox 3 just to check the odds and then revert back to a more smart seabox zero attack? Or is it trial and error from other playthrues? Like your AAR keep it up. Worried about some kinks you and the other AAR guys how found with tracing and saving production and oil, but I guess the devs monitoring your AAR´s to clarify or/and correct any needed.
cheers

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 8:59 pm
by keith63
The allies try to pass to end the turn on a 3 or less, they fail on a roll of 7. The next impulse starts off with a weather roll of a 10.!!!

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 9:03 pm
by keith63
To answer your question Swedewolf, I think you want to be in the highest box you can be as subs so you have a better chance of finding the enemy ships and therefore being able to attack them.

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 9:20 pm
by wolf14455
I got that, higher seabox better search. But I refere to this comment "No damage to the U-boats since they were able to select only the 0 box with just convoys." If I in this instant shoose the seabox where escort where, just to see if I could have done some dmg there and if odds was against me shoose the safe attack at box zero. I the board game you could do the math by hand but can the computer help you find the best action so to speak?

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 9:21 pm
by keith63
Germany begins to move troops back west, by rail and land movement. The turn fails to end as a 9 is rolled. The Allies try to end the turn again by passing and again they fail on a roll of 8 when they needed a 7 or less!! Next impulse begins with a weather roll of an 8 adjusted up to a 10. Mostly storms in all the current areas of the war.
I've also posted a shot here of the relations screen, its show who is at war with who.

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RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 9:25 pm
by keith63
Ah, ok Swede, I think you can still figure out the math if you look at the naval combat charts and add up the factors, at least I think so.

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 9:35 pm
by wolf14455
Ok thanx, will check that tommorow when I get the game [:D]
cheers

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 11:27 pm
by brian brian
ORIGINAL: Swedewolf

As a newbee of WIF (computer version anyway) can I in the sub example chosen seabox 3 just to check the odds and then revert back to a more smart seabox zero attack? Or is it trial and error from other playthrues? Like your AAR keep it up. Worried about some kinks you and the other AAR guys how found with tracing and saving production and oil, but I guess the devs monitoring your AAR´s to clarify or/and correct any needed.
cheers

I am sure the naval combat charts are printed for the players, so yes, the side that is successful at searching when the other side fails, can first consult the charts to look at outcomes vs various boxes or combinations of boxes.

In naval combat, the amount of combat results are fixed by the attack factors one side has in relation to the # of targets on the other side. The chance nature of combat is reflected in the search roll, which can partially be thought of as the combat die roll. The results can be modified by one side spending surprise points to increase or decrease the amount of results, which are in #s of enemy targets possibly destroyed/damaged/aborted.

When U-Boats have the choice of boxes to fight it is generally the best choice to pick the 0 box, where their natural target is, the convoy points. They may have reason to pick an escort box by itself however.

Driving away the escorts in a higher box might make a 2nd successful search even more damaging, as the convoy side might then not have anything left in a high box to generate surprise points or even find the Subs themselves and keep the convoys out of the battle. Sometimes SUBs can easily win a surface combat against a weak escort group, such as 2 CL units, while taking less combat results than they might in ASW combat. Or they may have more plans for the sea area later in the turn.

RE: Keith's Solo AAR

Posted: Thu Nov 21, 2013 11:32 pm
by wolf14455
Thorow answer, I like. thanx.

RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 1:01 pm
by keith63
Here is a good shot of the German production screen. Everything you need to know about your economy is shown here.

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RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 1:03 pm
by keith63
And here is a shot of the Oil re-organization phase.

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RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 1:16 pm
by keith63
And here is a shot of an actual production screen, where you have the fun task of choosing what units to build. :)

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RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 1:19 pm
by keith63
And here is Germany choosing what if any pilots to mate up with an air unit to place on the map.

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RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 1:29 pm
by keith63
Here is the initiative screen for the new turn. Axis won on a roll of a 9.

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RE: Keith's Solo AAR

Posted: Fri Nov 22, 2013 11:12 pm
by keith63
N/D 39 starts with the German units rolling into the Netherlands. On a + 10 attack in the snow Rotterdam falls. Most of the NE shipping escapes to England. The CW begins to rebuild the convoy line that was shattered last turn. French transports pick up a unit in Syria to bring back to France for the coming land war there.
This is a shot of some of the NE shipping that escaped.

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