RE: Small ship designs?
Posted: Sun Nov 24, 2013 7:15 pm
Comments from that "other" thread...
On a tactical scale they are not as potent, I know that. I'm talking about on a strategical/logistical scale. Smaller ships can be constructed faster than larger ships and can be at more places at the same time.
On equal size/resources they are not as efficient in a combat ability. I use more or less maximum ship size for all my combat fleets at the moment.
On a strategic scale you can when you send them in to attack enemy infrastructure and freighters, combined with warp inhibitors on some specially designed ships. It is micromanagement since the AI automation does not handle such things very well.
You build ships just big enough to destroy enemy bases. Cheaper than sending your fleets...
Might be the case, I have not ventured into the game that far yet that I have had to send hordes of ships into enemy territory. but my strategy has worked against the ones I have encountered so far.
I tend to just have defensive fleets before I go to war to save credits. I then mass produce these frigates (and other fleets) and swarm the enemy as much as I can to disrupt their infrastructure. I might loose some of them but they loose much more. The fleets will engage and fight the enemy fleets.
I don't use the small ships any more for defense other than in some systems that is relatively far away from my bases. Their role is only to engage and stall, not to win. I just keep one perhaps two ships in a system. They use hyper-drives that jump quickly but not that fast, they primarily defend single systems. These are Escorts ships at 250-300 in size. Their main threat is Pirates, these bastards tend to attack in several places at times. So having two ships can be useful instead of one bigger ship, but often I just send one ship.
Explain to me how having 2 or 3 ships instead of one bigger ship can result in the larger ship being destroyed? As long all ships are designed in the same way except for size, and with the same amount of resources used.
On a tactical scale they are not as potent, I know that. I'm talking about on a strategical/logistical scale. Smaller ships can be constructed faster than larger ships and can be at more places at the same time.
On equal size/resources they are not as efficient in a combat ability. I use more or less maximum ship size for all my combat fleets at the moment.
Next bit is you trying to justify your saying of smaller ships confusing the enemy and some random babble. I'll respond to it with more effort than you put in. NO.
On a strategic scale you can when you send them in to attack enemy infrastructure and freighters, combined with warp inhibitors on some specially designed ships. It is micromanagement since the AI automation does not handle such things very well.
You build ships just big enough to destroy enemy bases. Cheaper than sending your fleets...
Then you say smaller ships are useful in engaging multiple installations at the same time. Just how many installations are you attacking that you need to build smaller ships so you can attack very single one? A well developed enemy system might have 5-10 bases. And an empire woul have a few of those. At any point in the game, you probably have enough economy to attack every single base with the maximum tehnology size ships. Not that it is possible, since the interface isn't good enough that you can attack every installations at the same time.
Might be the case, I have not ventured into the game that far yet that I have had to send hordes of ships into enemy territory. but my strategy has worked against the ones I have encountered so far.
I tend to just have defensive fleets before I go to war to save credits. I then mass produce these frigates (and other fleets) and swarm the enemy as much as I can to disrupt their infrastructure. I might loose some of them but they loose much more. The fleets will engage and fight the enemy fleets.
I don't use the small ships any more for defense other than in some systems that is relatively far away from my bases. Their role is only to engage and stall, not to win. I just keep one perhaps two ships in a system. They use hyper-drives that jump quickly but not that fast, they primarily defend single systems. These are Escorts ships at 250-300 in size. Their main threat is Pirates, these bastards tend to attack in several places at times. So having two ships can be useful instead of one bigger ship, but often I just send one ship.