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RE: So you want more sound effects...

Posted: Thu Nov 21, 2013 5:17 pm
by CaptCarnage
If you make an array with sounds for all kinds of messages, I just might mod my own in there.

You can't make everybody happy. Just make a pack with default beeps and I am positive that a plethora of community soundpacks will appear within the blink of an eye.

RE: So you want more sound effects...

Posted: Thu Nov 21, 2013 5:19 pm
by Dimitris
Well so far there hasn't been any modding on the sounds already provided, so I wouldn't hold my breath.

RE: So you want more sound effects...

Posted: Thu Nov 21, 2013 5:23 pm
by deepdive
Nope, not at all, but i want more realism, smarter AI.[;)] And not least an DB editor.

Bjørn

RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 11:46 am
by mr_quarantaine
[8D] what about using morse code, just a few 3 letter hints like

SKU (skunk detected)
BOG (bogey detected)
ACR (aircraft ready)
RTB (returning to base)

or even

C132FFG (classified contact #132 as FFG)

I seriously think this would be a concise way of getting an idea of what's happening without looking, quick enough to work in busy situations and not too tiresome.



RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 12:13 pm
by CaptCarnage
Morse? Oh dear.... ;)

My suggestion:
SKUNK: beep beep
BOGEY: tuut tuut
GOBLIN: meep meep
IDd as hostile: woop woop
VAMPIRE: wooooa woooa

RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 3:11 pm
by incredibletwo
My 2 cents, and don't bite my head off BUT...something along the lines of the (GASP) Harpoon sound effects, but jazzed up for the 21st century (and no, no Zylons, please). [:'(]

RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 6:46 pm
by Banquet
For me, just vocal (voice acted) reports when certain conditions are met. Such as

airborne
reached mission area
ingress to target
weapon launched
rtb
contact at 070
maneuvering
launching ecm

and some of the harpoon stuff such as vampire, etc

I realise that with too much of this, when there's a lot going on there would be too much feedback. My suggestion to deal with that is to have 2 levels of reports... One for all units that is limited to reports such as airborne, ingress, bombs away and similar. And another, containing more details (weapon launch, vampire, going defensive etc) for the unit currently selected.

If done right (and I realise it wouldn't be easy) I think it would add a great deal to the immmersiveness of this excellent game.

RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 6:50 pm
by FERdeBOER
SeaHag is great. Voices are the most useful thing. It's not needed a whole speech, just enough to catch your attention. I still remember the old Aces of the Deep: "Smoke in the horizon Kaptain". That was enough.

I agree with some "blips" and, above all, the option to add/mute.


RE: So you want more sound effects...

Posted: Fri Nov 22, 2013 7:16 pm
by GBOATZ
If I recall, on Jane's Fleet Command, there was a dichotomy between the voices; The male voice did most of the action stuff "I've Got Him! He's History! Roger out!" etc and the female voice did the maintenance stuff (Contact bearing 090, Contact lost, etc).

I think Banquet's suggestion may be valid if more voices were added. I really like PrimarchX' deep sonorous voice on his tutorials as he reminds me of my DI from Boot Camp and would be an excellent candidate for voice talent! [:D]

RE: So you want more sound effects...

Posted: Fri Mar 11, 2016 3:08 pm
by leo321
It must be upgrade more sound effects of course

RE: So you want more sound effects...

Posted: Fri Mar 11, 2016 3:51 pm
by Marder
Please change the disturbing "Alert_missile.mp3" sound.
Selecting a unit should give audio feedback e.g. short controlroom chatter when selecting a Carriergroup.
-takeoff/landing sounds