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RE: NetPlay BarbAARosa - rekm41 (GER) v PeekingDuck (SU)

Posted: Mon Nov 25, 2013 4:57 pm
by Zorachus99
ORIGINAL: Peeking Duck?

ORIGINAL: Zorachus99

With such a slow opening turn, it was a bit of a mistake to leave any units in the USSR.

It would have reduced the production multiple of the USSR by .25

Just as good as removing units from the map.

Hi m8. Can you elaborate a bit on this? I've not come across it in RaC yet.

Cheers,
Peek

USSR starts the scenario at .75 production multiplier IIRC. That means 20 PP turns into 15 BP for buying units.

Any major power gets a .25 production multiplier if
1) They suffer a land attack in their home country
2) Any in-supply enemy land unit is in their home country at the end of the turn.

That's a .5 multiplier add-on bringing it to 1.25x, which means 20 PP turns into 25BP for buying units.

Additionally:
If USSR controls Leningrad, Stalingrad, and Moscow in 1942 or after, they get a .25 production multiplier (not sure if implemented)
If USSR controls either Minsk or Kiev in 1943 or after, they get another .25 production multiplier.(not sure if implemented)

RE: NetPlay BarbAARosa - rekm41 (GER) v PeekingDuck (SU)

Posted: Mon Nov 25, 2013 5:49 pm
by Shannon V. OKeets
ORIGINAL: Zorachus99

With such a slow opening turn, it was a bit of a mistake to leave any units in the USSR.

It would have reduced the production multiple of the USSR by .25

Just as good as removing units from the map.
Bessarabia is considered part of the USSR at the start of this scenario. So you would either have to vacate all of Bessarabia too, or capture every hex in Bessarabia so it reverts to Rumania.

RE: NetPlay BarbAARosa - rekm41 (GER) v PeekingDuck (SU)

Posted: Thu Dec 12, 2013 7:19 pm
by Pax25
Thanks for this. Would love to see more NetPlay AARs.