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RE: Stay at sea

Posted: Sun Dec 08, 2013 2:20 pm
by WIF_Killzone
Thanks, the problem might be between the chair and keyboard, I don't think I tried licking on the flags to ensure it was the current decision maker, not sure. I'll keep an eye out for it.

RE: Stay at sea

Posted: Sun Dec 08, 2013 6:21 pm
by paulderynck
Don't you just love typos that pass spell check. [;)]

RE: Stay at sea

Posted: Sun Dec 08, 2013 7:33 pm
by warspite1
ORIGINAL: WIF_Killzone

Thanks, the problem might be between the chair and keyboard, I don't think I tried licking on the flags to ensure it was the current decision maker, not sure. I'll keep an eye out for it.
warspite1

Yes I've tried that too but to be honest it makes a slobbery mess of the monitor so I've stopped doing it.

RE: Stay at sea

Posted: Mon Dec 09, 2013 2:07 pm
by WIF_Killzone
LOL, licking, seriously. Did I actually spell that or did the forum SW use spell correct. I am working on requirements for a new system at work, and I have added spell checking and grammer checking, not sure if grammer checking would have helped on that one.

RE: Stay at sea

Posted: Mon Dec 09, 2013 11:09 pm
by WIF_Killzone
Think I found one of the bugs, same issue that haunted me earlier. I have two British 2 point carriers in the Eastern Med both Loaded with 1 (each) 1 point baffins, which I elected to NOT stay at sea. They are both in the three box with a an American sub and American tac. It wont let me return the carriers to base to any port, in same sea zone or elsewhere. I don't think the Americans have anything to with it (for a change, hehe). Anyways, both carriers read "available this phase, 1/2 loaded with Baffin" and the baffins read: "flying loaded on Indomitable" and "flying loaded on Illustrious". Did I forget to land them, perhaps, but I don't think so, either way i'm trapped and have to reload. I suspect if I DONT elect to stay at sea the problem will go away--ill post again if that is not the case. These are the same carriers and planes that did this to me before.

RE: Stay at sea

Posted: Tue Dec 10, 2013 12:10 am
by Shannon V. OKeets
ORIGINAL: WIF_Killzone

Think I found one of the bugs, same issue that haunted me earlier. I have two British 2 point carriers in the Eastern Med both Loaded with 1 (each) 1 point baffins, which I elected to NOT stay at sea. They are both in the three box with a an American sub and American tac. It wont let me return the carriers to base to any port, in same sea zone or elsewhere. I don't think the Americans have anything to with it (for a change, hehe). Anyways, both carriers read "available this phase, 1/2 loaded with Baffin" and the baffins read: "flying loaded on Indomitable" and "flying loaded on Illustrious". Did I forget to land them, perhaps, but I don't think so, either way i'm trapped and have to reload. I suspect if I DONT elect to stay at sea the problem will go away--ill post again if that is not the case. These are the same carriers and planes that did this to me before.
Can you attach a zipped GAM file to your next post if you can recreate this?

RE: Stay at sea

Posted: Tue Dec 10, 2013 9:54 am
by WIF_Killzone
Attached is the Return to Base file that shows the carriers unable to RTB. I will also post the Stay at Sea file in case you need as well.

RE: Stay at sea

Posted: Tue Dec 10, 2013 9:54 am
by WIF_Killzone
Stay at Sea file attached.

RE: Stay at sea

Posted: Tue Dec 10, 2013 9:58 am
by WIF_Killzone
Attached is an earlier version of same game. The two carriers had problems then as well, when opening this game, I get the following message:

"Warning, game damaged (#105). Illustrious is transporting Baffin. But Baffin is NOT being transported. Correction made."

I have no idea how it ended up like this but the program does seem to fix this issue and the carriers could RTB.

Good luck!

RE: Stay at sea

Posted: Sat Dec 14, 2013 4:24 pm
by WIF_Killzone
Any update with this, just happened again, zip attached. Problem seems to be with carrier 1/2 loaded in 3 box that elects not to stay at sea, as with this example in timor sea..

RE: Stay at sea

Posted: Sat Dec 14, 2013 4:43 pm
by Shannon V. OKeets
ORIGINAL: WIF_Killzone

Any update with this, just happened again, zip attached. Problem seems to be with carrier 1/2 loaded in 3 box that elects not to stay at sea, as with this example in timor sea..
I'll try to get to this, this weekend. I just fixed another bug related to stay at sea earlier this week.

RE: Stay at sea

Posted: Sat Dec 14, 2013 4:58 pm
by chemkid
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RE: Stay at sea

Posted: Sat Dec 14, 2013 9:55 pm
by Ncore
Could this be the same bug?

I should return the German 6-movers to port from Faroes Gap (2-box), but the ports at the coast of North Sea give me that stupid "X over the circle"-cursor. Can't try to fight my way through the North Sea either, that gives me just the X-cursor. CW still has ships in North Sea that are returning to base (in addition to those that are staying out to hunt the Kriegsmarine).

So I am stuck at the end of turn "Return to base: Axis"-phase.

RE: Stay at sea

Posted: Sat Dec 14, 2013 10:28 pm
by Ncore
<nvm>

RE: Stay at sea

Posted: Sat Dec 14, 2013 10:39 pm
by lomyrin
When you do a return to base past another sea area where there are enemy ships staying at sea, you get the x in the circle cursor. That indicates that you have to fight your way through and you activate that sequence by moving your returning ships to that sea area with a ctrl move. this gets you there for a possible intercept action.

RE: Stay at sea

Posted: Sat Dec 14, 2013 10:49 pm
by Ncore
Duh... didn't realize to use CTRL. Thanks Lars :)