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RE: BUILD 4.6.265

Posted: Tue Dec 03, 2013 9:26 pm
by Arjuna
I will put out a new private beta build first. We are still wrestling with code to get the casualty levels right. I can't give you an answer that will make you happy I'm afraid as I don't know how this process will take. We are working hard.

RE: BUILD 4.6.265

Posted: Tue Dec 03, 2013 10:09 pm
by RangerX3X
ORIGINAL: Arjuna

I will put out a new private beta build first. We are still wrestling with code to get the casualty levels right. I can't give you an answer that will make you happy I'm afraid as I don't know how this process will take. We are working hard.

If I may ask a potentially dumb question, who can have access to the private beta build?

RE: BUILD 4.6.265

Posted: Wed Dec 04, 2013 12:41 am
by Arjuna
The beta test team. We could use a couple more testers though. You need to sign a non-disclosure agreement, be able to recite all field manuals relating to operational warfare and drive a T34/85. [;)] Actually only the first one is mandatory. If you are interested send me an email with your full contact details, including name, forum nick, street address, email address, any military or game development experience you may have and a brief resume - one page will do.

RE: BUILD 4.6.265

Posted: Wed Dec 04, 2013 10:15 am
by simovitch
Just tested the beta last night and I like what I see insofar as resupply and the AI providing Artillery support is concerned.

Casualty rates seemed OK to me, but down in the skunkworks those who know better are putting in a lot of effort to get this part right.

RE: BUILD 4.6.265

Posted: Wed Dec 04, 2013 1:54 pm
by Phoenix100
Interesting, Simovitch. But there wasn't a change to arty support, was there?

RE: BUILD 4.6.265

Posted: Wed Dec 04, 2013 7:43 pm
by BletchleyGeek
ORIGINAL: phoenix

Interesting, Simovitch. But there wasn't a change to arty support, was there?

It was a target of opportunity.

RE: BUILD 4.6.265

Posted: Thu Dec 05, 2013 12:27 am
by simovitch
ORIGINAL: phoenix

Interesting, Simovitch. But there wasn't a change to arty support, was there?
Yes, there were instances where Battalion level artillery was not supporting during the assault. This exposed some other issues which were fixed as well.

RE: BUILD 4.6.265

Posted: Thu Dec 05, 2013 2:33 am
by Tophat1815
Good to hear these are addressed now. It's closing in on Dec 16th and I'd like to start going through the scenarios of BftB again so i hope this patch is out by then. If not i'll just start without it.

RE: BUILD 4.6.265

Posted: Thu Dec 05, 2013 5:05 am
by Phoenix100
Yes, there were instances where Battalion level artillery was not supporting during the assault. This exposed some other issues which were fixed as well.

Great.

RE: BUILD 4.6.265

Posted: Fri Dec 06, 2013 10:39 am
by pekische
Is there any image about date of publishing build 4.6.265? At least roughly. During December? I have started game with AAR and I would like to wait for this build.... Sorry for the impatience ;)

RE: BUILD 4.6.265

Posted: Fri Dec 06, 2013 6:49 pm
by Arjuna
Picture this, your plumber has been under the sink for a while and emerges to get a pick and shovel as he thinks the problem is a bit bigger than expected. Well that's us metaphorically speaking. Right now we are digging to find the root cause (excuse the pun). So I can't at this stage give you an answer as to when. Sorry.

RE: BUILD 4.6.265

Posted: Fri Dec 06, 2013 7:08 pm
by pekische
ok, thx for your answer... i hope my plumber will handle it. ;)

RE: BUILD 4.6.265

Posted: Fri Dec 06, 2013 11:32 pm
by MarkShot
Oh no, I fear!!!

Someone get Dave, The Plumber, a SCUBA tank! :)

RE: BUILD 4.6.265

Posted: Sat Dec 07, 2013 9:45 am
by Phoenix100
It's when they tell you you will need to pay for the hire of an earth mover to get at the drains beneath the street that I start to worry....

RE: BUILD 4.6.265

Posted: Fri Dec 13, 2013 7:07 pm
by navwarcol
lol +1 ^^^^^^

RE: BUILD 4.6.265

Posted: Sun Dec 15, 2013 9:19 am
by Mahatma
Can I request a feature? Or two?

Number 1 is a 'MIN' button under the formation settings that set the footprint to the minimum possible. Or some way of making the formation changes less laborious since sometimes there are loads of options like 200m, 300m, 500m, 700, 1000m, 1500m or 2000m. Especially problematic when moving artillery en mass or defending forest lines. Maybe a 'MAX' button also? I just find frontage and depth settings a bit fiddly that's all.

Number 2 is to prevent units reorging in column formation after securing an objective AT ALL. Surely a simple issue? They only have to move a few hundred meters so why not arrowhead with min footprint every time?

Number 3 is an Ironman Mode where the save file is constantly overwritten every 5 minutes, and order delay is set to painfully realistic. So no reloads possible and maximum realism. I'm so weak that I often reload if my strategy goes badly wrong.