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RE: Distant Worlds Guide to Guides Mk II

Posted: Wed Apr 30, 2014 10:37 am
by Osito
Oops, the link should have been:

The effect of colony population on build times:

tm.asp?m=3341975

RE: Distant Worlds Guide to Guides Mk II

Posted: Wed Apr 30, 2014 10:38 am
by Icemania
Updated Cheers

RE: Distant Worlds Guide to Guides Mk II

Posted: Wed Apr 30, 2014 10:39 am
by Icemania
Other suggestions welcome.

RE: Distant Worlds Guide to Guides Mk II

Posted: Fri May 02, 2014 2:23 am
by FingNewGuy
Thanks for this, Icemania! [:)]

RE: Distant Worlds Guide to Guides Mk II

Posted: Tue May 27, 2014 6:39 am
by Icemania
I've added Das's very good and very patient How to Play Distant Worlds Video Series

RE: Distant Worlds Guide to Guides Mk II

Posted: Tue May 27, 2014 9:05 pm
by balto
Ice,

I am thinking of jumping back into the best 4x game of all time with the introduction of Universe (I did not like the pirate thing). I therefore I am trying to refresh my mind before trying the tutorials and I looked at your summary above which is great.

I think your Research Guide does not have the bestlink. This is the best one : tm.asp?m=2987897&mpage=1&key=&#2988180.

It shows how you actually calculate and the impact of those bonuses and how strong they are.

I have not played in a while, I hope those are still correct, they were kind of 'wonky' and 'overly complex, so maybe Universe changed it.

RE: Distant Worlds Guide to Guides Mk II

Posted: Wed May 28, 2014 3:54 am
by Icemania
Good suggestion, I've added that to the list.

RE: Distant Worlds Guide to Guides Mk II

Posted: Sun Jun 01, 2014 1:04 am
by donpaulo
Links are golden

Thanks so much

RE: Distant Worlds Guide to Guides Mk II

Posted: Tue Jun 24, 2014 4:17 am
by buglepong
Any guide to troops of difference races and effect of combat experience/tech?

RE: Distant Worlds Guide to Guides Mk II

Posted: Sun Jul 06, 2014 12:58 am
by Aeson
This thread has the list of base troop statistics in it and covers a bit about how people think you should use your forces:
tm.asp?m=3529930

This thread tells you what the maximum stats for troops are:
tm.asp?m=3644265

There's also an older thread about troops here:
tm.asp?m=3121577
The information found there is largely reproduced in the other two threads.

I think there are other bits and pieces scattered around, perhaps mostly in the War Room section of the forums, but there isn't any one guide other than those that I know of, and I don't know of anything on troop generals, either. I also don't think there's anything that specifically covers how the techs improve your troops, but it appears that it's just a simple multiplier to the appropriate aspect (the attack improvements improve the base attack score by the listed percent but don't affect the defense score, the defense improvements increase the base defense score by the listed percent but don't affect the attack score, and the maintenance cost reduction reduces the troop maintenance by the listed percent; attack and defense scores are only increased for units which are recruited after the relevant tech was researched, so it's possible for you to recruit a green unit which is better in some way than an experienced unit).

Note that troops of all species can eventually be made equal in strength, given sufficient experience. Some species just have a head start.

RE: Distant Worlds Guide to Guides Mk II

Posted: Wed Jul 09, 2014 7:09 pm
by Aeson
I'd add this guide to component statistics and resources from Numdydar:
tm.asp?m=3624506

This reproduces much (but not all) of the information in feelotraveler's guide to resources required for specific components (specifically, it doesn't include the 'density' column, which is useful for looking at the relative cost of individual components), but combines it with the information in Numdydar's resources by planet types table and adds in some of the statistics of the components (though it would appear that the statistics are for the component when fully upgraded), and includes a research cost to deploy the component as well as the research area in which to look for the tech for the component.

RE: Distant Worlds Guide to Guides Mk II

Posted: Sun Sep 21, 2014 12:21 pm
by Icemania
Thanks Aeson I've added to the OP.

RE: Distant Worlds Guide to Guides Mk II

Posted: Mon Oct 13, 2014 10:40 pm
by Nikratio
Would you add this under the "Newbies" category? It took me a while to collect all the information it would be great if more people could benefit from it: "Tips for Beginners from a Beginner", tm.asp?m=3708946

RE: Distant Worlds Guide to Guides Mk II

Posted: Mon Dec 08, 2014 7:40 am
by Yank31
This is great, thank you.

RE: Distant Worlds Guide to Guides Mk II

Posted: Fri Aug 14, 2015 8:47 am
by Trifler
Excellent. Thanks Icemania.

RE: Distant Worlds Guide to Guides Mk II

Posted: Thu Apr 14, 2016 5:26 pm
by Hattori Hanzo
a GREAT collection of guides !!! [:)]

RE: Distant Worlds Guide to Guides Mk II

Posted: Mon Jun 06, 2016 1:24 pm
by Icemania
Added the following link following a good PM tip from a well known and very helpful community member :)

How to Use a Resupply Ship

RE: Distant Worlds Guide to Guides Mk II

Posted: Thu Sep 26, 2019 4:57 pm
by sneo24
The single greatest and most useful post in the forum. Magnificent.


Some things are outdated (well is was like an entirely different game), but the most important ones remains valid. Muchas Gracias!