RE: Dong Ap Bia - Hamburger Hill
Posted: Tue Jan 07, 2014 2:25 pm
...a few days not looking in the forum ... now that is a nice progress of the project! [8D]
How about noise traveling and size of the units (actual number of men) to 'spot' a unit in that environment?
I fear in that 250m-scale, the visibility in that dense environment still never leaves a single hex, but units might be heard,
depending on the number of men, their discipline/training, movement speed/stance.
A LARP may be able to sit in the same hex as a NVA battalion unnoticed, while a unaware US platoon may be heard some distance away on the march ...when a cherry f*%ks up on noise disziplin[;)]
How will ambushes be handled by the game engine?
How about noise traveling and size of the units (actual number of men) to 'spot' a unit in that environment?
I fear in that 250m-scale, the visibility in that dense environment still never leaves a single hex, but units might be heard,
depending on the number of men, their discipline/training, movement speed/stance.
A LARP may be able to sit in the same hex as a NVA battalion unnoticed, while a unaware US platoon may be heard some distance away on the march ...when a cherry f*%ks up on noise disziplin[;)]
How will ambushes be handled by the game engine?