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RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 4:30 pm
by larryfulkerson
OK. I'm running the combats and here's the results of the first. I think I'm starting to make a dent.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 4:33 pm
by larryfulkerson
So round two combat is done and there's 70% of the turn left and this is how the air war says it's going right now:
EDIT: Some have questioned my going into so much detail, mostly the voices in my head, saying that at this rate this AAR will be over
1K pages and may never end. I'm not planning on playing to the end of this thing and I'm trying to give my reader(s) the impression that
he/she is playing this game w/ me as an ally. If there's a need for less detail just say so you guys and I'll give this AAR a different feel.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 4:43 pm
by larryfulkerson
Ok, so with only 70% of the turn left I think it's time to start the land-combat(s) and while we're talking about airplanes, this is the
results of two rounds of air strikes. The planes are mostly tired and lots of them are in reorg. I'm putting a lot of fighters on INT
missions because I think it's that important to the war effort.
EDIT: I should say before too much more has passed that I've been making one-dot attacks. Minimize losses so far.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 5:15 pm
by larryfulkerson
OK. It's the Axis turn and they've moved and now here's one of their airfield attacks on one of my airports.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 5:25 pm
by larryfulkerson
So it's turn 2 now and here's the condition of the planes. A lot of them are still in reorg and I needed them so I'd best not drive my
planes so hard this time.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 6:09 pm
by larryfulkerson
OK. I've done my turn 2 moves and I think I'm ready for combat. I've got a single airfield strike planned and so far nobody is on INT
missions. I'm hoping I'll get a round two to set some INT ( they're CS now ). Here's my moves.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 6:17 pm
by larryfulkerson
Here's the result of the airfield attack I ordered:
EDIT: Turns out this was the last attack of the round and there's 70% of the turn left:

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 6:30 pm
by larryfulkerson
So this is the condition of the planes after the airstrike and the combat support they lent. I'm thinking that I don't want to try to push my
planes any more this turn because so many are already on reorg and I need everybody else who still can fly because of the
strength of the opposition right now. Later on, after we have air superiority ( if we ever do get it ) we can afford to put some of the
fighters on INT missions but right now the air-to-air fighting is already running on lean.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 6:37 pm
by larryfulkerson
Some random thought just occured to me just now. I'm going into such detail in this AAR that it is the sort of document *I* wish I had
when I was learning TOAW, tactics, strategy, etc. Not that I'm an expert or anything, I just happen to post a lot.
EDIT: here's the front lines just before combat round two. I'm in the mopping up processes in the tip end of the island and it looks like
the Americans might be staying on the beach at least one more night, no wait, Steve changed it to a half-week per turn. Okay.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 6:55 pm
by berto
Yes, these are extremely useful living documents for newbies and anybody else looking to up their game.
As you well know from the profusion of WITP:AE AARs. [;)]
RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 7:10 pm
by larryfulkerson
ORIGINAL: berto
Yes, these are extremely useful living documents for newbies and anybody else looking to up their game.
Yeah, they aren't just entertainment. I like AAR's especially the pictures.
ORIGINAL: berto
As you well know from the profusion of WITP:AE AARs. [;)]
I don't really appreciate the WITP-AE AAR's all that much......most of them are text with copy-paste-clips from the Combat Result Report
and not many pictures. The AAR I'm part of over there, Jim Moore gamme permission to post stuff in his AAR, anyway, I like to put
lots of detail and lots of pictures. I try to output them to suit me and if you guys like it too well, that's frosting on the cake.
RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 7:37 pm
by berto
ORIGINAL: larryfulkerson
ORIGINAL: berto
Yes, these are extremely useful living documents for newbies and anybody else looking to up their game.
Yeah, they aren't just entertainment. I like AAR's
especially the pictures.
[/quote]
Me too. [:)]
ORIGINAL: berto
As you well know from the profusion of WITP:AE AARs. [;)]
I don't really appreciate the WITP-AE AAR's all that much......
most of them are text with copy-paste-clips from the Combat Result Report
and not many pictures. The AAR I'm part of over there, Jim Moore gamme permission to post stuff in his AAR, anyway,
I like to put
lots of detail and lots of pictures. I try to output them to suit me and if you guys like it too well, that's frosting on the cake.
Yeah, the all-too-common walls of Combat Results text you see there are tedious to read. With your abundance of
annotated pics, yours are the best, or at least the most entertaining. [;)]
RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 7:50 pm
by larryfulkerson
The TOAW game engine has given the Allies two turns in a row w/o an interviening Axis turn. Cool. This is the T3 front lines, and as
you can see the supply level is pretty spiffy. I didn't get to execute my lightening stroke dash north w/ my British tanks but there's still
a push to the north going on.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 8:47 pm
by sPzAbt653
Does it change anything for you if I tell you that each category for both sides started w/ an on-hand number = 0.
I think the On Hand changes during combat because some of the equipment isn't lost, its damaged and will be repaired and return ? So, it doesn't matter to me if I see zero's changing.
In reference to the detail of your reports and the length of the scenario, I think the detail will dop off in a few turns as things get simpler. And although it is 190 turns, I don't think you will take that long to run the map. I considered building something into the scenario that would force the Allies to stop occasionally for three months, but that isn't much fun to play. Of course, we'll see how this playtest goes and then we can decide what changes we might want to make.
RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 8:50 pm
by sPzAbt653
The TOAW game engine has given the Allies two turns in a row w/o an interviening Axis turn. Cool.
In some other scenarios I've prevented the double turns (and it can be avoided by starting in hotseat) but I left them in this one. It gives the Allied player something to think about, as the PO will get double turns occasionally. [;)]
RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 8:57 pm
by larryfulkerson
This is just before the second round of combat in T3. I'm running into stiffer resistance.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 9:56 pm
by larryfulkerson
This is the front lines just before the first combat round in T4: I've got a pretty good surround going together on the east side and I've
surrounded a small stack on the west side. It seems like we might be still on schedule. I'm seeing more and more German units arriving
from the north. I wonder how many more are coming.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 10:09 pm
by larryfulkerson
I think this airfield attack went well for the Axis this time. He lost the use of one of his squadrons and lost a bunch of planes but the
Allied player lost an absolutely expensive array of planes. I'm not really sure who won this battle. I guess they both lost.

RE: Sicily to Brenner Pass Revised
Posted: Mon Dec 23, 2013 10:41 pm
by larryfulkerson
Here's the condition of the squadrons and their current mission. Those green units that are on Rest are below 50% supply level. I'm
trying to keep everybody in the green.

RE: Sicily to Brenner Pass Revised
Posted: Tue Dec 24, 2013 1:41 am
by larryfulkerson
Here's the front lines in T5. I'm in the process of mopping up a big group of Germans.
