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RE: Fixes for Build 4.6.269
Posted: Fri Jan 24, 2014 2:26 pm
by BigDuke66
Change list looks really impressive, thanks for the hard work.
Just 2 points that make me scratch my head:
-Now exposed personnel will duck for cover when receiving fires.
Didn't a unit always try to take cover when receiving fire?
-If units have the chance to use crew-served heavy weapons, they will always take it.
Well if a unit has crew-served heavy weapons what did they do before with them?
RE: Fixes for Build 4.6.269
Posted: Fri Jan 24, 2014 5:46 pm
by Arjuna
Exposed personnel refers to AFV crew such as the commander and gunner of a tank.
Re heavy wpns. Previously there was no priority given to these when it came to crewing. Now there is. When a unit's at full strength it probably didn't manifest. But as it takes casualties you can end up with more weapons than you have crew. In such cases now priority will be given to manning the hvy wpns first.
RE: Fixes for Build 4.6.269
Posted: Fri Jan 24, 2014 5:56 pm
by BigDuke66
Ah I see, thanks for the clarification.
RE: Fixes for Build 4.6.269
Posted: Sat Jan 25, 2014 12:22 pm
by BigDuke66
So far so good.
Currently I just have the feeling that all the adjustments for firepower, suppression leads to units being easily moved out of there position.
I had a unit that was multiple times driven out of its position in the forest by a bunch of halftracks on Höfen Ho-Down although its suppression level didn't rise much, overall that seems too drastic.
On the other hand I had some companies assaulting and artillery rained down on them and the attack faltered, that seems perfect.
Also the battle felt much more "dynamic" what seems nice but at least in this case doesn't fit the scenario as the Germans didn't really break the US line, but maybe this can be related to too much artillery availability, I used it a lot but didn't run out of ammo a single time.