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RE: Reselling the game and the Netplay. A pirates' cave?

Posted: Fri Jan 24, 2014 4:45 am
by Joseignacio
ORIGINAL: JudgeDredd

3 reasons immediately spring to mind

1. The books are such a work of art (as everyone has pointed out) and a great read that he would like to keep them...perhaps with a view to buying the game when an AI is available
2. One of the reasons (apparently 99% of whiners, carpers and complainers) mentioned was the cost of shipment of said books...so in order to resell the game, he's trying to keep the cost down
3. Perhaps he has the board game (I don't know if they are relevant with regard to the board game...I thought I read on here they were)

There is of course a fourth
4. He could be keeping the books so he can play the game himself when it's working

I'd assume one of the first 3 before I went for 4.


JudgeDredd:

- As for the "whiners", even though I am a long time WIF player and I agree the books are kind of artistic, the truth is that I would have preferred not to have to buy books, and less artistic books. I buy many games without luxury books and they are ok for me.

I write this because I resent that some people call names to those who complain. specially after paying 80 + taxes, well above the price of a usual computer game, for a game without IA.

- All of this has been debated and we're tired of that, I just bring it here so that people who had a fair complain are not called whiners anymore.

I agree he may want to keep the books because of the art... although I personally wouldn't just because they look good. I don't have any momre walls to decorate and have changed to ebooks even though I keep a certain personal library on the shelves.

- The books can help and be relevant to the players of the board game, for the books explain the rules, and not only this but they also comment them and include the consequences of the errata and clarifications by Harry Rowland.

The only problem is that there is a percentage of changes proper only of the computer game (MWIF) which may differ from WIF and if someone goes totally by the books he will make mistakes at WIF, I believe, I haven't gone through all of the books yet (this is another matter, 3 books of rules this size is a challenge for any player, and although the boardgamers are used to macro rules, in this case it's worse because 95% of what they say we already know, so it's pretty boring).

Another good point is that the books have shown me possibilities that I hadn't think of, in my WIF experience, the comments enrich the experience...

On the other side, the books don't include the latter versions of the ruleset, as intended (cause else the game would still be under development for many months I guess).



RE: Reselling the game and the Netplay. A pirates' cave?

Posted: Fri Jan 24, 2014 4:47 am
by Joseignacio
ORIGINAL: juntoalmar


[...]But, if you don't want the printed manuals or play NetPlay... it may be a good opportunity.

To be true, Juntoalmar, NetPlay is the only problem.

From some days ago people can simply download the game without books. It's advertised in this very forum...

RE: Reselling the game and the Netplay. A pirates' cave?

Posted: Fri Jan 24, 2014 5:27 pm
by paulderynck
ORIGINAL: Joseignacio
The only problem is that there is a percentage of changes proper only of the computer game (MWIF) which may differ from WIF and if someone goes totally by the books he will make mistakes at WIF, I believe, I haven't gone through all of the books yet (this is another matter, 3 books of rules this size is a challenge for any player, and although the boardgamers are used to macro rules, in this case it's worse because 95% of what they say we already know, so it's pretty boring).

All those changes are italicised and listed as a deviation after the rule in question. Ignore the deviations and you have RAW7 annotated with clarifications, errata and FAQ rulings.

Also - many know 95% of RAC (the thinnest of the three), but the two players manuals are about how to use the game interface and hints and strategies for play. So about 25% known material for a grognard.